______/\___________________________ __ ________________ ___ /\_______ \____ \ ________ _ _ ______ \ / \| \ ________ | \/ ______/ / | \ _) \ \_/ \ | \ / \ \ _) \ | \______ \ / | \ \ | \ | \/ \ \ /~\ \ / \ \_____ /_______/___| /________/\____\_____/_______/_________/________/ ===\_____/============|____/========================================[+tZ^]== DemoNews Issue #79 January 15, 1995 - January 21, 1995 ------------ DemoNews is a weekly publication for the demo scene. It is produced at the Internet FTP site ftp.eng.ufl.edu (HORNET). This newsletter focuses on many aspects of demos and demo making. Everyone is welcomed to contribute articles, rumors, and advertisements. Information about HORNET and DemoNews can be found at /demos/news/README Start.of.DemoNews.079,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,., SIZE: 41,832 SUBSCRIBERS: Last week: 1125 This week: 1176 Change: +51 '''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' SECTIONS ARTICLES ---------------- ---------------------------------- General Tidbits for DemoNews Readers New Uploads Files recieved at HORNET Editorial A Day in the Life of Snowman Music Ambient 1 Where's the Sound Blaster? Graphics TP94 Graphics Competition Review Advertisements Antarctica BBS, Omni HTML, Bass Productions, Contrast Diskmag, Data Connection BBS Back Issues How to Get 'em, Descriptions Closing Comments .,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,., <> '''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' _____Contributions to DemoNews DemoNews is an "open" publication and it is designed to provide a detailed look at the demo, music, code, and art scenes on a weekly basis. We would really like to see more people contributing articles to DemoNews with reviews, interviews, commentaries, promotions, and advertisements. Anyone can submit an article for DemoNews, and it will probably be printed. DemoNews is a fantastic way to get yourself heard. As you may have seen from the current list of the subscribers, DemoNews is initially distributed to well over 1100 people on Internet. In addition, DemoNews makes its rounds to hundreds of BBSs around the world. I would not be surprised if DemoNews had a final distribution of 5000 to 10,000 readers around the world. Currently, most of the articles in DemoNews are from the HORNET team which consists of Christopher Mann, Ryan Cramer, Stony, Denthor, etc. However, to get a more broad look at the scene, we'd like YOU to write some stuff for demonews too! :) If your interested, mail either me (Ryan Cramer) or Christopher Mann at one of the following addresses: Ryan Cramer - rcramer1@osf1.gmu.edu - BBS (703) 847-0861 or (703) 506-8598 Christopher Mann - r3cgm@dax.cc.uakron.edu _____Small Issue Finally we have a small issue. We decided it would be nice for a change to have a compact issue rather than a super-huge special issue. Consider it a resting period before DemoNews.080. :) _____Please Upload In reviewing files from /alpha/NEW, we found 3 that were broken. Would someone please re-upload: bbsintro.zip, chslumi.zip, and happy95.zip _____Suggestion from a DemoNews Reader Samer Meshreki from the University of Delaware recently asked if we could move the "New Uploads" section of this newsletter closer to the beginning. We have done so. As just a general reminder to all readers of DemoNews, we highly encourage suggestions and comments in order to make this a better guide for the demo scene. _____Eratta 1. In the new uploads section, the intro "Grey" was listed as being done by "Grey/Abaddon". The author should have been listed just as "Abaddon". 2. In the interview with Maxwood, his name was incorrectly listed as "Anal Tamas". It should have been "Antal Tamas". .,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,., <> '''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' NOTE: All locations start with /demos and then their respective sub- directory. Please note however that the actual base directories (like /pub/msdos/demos) may differ from mirror to mirror. Filename Location Size Description ------------ ---------------- ---- ----------------------------------------- /demos blackice.arj /alpha/NEW/tp94d 881 Black Ice by SuccesS (11th place demo) intox .zip /alpha/NEW/tp94i 335 Intoxicated Intro by Post Mortem happy95 .zip /alpha/NEW 38 Happy 1995 demo by Mile nytextro.zip /alpha/NEW 115 Steel Rat's New Year greetz! (GUS/SB) truth! .arj /alpha/NEW 165 The whole truth - TM joining N-Factor vc_intro.zip /alpha/NEW 12 Violent