______/\___________________________ __ ________________ ___ /\_______ \____ \ ________ _ _ ______ \ / \| \ ________ | \/ ______/ / | \ _) \ \_/ \ | \ / \ \ _) \ | \______ \ / | \ \ | \ | \/ \ \ /~\ \ / \ \_____ /_______/___| /________/\____\_____/_______/_________/________/ ===\_____/============|____/========================================[+tZ^]== DemoNews Issue #85 February 26, 1995 - March 4, 1995 ------------ HORNET is a demo group. We do many things: produce DemoNews, maintain the demo ftp-site hornet.eng.ufl.edu, host Music Contests, produce CDs, etc. In a very real sence, HORNET is a "true" demo group, in that our goal is to make the scene a more enjoyable and informative place to be. We are HORNET, the "group that gets things done" This newsletter focuses on many aspects of the demo scene. All readers are encouraged to contribute articles. -Christopher G. Mann (Demo Maintainer)- r3cgm@dax.cc.uakron.edu (Information about HORNET and DemoNews can be found under /demos/README) Start.of.DemoNews.085,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,., SIZE: 58,323 SUBSCRIBERS: Last week: 1260 This week: 1274 Change: +14 '''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' Countdown to NAID: ############################### | and : +--------------+----------------+--------------+------- Music Contest 3 : January February March April 15! '''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' SECTIONS ARTICLES ----------------- ----------------------------------- New Uploads Files recieved at HORNET Reviews The Meeting in France General Probe in Poland Mini-Gathering in Norway HORNET News Escape hath Escaped DemoWorld Takes Expansion Administrative Re-organization The Snowman Week in Review General Articles Epidemic Eratta Interview with Jackie Smith Mellow-D's Bi-Weekly Report Mail Room Silent Magazine General Suggestions #1 DemoNews Becomes 2 Newsletters? The Groups Directory Music Tracking Tips #1 (echo effects) Advertising The NAID Convoy! A New Demo WWW Site Beats Per Minute BBS Take Me Home Please Back Issues How to Get 'em, Descriptions Closing Comments ,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,., <> '''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' NOTE: All locations start with /demos and then their respective sub- directory. Please note however that the actual base directories (like /pub/msdos/demos) may differ from mirror to mirror. Location Filename.Ext Size Description ----------------- ------------ ---- ---------------------------------------- /demos /alpha/NEW 4kbmeet .zip 10 Intro from Meeting 95' 4natekas.zip 5 The Natives present Vier Natte Kaas aambient.zip 70 Ambient intro from Meeting 95 cytopyge.zip 256 Cytopyge by Angels of Death (G-Proba) front_hx.zip 85 Full Frontal Lobotomy by Hoaxers (2ndMG) gi-tough.zip 38 Tough BBS ad for Golden Image hglobe .zip 27 Hades' Globes v1.0 Demo (phong stuff) hyp-md .arj 46 Hypnosis Presents MD (Maniax Dream) lrstro .zip 57 LarsTro by Larstr (3rd intro Mini-Gat) nitro .zip 26 Nitro Intro (386/VGA/SB) pogo .zip 6 Another Snowy Day (4th intro Mini-Gat) soap_ii .zip 39 Soap II by Proxima (1st intro Mini-Gat) underh2o.zip 977 UnderWater by Technomancer (2nd Gen.Prb) xorgasm .arj 478 Xorgasm demo from The Party '94 /diskmags skymag#7.zip 421 Skyline Magazin Ausgabe #7 skymag#8.zip 331 Skyline Magazin Ausgabe #8 /parties lgp_invt.zip 34 Invitation intro for Little Green '95 /graphics /pictures fastgfx .zip 51 Given Subject: Draw an Elephant! hncraft .zip 1194 Picture from Meeting '95 from Salterello natqueen.zip 113 The Natives Present .lbm/.pcx Quen of R. /code /demosrc hq_water.zip 370 Source for Iquana water effect (HeartQ) /graph/land rotscape.zip 129 Landscape routine (3d axis rotation) /graph/library gfxfx2 .zip 401 Graphics effects in Pascal library /graph/tutor tut18 .zip 59 Asphyxia demo tutorial 18 (pcx files) tut19 .zip 11 Asphyxia demo tutorial 19 (fire in ASM) /graph/vidcard checkvsa.lzh 1 ASM to Check for vesa-compatible /sound vaisdk .zip 346 SDK for VESA audio interface BIOS ext. =-------------------------------------------------------------[Music:General]-= Location /demos/music Size Rated Description =-------------------------------- ---- ----- ---------------------------------= /disks/1995/c/c_pak02.zip 118 **+ Claim GetHigh+TurningRound /disks/1995/d/dee1_1.zip 1276 ****+ [1/3] Dee Musicdemo /disks/1995/d/dee1_2.zip 1449 ****+ [2/3] Dee Musicdemo /disks/1995/d/dee1_3.zip 1265 ****+ [3/3] Dee Musicdemo /disks/1995/f/fastmod.zip 1415 **+ Meeting'95 RealTime CompoSongs /songs/1995/mtm/d/d-cybtsr.zip 33 *** Quarex Cybertoaster /songs/1995/mtm/d/d-slmbng.zip 61 *+ Quarex Slumbering /songs/1995/mtm/k/k-achaet.zip 138 ***** Krys/Mael Achaeta /songs/1995/s3m/b/b13-0004.zip 175 *** Lankhmar Bureau 13 /songs/1995/s3m/b/bork.zip 252 *+ Perisoft Bork /songs/1995/s3m/c/chuck_a.zip 338 ** Chuck H/M S3M's by Chuck /songs/1995/s3m/c/chuck_c.zip 191 ** Chuck H/M S3M's by Chuck /songs/1995/s3m/c/chuck_d.zip 215 ** Chuck H/M S3M's by Chuck /songs/1995/s3m/d/d-gblszr.zip 124 *** Cerulean Global Seizure /songs/1995/s3m/d/d-infuni.zip 48 *** RangerRick Infinity Universe /songs/1995/s3m/d/d-sbs.zip 139 **+ RangerRick S.B.S. /songs/1995/s3m/d/d-tenoug.zip 86 **+ RangerRick Time Enough /songs/1995/s3m/d/d-tgmm.zip 231 ***+ Cerulean The Green M&M /songs/1995/s3m/e/epi-bscn.zip 128 **+ kxmode Brainscan /songs/1995/s3m/e/epi-card.zip 37 *+ Perisoft Cardiac /songs/1995/s3m/e/epi-chp1.zip 4 *** Clef Chippy Volume /songs/1995/s3m/e/epi-opus.zip 204 ***+ Musicman Opuscule /songs/1995/s3m/e/epi-quot.zip 285 * Perisoft Quotes /songs/1995/s3m/e/euphs3m.zip 232 ** Bob/Euph Cortex /songs/1995/s3m/f/fina-91.zip 193 *+ Bolleke Job 91 /songs/1995/s3m/i/inthmist.zip 224 ***+ Edge In the mist /songs/1995/s3m/i/iz-mih.zip 131 **** Inzane Movements in House /songs/1995/s3m/k/k-vision.zip ***+ M.Floss VisionsOfShat.Dreams /songs/1995/xm/f/forces.zip 224 *** Scirocco Stg.ForcesRising =--------------------------------------------------------[Music:Non-Reviewed]-= Location /demos/music Size Description =-------------------------------- ---- ---------------------------------------= /programs/players/cp095l.arj 163 No text file but is good player ,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,., <> '''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' Three demo-parties took place over the past week: The Meeting in France, General Probe in Poland, and Mini-Gathering in Norway. Here are a few productions from them that were uploaded on Hornet. The rating scale: * Not worth downloading. ** It will leave you bland. *** A worthy effort. **** Hope these guys show up at NAID/ASM'95.. ***** Required for your demo/music collection. _____"Soap II: Even Cleaner" by Proxima (soap_ii.zip, 81k) Party/Place/Category: Mini-Gathering '95 / 1st / 100k intro Requires: 386?/VGA/math coprocessor/emulator Sound support: GUS/silence (MOD with soundtrack can be heard separately) Rating: ***+ (3.5 of 5) I remember seeing Proxima's "Soap" intro for The Party '94 and I wasn't very impressed. This sequel is a step up. It starts out with a warped logo, then shaded vectors of the letters S,O,A,P, and II fly out. This is followed by the credits in front of fast moving textures. The rest of the intro, which requires you have a math chip, is some nice motion blur, plasma, and the soap pic closes it out. The music is nice too, nothing fancy. _____"Larstro" by Larstr (lrstro.zip, ) Party/Place/Category: Mini-Gathering '95 / 3rd / 100k intro Requires: ?/VGA/Math coprocessor Sound support: GUS/silence Rating: *+ (1.5 of 5) After seeing this, I would hate to see 4th-10th place Mini-Gathering intros! There are bouncing balls, a winter scene which turns into a dumb Alice-In-Chains pic, and an EGA landscape that takes a long time to generate. This would have probably gone much better if it was done by a group instead of one person. _____"Ambient" by Antares (aambient.zip, 70k) Party/Place/Category: The Meeting '95 / ? / 64k intro Requires: 386+/VGA Sound support: GUS/silence (must run "ambient /no_snd" w/o GUS) Rating: *** (3 of 5) Not much new about this demo. I can't rate the music, since I don't have a GUS. The intro starts with a scroller (augh! :) which I've seen in a 4kb intro. The other effects are familiar too: rotating multi-color circles, warped/plasma circles, a textured cube, a fractal-zoom (math chip recommended!), and greetings on a flipping cube. Impressive in 1993 maybe, but with today's intro standards, no. _____"Plastic" by The Cross (4kbmeet.zip, 10k) Party/Place/Category: The Meeting '95 / ? / 4k intro Rating: ****+ (4.5 of 5) Incredible! This intro has the some of the best graphics I've seen in 4k. Three parts: 1) Rotating landscape, 2) Plasma with waving scroller, also color-changing, and 3) Credits with scrolling background design. Hopefuly these guys will make another intro; this is their first production. (footnote: 4kbmeet.zip also contains the next intro plus one called "nigtro", which was so poor I didn't even review it.) _____"Vier Natte Kaas" by The Natives (4natekas.zip, 5k) Party/Place/Category: The Meeting '95 / ? / 4k intro Rating: **+ (2.5 of 5) Just one screen, but three things at once: a logo, some plasma, and a shaded vector polygon. Decent. _____"Nitro" by Strerocode (nitro.zip, 26k) Requires: 386+/VGA Sound support: SB (Adlib may work too) / Silence Rating: *** (3 of 5) This is a pretty small intro (17k w/o the txt's), so it's creative for its size. There is a nice blurred pattern through most of the intro. The best part of Nitro is a zoom-rotation that is _animated_, with what I think is called a "shadebob" in Europe. The midi music is a bit dull. For the most part, these intros were not up to par. We probably won't see many good demos/intros until the April parties (The Gathering '95, NAID '95, etc..) Phoenix [KFMF] vossa@rpi.edu ,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,., <> '''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' _____Escape hath Escaped Many thanks to those who have helped make the ESCAPE CD ROM a success. The CD project began back in April 1994 with a CD being pressed in November 1994. The project officially ended this month with all 400 CD's having been distributed--no more represses will be done. My total investment for producing 400 CD's was in the neighborhood of $2,500. I did not end up losing any money on the project--thank goodness-- and actually came out ahead a couple hundred dollars ($300 or so). I did not keep good records on the first 300 sold so I only know a good approximated dollar range I made distributing the final 100 CD's. The way I saw the project was--sell all the CD's (300) with no repress and you will not lose any money. I did not declare Escape as a business so I only felt a need to keep a minimal track of what was going on money wise. As far as LOSSES go 3 CD's were declared missing--all mailed on the same day in an over stuffed mailbox. Stealing mail is a felony but I guess some people don't care. Wired transfers netted me a loss of $25, and one CD mailed has thus far went unpaid. The wired transfers can be blamed on the banks whom did not inform me about those HIDDEN cost beyond the $15 dollar fees. I'm still waiting for the other money to come in...maybe someday. I'm pretty happy about being able to keep the losses low. If anyone did order and did not receive their CD or a response I recommend E-mailing/calling (getting in touch) so we can work things out. I kept all the LETTERS and noted the date I mailed each CD. Surprisingly it seems as if all mail with cashed reached me--and there was quite a bit (probably close to $400+). WHAT IS AFTER ESCAPE A few days ago I was sitting back, listening to ESCAPE and thinking what I could do with all that extra cash I had netted. I figured investing it in a HD for HORNET--which has been discussed on a few occasions with the sys admin--but he told me he was going to attempt to free up some extra space so another hard drive really was not necessary. Also mentioned was the fact that the UNIVERSITY could eliminate the FTP site anytime they wanted. Save/keep your money was the conclusion. So, while other people (parents/coworkers/friends/etc) feel I should be profiting I shake my head and attempt to explain the "freeware" concept and how it is not right to profit in this field--no one understands. Though it is a ton of work I figured I would see if Christopher wanted to do a ANOTHER CD that would be CHEAPER and BETTER--thus a place to reinvest the "scenes" money :) After you ESCAPE you become FREE. A logical choice for the SEQUEL to ESCAPE! Like Escape we will need help for this next production. We will try to use many of the original Escapees for FREE but we can also use the help from others. We promise multiple CD's for those who end up helping and a ton of inserts for those who end up helping with graphics/art--free of course. Graphics & Art: I am very impressed by the art coming out of Assembly and the Party '94. My likes lean toward hand drawn stuff--bodies, animation, graffiti, etc. Full color and B/W images can be used plus art for the CD itself (2 color). The higher the resolution the better. If you can help or know someone who can please contact us. Printing: We plan on going with another printer. Anyone know a good place that can run 1000 inserts (4/1 and 4/0) for under $500? Distribution: Interested in distributing. We could use some help. Suggestions: We have a good idea of what will be put on the CD and we welcome ideas, comments, and suggestions to make the CD more marketable. Dan - dmw@gate.net Februrary 23, 1995 _____DemoWorld Takes Expansion The DemoWorld project is going one step ahead and will expand with the addition of The Raver, an HTML lounge for DemoFreaks. You will find on this site very special features and some quite interesting services such as a homepage list where users can add their own homepage as well as links