Crimes intro by King Tech vperiod .zip /alpha/NEW 398 Void - Red Period dentro bistro .zip /parties 500 Bistro - Invitation to Abduction '95 juhla_95.zip /parties 126 Crypton and Orange invite to Juhla '95 ***Non-demo uploads*** uc2r2 .exe /arcers 268 UltraCompressor ][ revision 2 flesh15 .zip /diskmags 531 AID #15 - 24 Hour Bullshit /music cybern .zip /disks 1259 Cybernoise music disk by Crazy Teo maz-dsk1.zip /disks 870 Mazurka Music Disk (part 1) maz-dsk2.zip /disks 870 Mazurka Music Disk (part 2) maz-dsk3.zip /disks 1164 Mazurka Music Disk (part 3) rave0195.zip /disks 950 Rave Music Disk 01/95 amp .zip /programs/players 19 Armageddon Module Player (MOD & S3M) cmod210 .zip /programs/players 67 CapaMod 2.10 GUS module player kardp13 .zip /programs/players 343 Some kinda Karoke Player for DOS mikm200 .arj /programs/players 276 Ver 2.0 of MikMod (Excellent Player!) exm03ppp.zip /programs/rippers 11 ExMod - The Ultimate Sound Extractor m3rip212.zip /programs/rippers 34 M3RIP 2.12 Rips music from demos react01 .zip /samples 1434 16bit 44khz samples from Maly/React react02 .zip /samples 1346 ... for house/acid/groove/funk/rave/etc myc .zip /songs/mod 194 Hong Kong Pop Song by Mong Yau Cho remix .arj /songs/mod 167 The Original NewReMix by Raul Remujo tp94mods.zip /songs/mod 2968 4 Channel MODs from TP'94 ***Special thanks to Moebius for Uploading the TP'94 MODs*** insieme .zip /songs/s3m 104 Insieme by Crazy Teo / Rising Sun Team amb2 .zip /songs/s3m 55 Night Voices remix by Peter bcunk1 .zip /songs/s3m 150 Unk1 by Baron (8 chn) dance .zip /songs/s3m 191 Dance by Crazy Teo / Rising Sun Team dmkopen .zip /songs/s3m 190 Song by AcidRain/DMK dmkscre .zip /songs/s3m 71 Song by AcidRain/DMK dreary .arj /songs/s3m 34 Dreary as all Hell by Hector esdance1.arj /songs/s3m 556 Spanish Dance music (2 songs) everl .zip /songs/s3m 197 Through the Everlasting by MusicMan fire-srn.zip /songs/s3m 211 FireSiren by Hector flywitme.zip /songs/s3m 291 Fly With Me (Trance) gd-dorm .zip /songs/s3m 161 Dormant Fears by GD of Core gd-snow .zip /songs/s3m 51 We Shovel Snow by GD of Core heavehgl.zip /songs/s3m 410 Heavangelis by TLS&WW for TP'94 lavilla .zip /songs/s3m 267 La Villa Strangiato by Ler m-world .zip /songs/s3m 142 In World of Crystals by Mystical/Purple maz-con1.zip /songs/s3m 80 S3M by Mazurka maz-may1.zip /songs/s3m 242 S3M by Mazurka maz-rep1.zip /songs/s3m 287 S3M by Mazurka maz-rep2.zip /songs/s3m 101 S3M by Mazurka mystwatr.zip /songs/s3m 64 Mystical Waters by Hector san_open.zip /songs/s3m 40 Another Sango Fighter by Damond Choi sango .zip /songs/s3m 54 Sango Fighter Theme by Damond Choi vibes .zip /songs/s3m 195 Vibes by Viper/Quasar (10 chn) 12thsect.zip /songs/xm 699 12th Sect by TheKraken lunadub .zip /songs/xm 374 Lunar Dub by TheKraken /code vtglobe .lzh /graph/globe 21 VLA presents the globe effect w/source bin2asm .zip /graph/images 63 Put variable pictures in VGA programs pcx2csrc.zip /graph/images 21 PCX to C++ Source Code pcxutils.lzh /graph/images 70 PCXUTILS by Patch/Avalanche rst2-src.zip /graph/library 25 RST2 Intro C Source Code from RST tf_sourc.lzh /graph/library 74 PAS, mcga, mouse256, supervga, vesa tge129d .lzh /graph/library 196 The Graphics Engine VGA/SVGA C/C++ shadebob.zip /graph/shadebob 6 ASM Shadebobs source stars .lzh /graph/stars 10 ASM , VLA presents starfields stars2 .lzh /graph/stars 10 Stars by Mark Mackey with PAS/ASM source tut8new .zip /graph/tutor 42 VGA Demo Tutorial in Pas/C++ (part 8) realmem .zip /memory 10 Memory addressing info. for real mode 386p_101.zip /pmode 117 386Power (based on PMODE) + Game Engine pmw113 .zip /pmode 57 PMODE/W for Watcom C/C++ v1.13 gusdk222.zip /sound 945 GUS SDK v2.22 Programming Toolkit mdss032a.zip /sound 315 MIDAS Sound System v0.32 modplay .lzh /sound 41 ASM source to MODPLAY sbdsp102.zip /sound 13 SBDSP Sound Blaster stuff in PAS sbprog10.zip /sound 37 C++ How to access the SB card 386intel.zip /text 209 Intel's 386 Programmers Ref. Manual 1986 intel .doc /text 114 Specifications on 8086 processors loadall .zip /text 3 Text on the LOADALL instruction vcpi .doc /text 60 Info on different modes (real,flat,etc.) .,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,., <> '''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' _____A Day in the Life of Snowman Christopher G. Mann - Demo Maintainer Did you ever wonder what goes into producing DemoNews and maintaining HORNET? This little editorial will take you through a typical day of mine. This article doesn't