to the hottest demo happenings on the net. The first main feature will be a link with the NAID Homepage. Expect also an official online Hornet report on NAID to be posted there shortly after the party itself. The Raver will be online as well as DemoWorld Revision 2 as of Monday, Feb. 20th. Check it out via DemoWorld. ftp://ftp.eng.ufl.edu/demos/dw/dw.html or ftp://ftp.cdrom.com/pub/msdos/demos/dw/dw.html (the latter is a faster, mirror site. Actually, we recommend connecting through any of Hornet's mirror site, since they are faster and have higher user limits.) White Noise / HORNET (jeff@ego.psych.mcgill.ca) _____Administrative Re-organization Many of you have noticed that HORNET is staring to become very active. With so many projects, there must come a division of labor. Below, I list all individuals working _for_ or _with_ HORNET: Christopher G. Mann I am in charge of producing DemoNews and r3cgm@dax.cc.uakron.edu handling the messy administrative stuff at HORNET as well as coordinating the current task forces. Jeff (White Noise) Jeff is in charge of all World Wide Web jeff@ego.psych.mcgill.ca related material and the organization of the DemoWorld project (of which DemoNews is a part). He also handles public relations and general mail received at HORNET. GraveDigger GraveDigger is in charge of all music digger@freeside.scsd.k12.ny.us files at HORNET. This includes moving new uploads and deleting old files. He also is heading up the "Reviews" task force. All music-related questions should be directed to him. DemoNews - The Weekly Scene Newsletter Objective: produce an enjoyable newsletter for the demo scene Duration : indefinate Members : Snowman editor r3cgm@dax.cc.uakron.edu Mellow-D columnist jak@pot.hole.fi ... ... ... Denthor columnist denthor@beastie.cs.und.ac.za Pi listserver help pi@itu2.sun.ac.za Martin Pedersen listserver help tusk@daimi.aau.dk DNDP - DemoNews for Dos Plus Objective: produce expandable interface for HORNET diskmag Duration : indefinate Members : Island of Reil coordinator jroth@coyote.csusm.edu Psibelius editor gwie@coyote.csusm.edu Mind Bender coder campbed@newton.ccs.tuns.ca Zilym coder (sound) zilym@hndymn.stat.com Mellow-D musician jak@pot.hole.fi Floss musician norg@cyberspace.com KodexMode graphics (unknown) Genesis - HORNET's First Demo Objective: produce HORNET demo for NAID demo party Duration : April 15, 1995 Members : Tom Verbeure design/coder (undisclosed) Stony graphics p.vanmun0@hsbos.nl Music Contest ]I[ Intro Objective: produce interactive information intro for MC3 Duration : April 15, 1995 Members : Jason Nunn design/coder jsno@amigar.apana.org.au Jason's Friend graphics (unknown) Stony graphics p.vanmun0@hsbos.nl Music Contest ]I[ Player Objective: produce MC3 player for judges and entrants Duration : April 15, 1995? Members : MikMak coder mikmak@stack.urc.tue.nl Rao design pfisher@isnet.is.wfu.edu Air Richter design (unknown) Stony graphics p.vanmun0@hsbos.nl Reviews Objective: produce weekly reviews for the DemoNews newsletter Duration : indefinate Members : GraveDigger coordinator digger@freeside.scsd.k12.ny.us Phoenix reviewer vossa@rpi.edu PeriSoft reviewer ew23@cornell.edu Floss reviewer norg@cyberspace.com _____The Snowman Week in Review Many of you have written me and said that a lot of our articles have nothing do with the demo scene. This one is no exception. But I'm taking several hours a week to produce this thing so you're just going to have to suffer through some rambling. :) If you don't care, then just skip to the next article. This was a mixed week as far as positive and negative things happening. One of the things I am most excited about is the interview with Jackie (see related article this issue). Its not often that oppurtunities like this come up, so I try to take advantage of them while they last. If Jason Nunn is correct, the Music Contest 3 intro is really going to look good! We are still having difficulty sending files to each other, so I have not seen a beta yet. One thing came out of my discussion with Jason that I feel should publically noted. I feel very strongly about _not_ having any pictures of females in HORNET-related productions. In Europe it may be more acceptable than in the USA, but I feel that if we are to gain female participation in the demo scene, such pictures only make women uncomfortable and more unwilling to be active in the scene. HORNET, pioneering the politically correct and moral development of demos. :) I am growing concerned about the Genesis demo. Tom keeps telling me that we are very short on time (which is true). However, I still think that we can pull this project off