really have much to do with the demo scene in general, so feel free to skip it if this does not interest you. This issue is fairly small so I figured I had nothing to loose by putting in a shameless bio of myself in here. :) Background: My name is Christopher G. Mann. I was born on April 4, 1975 and I am 19 years old. I reside in Akron, Ohio in the mid-western United States. This is my second year at the University of Akron and I am currently enrolled in the Computer Science program. My weight is about 145lbs (65.7kg) and my height is 6'0" (1.83 meters). Overall, I look like a very serious skinny guy. A recent change in my appearance has been to let my hair grow in the back. I live an apartment about half a kilometer off campus. It is split into top and bottom floors, each of which can accommodate two people. Down- stairs live Duncan and Alistair (did I spell that right?), a couple British students who are also attending the University of Akron. I rarely see them as our apartments are not connected (there is a door from each to the out- side). On my floor are two bedrooms and a shared kitchen, bathroom, and small entryway. However, the last roommate I had recently moved away and half of my apart- ment has been completely vacant for about a month. The spring semester here at the University has already begun and I do not know how likely it is that I will get a new roommate will be here anytime soon (most students already have a place to live by this point). Leaving the bathroom door open all the time is just one of the many perks I currently have. My mother lives in New Philadelphia (about 60 kilometers south) and my father lives in Magnolia (about 60 kilometers south-east). I usually call them once or twice a week to keep them happy, but only see them infre- quently. I have no brothers or sisters and have a very small family in general. For the most part I am perfectly content to be alone for long periods of time. I have two big addictions: Swisher Sweets little cigars, and black coffee. In a typical day I will smoke between 1/2 to 3/4 a pack of cigars, and drink about 4 cups of coffee. However, I also drink about a gallon of water a day to flush my system. Needless to say, my toilet gets a workout. My financial situation is very bad. Most of the time I have to cook pasta or something just to conserve money. Believe it or not, the cigars and coffee also make me less hungry. Food costs money so this is a plus. Unfortunately, this has also been a contributing factor to the loss of 15 pounds (7kg) in the past few months. Overall, I am an efficient and organized person who likes to get things done. I do not have much of a social life and I am very happy to leave it that way. Dating and getting together with friends is something I enjoy, just not too often. Friends, girlfriends and family may come and go, but knowledge and experience stay with you forever. My Day: Almost without exception, I do three things every day when I wake up: light up a cigar, check my e-mail, and go to the bathroom. Depending on how much water and coffee I had to drink the night before, the order may be slightly different from day to day. In general I have between 5 and 15 new mails waiting for me that were received during the night. I could actually break down the mail into several defined categories. First there is listserver mail. This consists of subscription and unsub- scription notifications, bounced DemoNews copies (which I forward to someone else to be processed), and mail from people requesting personal help with the listserver. Second is the "please help me" type of mail. A few typical topics are: "I uploaded something on HORNET that was corrupt...", "We are from the new group X and were wondering if we could have our own directory on HORNET", and "How can I use a SB with demo X...". Usually this mail doesn't eat up too much of my time. I either fix the file, deny a group directory, or forward music-related mail to Ryan Cramer to be answered. Third and most time consuming is the personal mail. Dee-Cug and Jester (two of my friends) are probably responsible 15% of the total time I spend on mail alone. Every once in a while I get a letter from Dan Potter, Krystall, Vic, or some other friend which I reply to. This type of mail is also my main way of keeping up with gossip. The forth type of mail is Dan Wright's. Even though the dmw@eng.ufl.edu is not the way to reach him anymore, I still get about 2-3 letters per week that I forward to him. Last is