without a hitch (as they say in the USA). The re-organization of HORNET people is something that needed done for a long time, and I'm glad to finally have it written down. The information is open to changes, but at least its there for reference now. Ryan Cramer has become very attached to school. This is something I should try to do more myself. However, with Ryan's academics comes a resultant loss to DemoNews and HORNET. GraveDigger is now heading up all music-related stuff here and I have full confidence in his ability. BTW: I just learned that Ryan won't be coming to NAID. :( Mellow-D is cool! This week, he has several contributions to DemoNews. While I don't personally agree with him on everything, he has the guts to say what is on his mind and I respect that a lot. In addition to his opinions, he is (IMO) one of the best musicians in the demo scene. There are about 6-7 of his songs that I listen to regularly. If he keeps this up, he will definately be my _favorite_ musician. Although I havn't told him this yet, I am hoping to involve him more in HORNET activities in the future. Academically, this was a poor week for me. For the first time in two semesters, I could not figure out how to complete one of my computer science labs. In addition, I've spent _way_ too much time with the demo scene and my grades suffered. A lot has been accomplished for HORNET and next week, school should go better. I am now dating again! Heather is a very nice woman I met in school, and we are starting to see each other regularly. She has already completed Calculus 3 so she's way ahead of me in math. However, she can't stand computers. This is something I must help her appreciate. :) After all, you can't have the Demo Maintainer at HORNET with a girlfriend who won't sit through Second Reality... ,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,., <> '''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' _____Epidemic Eratta A little something for everyone who misinterpreted Epidemic - people still think I am in Orange. It was Syntax's simple little mistake, and I am not, nor were EVER, a member of Orange, atleast as of now. The only people from ex-Sonic who are in it, are Cybelius and Dune. (Check out Dune's music in Project X-Y-Z). Sonic is still technically alive, I believe the current members are JaZ, FTJ, RanX, Phantom. Mellow-D _____Interview with Jackie Smith Jackie Smith is a musician in the demo scene. She lives in Baltimore in the United States of America, and is in the group Threesome. What is unusual about Jackie is that I have to refer to her with the word "she" as opposed to the word "he". In the last issue of DemoNews, I announced that I would be giving away free Music Contest ]I[ disks at the NAID demo party. One response was from Jackie. After confirming her gender, I decided that it would be rather unprecedented for HORNET to do an interview with one of the few women involved in demo making. Jackie is on the way up in the music scene. While she still has yet to make a big name for herself, I believe that she has the drive to succeed. She was refreshing to talk to, and I think you will enjoy this interview. CG = Christopher G. Mann / HORNET ................ r3cgm@dax.cc.uakron.edu MS = Jackie Smith (Miss Saigon) / Threesome ...... jsmith@UBmail.ubalt.edu -------------------------------------------------------------------------- [start of interview : 12:01 EST] CG : Jackie, just for the record, can you give your name, rank, serial number, etc? MS : Well, I guess by that you mean my handle, group name, etc. My handle is Miss Saigon, and I'm a member of an extremely little known group called Threesome. CG : What are the current members of the groups, their roles, and where does the group originate from? MS : Well, we have two coders, Moby Disk, and Kneebiter. I do music mostly, but I also come up with some ideas for routines. Kneebiter may be doing some music as well. Except for Kneebiter (who is at college in Pittsburgh) we're all from Baltimore, Maryland, USA. I'd also like to say hello to a few people: My mom (who got me interested in computers), The Veritech Knight, Moby Disk, Kneebiter and Future Crew (I know you guys are still out there somewhere). CG : How old are you and what has led you to enter the musical aspect of the scene? MS : I'm 17. I guess I got interested in music from hearing lots of mods by many talented people. I thought it was a neat idea and I decided to give it a try. My very first attempts at music were pretty pitiful. :) CG : It is highly unusual for a female to be in the demo scene. What about you has led to your participation? MS : Well, it