DemoNews-related mail. This includes articles, advertisements, suggestions, interviews, comments, and feedback on the newsletter. When I don't get much of this type of mail (such as this week) DemoNews ends up being rather small. Anyway, back to my day. Usually I can answer and take care of about 60% of the mail I got overnight in about 10-15 minutes. The rest I keep in my mailbox to be answered in more depth later. As it happens, my cigar just about finishes up after this 10-15 minutes, so I go and hop in the shower. The late-morning / early-afternoon period is my recreational time. I might call up a friend to come over and watch demos, go to the mall, or catch a movie (this is during winter break). If I do not get together with anyone then I start on my night-time schedule (next paragraph). During normal school, my day time is spent in class. At about 17:00 I sit down at my computer and remain there until I go to bed (02:00-05:00 during winter break). By this time another 5-10 new mails are waiting for me. The first thing I do is take care of HORNET business. I will hop online and see if anything interesting has been posted. At this point I also try to fix corrupted uploads, delete old files, and move files from /programming to /code. I also check and see how big the /incoming/music directory is so I know how much work Ryan has to do the coming weekend. About an two hours each night is spent trying to fix up the formatting of DemoNews, improve the efficiency of HORNET, and work on other HORNET- related projects. It is my goal to make HORNET the best demo site on the Internet and I place high priority on this task. After all important HORNET stuff is taken care of, I get offline and program. Denthor's "Demo Programmer's Trainer" is a series I have been working on for a while. This job is simple enough (convert Pascal source code to C++) but it is time consuming. It is my goal to have enough experience to do something decent for NAID and I have increased the time I spend coding accordingly. When it gets really late and my mind goes fuzzy, I hop on IRC for about 15 minutes to a half hour. This is a great way to promote HORNET, get sub- scriptions for DemoNews, hear new gossip, and exchange ideas about code and music. When I finally go to bed, I fall asleep immediately. I may not get enough sleep, but I do not waste time lying awake in bed. In Summary: This type of article is not one I encourage for DemoNews. Biographies and personal information should be left with IRC and e-mail, not put into a public newsletter. However, this editorial may have shed some light for you on what the Demo Maintainer is like. Above all else, I believe in efficiency and organization. It has been my goal to have HORNET and DemoNews reflect those beliefs. .,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,., <> '''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' _____Ambient 1 d8888 888 d8b 888 d888 d88888 888 Y8P 888 d8888 d88P888 888 888 888 d88P 888 88888b.d88b. 88888b. 888 .d88b. 88888b. 888888 888 d88P 888 888 "888 "88b 888 "88b 888 d8P Y8b 888 "88b 888 888 d88P 888 888 888 888 888 888 888 88888888 888 888 888 888 d8888888888 888 888 888 888 d88P 888 Y8b. 888 888 Y88b. 888 d88P 888 888 888 888 88888P" 888 "Y8888 888 888 "Y888 8888888 =========================================================================== This week's music section consists of a review on Zero-G's Ambient Volume One Sample CD. Sorry that we don't have a very large issue this week, but we're sort of taking a breather from last weeks 110k issue (pant pant). Well, now that The Party '94 is over, the demoscene will probably be kind of quiet for awhile. It seems these days that the only major productions are released at demoparties (particularly ASM'94 and TP'94). I kind of wish that the PC scene had more major parties. Hopfully this will happen in the future. I'm anxious to see how everything goes with this party thats taking place in Canada called NAID. Anyways, on with the review of Zero-G's Ambient sample CD. For those of you that are not familiar with Sample CD's, here's a little background information. Sample CDs are simply Compact Disks filled with samples of various sounds, instruments, backgrounds, and such. These samples are useful to musicians because these samples are generally sounds that we would not otherwise be able to obtain. Often, sample CDs contain sounds from rare synthesizers or perhaps original drumloops and percussion sounds. The possabilities for sample CDs