seems like there are very few females in the scene. Personally, I took an interest in demos when my ex-boyfriend showed a few to me. I've always been interested in computers, and it was amazing to see what could be done with technology. CG : Was your ex-boyfriend a member of the demo scene or just someone who got ahold of a few demos? MS : Well, I'm not sure really. He and his friend formed a group, but to my knowledge, they haven't released anything. Mostly, he was just a demo fan. CG : How do you feel that your gender has influenced your music? MS : I really don't think gender has much to do with it, really. Music has always been an interest for me, so I wasn't even considering gender when I started composing. CG : Why do you think there _are_ so very few women in the demo scene? MS : I'm not really sure. The best explanation I've come up with is that there are fewer women than men who are interested in computers, math, science, etc. And because a majority of females don't spend much time around these things,they don't have a chance to become interested in things like demos or mods or whatever. CG : That certainly sounds plausible. Do you think that this lack of interest in computers is genetic or pressure from society? MS : I think it's mostly societal. I think women are genetically just as well adapted to working with computers as men are, but society has the attitude that women aren't "supposed" to like computers and math, etc. CG : When we talk about society, I have to think we are referring to American society. In my entire experience, I have run into only 2 women in the demo scene, both from the United States. Do you feel that European countries place even greater social restrictions on females not be interested in computers/math? MS : No, I don't think so at all. In fact, I read about several women in the European scene. And if I didn't misread the invitation, I think The Party ]I[ was organized by women. CG : What advantage would The Party 3 gain by having it organized by women? Do you think that all of the males in the scene would think "Oh, good political correctness." and not "Yeah, women!"? MS : Well, I can't speak for any of the males in the scene, but the fact that the organizers were female shouldn't make an incredible difference in terms of people's attitudes. I personally think it's great to see other women in the scene, but really gender shouldn't be a huge issue. CG : At many parties (especially the Assembly parties) many of the graphics entries have explicit portraits of women in compromising positions. How does this make you feel? MS : Well, pretty much anything can be justified as art. There was a big discussion on this topic a while back on comp.sys.ibm.pc.demos. A lot of people believed that explicit portrayals of anyone, male or female, really had no place in the demo scene. I tend to agree. There is a fine line between art involving nudity (many classical paintings involved nude figures) and (for lack of a better work) tacky pictures. Personally, I'm not much affected by the artwork, but I would think that many women would feel offended and demeaned by it. CG : Understandably so. In the male-dominated scene, there is a large portion that are very young. How do you think this affects their outlook on women (and women in the scene)? MS : Well, I hate to make generalizations. In some cases, I guess it would really have little effect at all. In other cases, I guess boys will be boys. :) CG : :) The members of the demo scene are a relatively small portion of the world population. Because of this, it would be very difficult to have the demo scene change society to encourage women to participate. As such, what steps do you think we can make personally to encourage more activity from the female gender? MS : Well, you're right that society can't be changed. I'm not really sure what we, as individuals, could do to encourage more women to participate in the demo scene. I think the interest in technology has to be there to begin with, so I'm not sure how much we could do anyway. CG : Do you personally feel that you should try to encourage other women to participate? MS : :) I try to encourage practically everybody to take an interest in the demo scene. I'm sure all of my friends are sick to death of hearing me talk about NAID, and Future Crew, and FastTracker, and mods, and Skaven. :) CG : Speaking of NAID, will you and/or your group be attending? MS : Yes, we will. CG : Speaking of Threesome, could you do a little bit of shameless promotion for it? MS : Well, right now, we're pretty much unknown, but we're hoping that will change at NAID. CG : On a very