are limitless. Because sample CDs are not widely produced, nor are they in especially large demand, they are quite expensive. As an example, my Ambient CD set me back $100. Despite this fact, its a LOT cheaper then buying a synth that might only have half of the amount of samples a sample CD would have. Sample CDs are a good deal for many of us - they especially make a lot of sense for musicians using a tracker; you can simply sample the sound directly from the CD and use it in your music. Sample CDs typically contain around 100 tracks with 3 to 15 samples per track. There are of course many exceptions to this, but as you can see, there are a LOT of samples on these CDs. The best place to get sample CDs from is a company called EastWest. They carry the world's largest selection of sampled sounds on CD. To get a copy of their catalog, or to order CDs from them, call their 800 number, or mail them at the following address: In USA : 1-800-833-8339 Outside USA : 1-310-858-8797 EastWest/SoundWarehouse Suite 277, Maple Plaza 345 North Maple Drive Beverly Hills, CA 90210, USA If you'd like to see an advertisement from EastWest that would have more information than is included here, pick up a copy of Keyboard magazine at your nearest bookstore. Keyboard magazine also includes other resources of sample CDs and tapes. The Ambient/1 CD comes with a large booklet describing each of its 99 tracks and the individual samples that make up each track. The outside of the CD jewelbox says: --begin-- The Ambient/Atmospheric/Soundtrack Sample CD. Fantastic array of dreamy atmospherics and effects for use in ambient dance, film soundtrack work, or futuristic & spacey music of all kinds. A goldmine of analogue sounds and techniques from the early days of the synthesizer. Includes: Synth waveforms, FX and textures from early synths e.g. Roland Modular System 100M, VCS3, rare ethnic percussion, natural environmental atmospheres, superb audio quality, fully indexed, etc, etc. --end-- That description pretty well summarizes the CD. It really is a great collection. However, its pretty hard to describe sounds without hearing them, so I've included some FastTracker 2 .XI instruments that I sampled from the CD, they can be found on: ftp.eng.ufl.edu - /pub/msdos/demos/incoming/rc_samps.zip If you do not have internet or ftp access, you can also get a copy of this file RC_SAMPS.ZIP on Data Connection BBS at (703) 506-8598 or (703) 847-0861. The file is 818k. The archive includes the following samples: ambient1.xi - Inharmonic Loop 3 ambient2.xi - Banshee ambient3.xi - Alien Wind ambient4.xi - Click Bubbles ambient5.xi - Jet Flange 2 ambient6.xi - Sequence Atmosphere 2 ambient7.xi - 7 Various Waveforms, using FT2 split keyboard ambient8.xi - 8 Ethnic Percussion sounds, using FT2 split keyboard ambient9.xi - Atmosphere Wailings ambientA.xi - Atmosphere Train 1 ambientB.xi - Synth FX Wobble ambientC.xi - Ambient FX Aquaphone ambientD.xi - Ambient FX Marine ambientE.xi - Mmmm Drone ambientF.xi - Growl Vox ambientG.xi - Hot Mud All of the sounds are sampled at 22050 khz (8 bit) in FastTracker 2 using a Gravis Ultrasound. Feel free to use any of them in your music if you'd like. Since some of the samples are very large, they might require editing before use though. Keep in mind that this is a VERY small selection of the samples on the Ambient CD as it contains well over 400 sounds compared to the 17 included here. In addition, I *didn't* attempt to record all of the "best" sounds from the CD, I just tried to get a good selection. As a result, hopfully this will give you a good general idea of just whats on the Ambient CD as opposed to my favorite sounds on the CD. :) Note that these instrument files can only be loaded into FastTracker 2. They can easily be converted to other formats by loading them into FT2 and saving them again. The Ambient CD really has a lot of fantastic and dreamy sounds in it. It also has a lot of strange analog sounds too - some of the sounds, I don't think that I would ever use. Overall, the sounds are quite good and VERY high quality. In the booklet that was included with the CD, here is what it said in regards to the sound quality: "Every effort has been made to obtain the highest sound quality by compiling and mastering the sounds digitally. However, some of the old analogue sounds may have some inherent noise, as well as some tape hiss being evident on some of the old tape delay/loop atmospheres. Equalisation has been applied to minimise extraneous noise wherever possible and it is felt that the best possible sound quality has been obtained with what, after all, are some fairly unique sounds which are by and large unreproducable on modern day equipment." The Ambient/1 CD could also be very useful for someone that wants to record sounds for use in a video game. Many of the analog sounds sound like they are straight out of PacMan or something. :) In addition, while I was in CompUSA today, on one of the demo computers, they were playing some game. I was just standing there looking around, but then I heard something familiar. It turned out that many of the sounds from this game were actually samples from the Ambient/1 CD. :) The Ambient/1 CD also includes a number of cool percussion sounds. Most of them are quite rare and a creative musician could do some very cool stuff with them. There are no heavy or industrial percussion sounds, most sound very ethnic and mellow. In regards to the included percussion sounds, here is what the Ambient/1 booklet said: "The selection given here is not intended to be a totally comprehensive range of sounds but rather a more select choice of unusual and interesting drums/percussion as well as some different ways of playing more familiar instruments. Have fun. The majority of the sounds were specifically programmed for this disc. Think of the 700+ sounds as a giant jig-saw puzzle that can be combined in as many different ways as your imagination allows and above all have fun in creating your own personal sound pictures." While the Ambient/1 CD includes many rare sounds, because this CD is so popular in the trance/ambient/techno industry, these sounds aren't so rare anymore. I was in Tower Records yesterday, and I listened to a Future Sound of London CD that they had headphones hooked up to. I found the some of the sounds were very familiar and were in fact directly from Ambient/1. In addition, I've noticed a couple of Amiga MOD musicians using samples from the Ambient/1 CD. In summary, I'd have to conclude that the Ambient/1 CD is well worth the $100 that it costs if your interested in doing ambient, trance, ethnic, newage, or just plain "different" music. For me, this CD was just about perfect, and I plan to make use of these sounds in the future. Zero-G also makes Ambient/2 which I hope to purchase in the future. For all tracker musicians out there, take advantage of sample CDs and start using some samples that haven't been used in other songs before. There is a great sense of satisfaction and accomplishment when you create a song that uses sounds that you have sampled. In addition, your music will obviously sound much more original. Order the catalog from EastWest and take a look at all of the great sample CDs which are available. These sample CDs are so easy to sample from and it seems like they're practically designed to go hand in hand with tracked music. However, be careful when purchasing sample CDs, they are expensive and you should be sure that what you are getting will provide a practically inexhaustable resource of samples for your music. If any of you reading this article also have sample CDs, I'd encourage you to write up a small review of the CD to let other people know how it is. Hope you enjoyed the review, and have a good week! Ryan Cramer rcramer1@osf1.gmu.edu _____Where's the Sound Blaster? Hello all! I'm the SysOp of a demo oriented BBS in Brazil and I try to do some coding in my free time (not too much lately though). Always when you ask a demo group that started with the amiga demo scene why they went to the pc scene you get the same answer : coding demos for amiga is too easy... Looking at the results of The Party 94 I saw that too many demos have GUS- only support. This is very bad! Ok, I know that the GUS has very good sound quality and coders prefer to do their player routines for GUS. The question is : WHY do they do it? Maybe it's because it's easier to do a player for GUS than for SB (but isn't difficulty a motivation for a real coder?), but SB is a world standard. I know GUS is spreading out but it's very difficult to find people with a GUS outside Europe, and I think here in Brazil and in most parts of the world, SB (and its clones) are the "default" sound board for all people. All of you know that a demo without music is like orange juice without an orange :-) So I ask all the coders around the world to at least keep SB compatibility in their demos.. don't forget us poor SysOps and users that only have a SB (or one of the many many SB compatible cards)... Yes, I know that Creative Labs is making the life of all coders more difficult by limiting the programming information about SB. I still have no idea why they do this and I feel there is no good reason. This is a point on which Gravis/Forte is very good. They at least give a lot of programming information about their sound cards. Hope I will can hear music in the next demos through my Sound Blaster! Ok, it's my opinion... GREETS to ALL !!!! - WarmBooter cahcantu@pintado.ciagri.usp.br .,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,., <> '''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' _____TP94 Graphics Competition Review [This is a copy of an article Stony sent me last week which I forgot to include in The Party 1994 special issue.] (From the Party Place) The Graphics Competition should have started at 02:00 on the 29th of December but according to a message it was delayed until 02:30. This seems ok to me, but... at 03:30 still nothing was shown on the screen so everyone started to yell, clap their hands, and scream. Then at 03:40 it finally was ready. A total of 150 pictures were submitted to the competition but only 62 were selected to be shown. I think that its bit weird that not all the delivered stuff can be shown because that is what a "competition" is all about. What I heard from most of the graphicians is that the more time you put in a picture the nicer it will be. I have been working on mine for some hours but I didn't have the time to make something spectacular out of it, I didn't even have a nice background. The organization has just now decided to show all delivered pictures. Everybody should be satisfied now. Well, again it didn't work out because the system has failed again. :( A lot of pictures have been redrawn from existing artwork. Some of the graphics are raytraced, others re-done from existing art, and still others were re-released from Assembly '94 in this competition! This is a weird assortment. Apparently, only 99 pics can be voted on because no allowance was made for a higher number of pictures. --- The Party '94 Graphics Competition Results --- Nr. Name Group Points 1. Helgi Schneider................Peachy / Masque 239 2. AH. Self D.....................Ra / Sanity 202 3. Vampire........................Mirage / Bonzai 187 4. Self Portrait..................Dize / Silents DK 161 5. Digital Modelling..............Luma / P5 Crew 144 (In Retrospect) It must have been really hard to come up with the final results because most of the graphics were very good. As a result, the decision as to which is best is really a matter of personal taste. A lot of great pictures were shown, the best I have ever seen. I couldn't manage to do a review on them, only having seen them once on the big picture screen. However, as soon as I get all these pictures then I'll do a review on them. ...Stony and Meriadoc .,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,., <> '''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' _____Advertisement 1 of 5 _____ _____ _____. ____________________ ______.__. ____ ____ _\__ \--' / .--' |_\__ \_ ___ / __/_ .--' | |/ __/_ _\__ \ / / | \ | | | / _/___/ | \| | | | | \/ \ / | / | \| | | | / \ \ l \ | | | l \ | \ \___l \____l \___l |___l \____\_ \____ \___l | |_____ \_l _/ `---' `----' `---' `--' `----' `----' `---| | `----'`---' : | WINDSOR, ONTARIO, CANADA : | | +1-519-734-6239 (28.8K bps v.FC) : SysOps: The Charlatan & Cooler Than Acid DEMOS/CODING/UTILS - NO RATIOS Canadian Headquarters For: GROUND ZERO - HARDCODE - SYMPTOM Distribution Site For: DARKZONE - EMF - IGUANA - PARANOIDS - SURPRISE! PRODUCTIONS _____Advertisement 2 of 5 -- If anyone need in addresses of www sites or home pages, check out my OMNi WWDC WWW Site http://www.cs.msu.su/~gong/ (topic 'Demoscene) or http://www.cs.msu.su/~gong/demoscene/demolinks.html . Please, send add/removal to gong@cs.msu.su . -- Sire Gongofer. _____Advertisement 3 of 5 ATTENTION .| ____/| /|______ /|______ ATTENTION MUSICIANS / |____ (_____ \ / ______) / ______) MUSICIANS ! ! .../ ` \.../ ` \..`/`._ \..`/`._ \... ! ! ..( o ).( o ).( ).( ).. ...\________/...\________/...\________/...\________/... p r o d u c t i o n s Bass Productions, an American-based quality music group has been in existence for a little less than a year. In that time, unfortunately, not much has happened for or with the music group. Due to terrible local standards, and only recent internet access, member growth and music releasing has been low. We are looking for quality musicians with somewhere to go. Unlike our "partner" group Epinicion Music, we are not seeking inexperienced musicians nor do we want to gain 10 zillion members this month alone ;). We simply are looking to improve our output and perhaps gain some contacts along the way. We believe that we have some talent, and if you would like to become part of this well-meaning organization, you can reach me, or any member at the following : Internet: mm@clark.net BBS: Synthetic Amusement (WHQ) 410.795.8526 Snail Mail: (Kevin Schreiner) Bass Productions 5209 Linton Road Sykesville, Md 21784 USA If you would like a sample of our work, you can always check HORNET, SAM!, catch me on IRC (mm_bass), or email me and i can send you some. -musicman . bass productions _____Advertisement 4 of 5 _____ _ _ |' ___) |'|_ |'|_ ___| |___ ____ ____| _)____ ____ ____| _)___ (___| |___|' _ |' . | |_|' _)___ |' __) |_____) |_____)____|__|_|___)__| (__-_(--__)___) - I - S - S - U - E - # - 1 - Contrast issue #01 has been released! Check out ftp.eng.ufl.edu (/demos/diskmags/p-ctrst1.zip & p-ctrst2.zip) for YOUR copy. Comments, bug reports, improvements and suggestions should be mailed to: mystical@inet.uni-c.dk Some facts about Contrast: * Nice design:) * Runs in 640x480 16c * Pictures included in the articles. * Special "Gallery" section * Supports GUS, SBP, PAS16. * Demo/intro/game/utility chart * Four tunes and silent mode - can be changed at ANY time. _____Advertisement 5 of 5 __ \ | __| | _) | | _` | _| _` | ( _ \ \ \ -_) _| _| | _ \ \ ____/\__,_|\__\__,_| \___\___/_| _|_| _\___\__|\__|_\___/_| _| RENAISSANCE WHQ, FUTURE CREW, LEGEND DESIGN, IGUANA, EMF, PRIME - Node 1: (703) 506-8598 - 16.8k HST DS v.32bis Node 2: (703) 847-0861 - 28.8k HST DS v.34 - Sysop: Ryan Cramer [Iguana/Renaissance] Located in McLean, Virginia, USA Online since 1990 - .,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,., <> '''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' _____How to Get 'em After reading this issue of DemoNews, you may be wondering how you can get previous ones. Well fear not! There are two different ways to do so: 1: FTP to hornet.eng.ufl.edu and go to /pub/msdos/demos/news/OLD_NEWS and start downloading anything you see. 2: Now you can request back issues of DemoNews via e-mail. Start a letter to listserver@oliver.sun.ac.za (any subject line) and in the body of the letter include "GET DEMUAN-LIST " where INDEX refers to the index number of the issue. For example: GET DEMUAN-LIST 43 This would retrieve DemoNews #76 (part 1 of 2). For more recent issues that are split into multiple parts, you must send an individual request for each index number. _____Descriptions Issue Index Date Size Description ----- ----- -------- ------ ---------------------------------------------- 74 37,38 12/11/94 77833 Interview with Vic/AcmE, Editorial: A Defense of Demoscene, The Making of NAID / Apraxia, Interview with C.C.Catch, Review of Scream Tracker 3.2, Review of Autodesk Animator Pro. 75 41,42 12/18/94 68009 A DemoNews Reader, The Birth of Commercial Life, Editorial: Calm Before the Storm, Interview with Mello-D, US Demo Scene (Renaissance meeting), Jelly Tots and Pizza Shops, Review of Wired '94 Graphics. 76 43,44 12/25/94 92589 Interview with EMF, DemoNews Readers Write, Kimba's Life Story, X-Mas in the Demo Scene, CORE, Demo & Music Database, Interview with Purple Motion/Future Crew, Interview with Krystall/Astek, Common Sense ][ by Perisoft, Its X-Mas in Africa, Interview with Maxwood of Majic 12, Assembly Part ][, Common Sense Response by Stony. 77 45,46 01/01/95 101100 Chart History, Snowman Near-Disaster, Son of Snowman, The Party 1994, Making Waves, Using Assembly Part 2. 78 47-49 01/08/95 111185 The Party 1994: Results and Reviews, Report by Stony and Friends, What happened to PC- Demo competition. Editorial: TP94 = ASM94 part 2. Egg2: Trancescrambled Review, More on Fast Tracker 2.03. General Rambling by Denthor. .,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,., <> '''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' I have not been doing much independent reading so I have no quotes for this week. However, I wanted to remind everyone to send me information on demo-related BBS's and Nets for an upcoming issue of DemoNews. Hope you enjoyed this small issue! :) -Christopher G. Mann (Snowman)- r3cgm@dax.cc.uakron.edu ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,End.of.DemoNews.079.