non-demo related point, I have been trying to decide what to wear to NAID and what impression I want to give to anyone. What style of clothing do you think you'll wear? MS : Well, actually I've already pretty much planned what I'm taking to NAID. :) I'm taking a few fractal tee-shirts, my Assembly 94 tee-shirt, and jeans/shorts. CG : I find that I get uncomfortable when women wear tee-shirts with information on them, because I think that they think I'm just finding an excuse.... MS : hehe... yes, when you're actually reading their shirt. :) CG : Exactly. :) I would suppose that, given the demo scene audience, you will likely attract a lot of attention. Just for the record (and for all the guys out there), is Jackie seeing someone? MS : I was wondering if this would be asked. :) No, I'm not seeing anyone. CG : Well, NAID would be a _great_ place to pick up guys, although I suppose it would be fairly difficult to continue a relationship from a few states away.. MS : :) I can just see my mailbox flooded with e-mail. Hey, who knows. A famous person (don't remember his name) once said that the best love affairs are conducted by post. CG : That's an odd quote . If we continue on this topic, I have a feeling that the readers of DemoNews will really get a kick out of it. Do you object? MS : Well... I don't mind. CG : Do you think you'll be a flirt at NAID? MS : Probably. :) CG : Well, I think that Necros is taken, but I'm sure Hadji would be happy to be flirted with. :) MS : Hehe... of course. Well, I guess we'll see when I get to NAID. ;) CG : NAID is going to be an incredible party! Is your group planning on competing in any of the divisions? MS : Well, I'm not allowed to speak for the group (they made me take a vow of silence), but I'm planning to enter the music compo, although I really don't think I stand a chance if Necros is planning on entering. CG : Well, I hear he likes to get drunk on Molsen, so let's hope he does some last minute editing to his song. In your impression, why did I ask you to do an interview today? MS : Well, actually, I was wondering that myself. I consider myself pretty much a nobody (so far) in the big scheme of things. I guess maybe you asked to interview me because a girl in the demo scene is kind of a novelty. CG : Good word choice. :) Do you agree that a female working in a demo group is unusual? MS : It is right now. CG : ...and that a group with a female is a pioneering sort of thing? MS : Hmm.... in a way they are. I never really thought about it, because our group got together because we all liked demos, Moby Disk and Kneebiter could code, and I could write music. We didn't really set off with the intention of making a breakthrough in the demo scene social structure. :) CG : ...and that HORNET qualifies now as a full-fledged demo group? MS : Yes, HORNET would qualify as a group. CG : ...and that it would be a real feather in our cap to say that we have one of the few female members of the scene contributing to DemoNews and the group? MS : oh boy... *blush* I think I see where this is going. CG : Jackie, would you consider becoming an active member of HORNET (not abandoning your Threesome group)? MS : um..... could I have some time to think about this? CG : Sure, but you'll keep the readers of DemoNews in suspense.... MS : I just don't know how useful I could be. I'd love to be a part of DemoNews, but when I think about all the work that goes into it, and wonder where the information comes from, I feel pretty clueless. :) CG : Until you first wrote me, I think that I have neglected females in the demo scene. With your appearance, I saw the opportunity to have them become more active through increased exposure. DemoNews is a great platform for this. I feel that it would be a great means of improving the demo community with a respectable female group member in HORNET. The job would not be a difficult one, just enough at first to make the female presence felt at HORNET. MS : Wait, where do you get the idea that I'm respectable? :) (kidding) I don't know. I would love to give it a try, but I don't know how successful I'd be. CG : I know that my mother would be very impressed if I could say that we have a female in our group. Now how can you say no to that? :) MS : Well, I guess it wouldn't hurt to give it a try. CG : So this means your answer is "yes", at least on a trial basis? MS : Yes. CG : I thought you didn't like yes/no answers. :) MS : I don't. I feel like I'm being cross-examined in court or something. :) CG : Cool! At this interview draws to a close, we have a new member of HORNET, and perhaps the most novel of all of us. (using your word) MS : Well, just as long as I wasn't selected solely on the novelty of being a girl in the demo scene. If I get something, I want it to be based on merit, not on the fact that I'm a girl. Would I have been offered a position if I were a guy? CG : Let me clarify. Your successful standing in the music aspect of the scene still has yet to be determined. Your standing as a female is not in question. As such, you are different in some way than the majority of the scene. Currently, I feel that the scene has a lot to gain through acceptance of females as active and productive members of a group. Am I sounding completely out of line? MS : No. That clarifies things a lot. I guess it's kind of like being a representative for the interests of females in the demo scene. I have no problem with that. CG : Good. I just feel that for the time being, acceptance of women as legitimate scene members is more important than individual female success. As Spock would say "The good of the many over the good of the few" :) MS : Very logical. :) [end of interview : 13:24 EST] _____Mellow-D's Bi-Weekly Report Have you noticed how there's all these new (and old, sure, why not) musicgroups? It seems like no-one can get into anything but a large, brand new - lame - musicgroup. Coders are beginning to dissappear, there are less and less graphicians, but yet musicians galore! Far as I see it, all this started with Maelcum. Blame him for everything! When KFMF (formerly KLF) got good thru Necros and Basehead, everyone wanted to be another Necros, or a new "better" KFMF. There is, however, one thing, that all of these groups _are_. - ALL the music groups whose files pass through me at mpoli.fi, have a long, "eleet" description filled with those oh-so-glorious IBM chars that simply fuck up us ISO-users. They contain stuff from author to music classification as precisely as "Electric Danceable Techno Ballad" or something as imaginative. But, when you're eleet, you're really gotta be DAMN eleet. Music isn't really enjoyment anymore, but fame. Yeah, you gotta know - if you're a musician and want to be respected for your MUSIC - forget it. You gotta do techno, dance, or guitar music. You won't only be respected, but people will worship you and bow to you (like some Polish people did to Purple Motion at Assembly'94)! Welp, that's the American way of life. What else could American demo people contribute to the scene, but their culture? The Biweekly Dork - Mellow-D ,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,., <> Answered by Christopher G. Mann '''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' ______Silent Magazine > There's around 1250 readers of DemoNews, and more indirect (off of BBS's > bulletins). Yet the only people who ever do ANYTHING for the mag are the > HORNET people themselves. Why don't we all try to make this a wider-area > mag, like the diskmags are? > > The problem could also be that DemoNews is too frequent. Not enough > things have time to happen in a week :) Still, with even a bit more > participation from people around the globe we could make Snow's mag > great. > > And it's easy to contribute! :) Just press 'r' in your elm after > receiving the mailing of the mag, or mail r3cgm@dax.cc.uakron.edu. > > Mellow-D I must fully agree with Mellow-D on one thing. The readers of DemoNews must do more to contribute. We can only do so much you know. :) _____General Suggestions #1 > I managed to get the first part of the issue, and read that you wanted > response about the DemoNews. Well, I personally think the most > interesting articles are those about assembler and optimizations (that's > cause I code a lot myself). I'm not that interested in MOD's and Tracker > music (I think most of the MOD's suck), but I know that many of your > reader are so you better keep that in your magazine. The interviews are > rather uninteresting, cause you hardly ever know who the guy is or/and > you are not interested in him/her. > > Jesper Nordenberg In the future, I will try to increase our coverage of the coding scene. For the most part, our magazine caters mostly to general or music-related readers. But as a coder myself, I would like to read more programming tips. _____General Suggestions #2 > Demonews is supposed to be small... It's a weekly mag... So what you need > to provide is fast, global info. Detailed reviews of e.g. FT2 just don't > fit. They belong in a mag like imphobia, where there is a lot of room for > things like that. (IMHO) Just a short description should be enough for > most readers I think. Sorry, no can do. :) If we have people that contribute these types of articles, I'm gonna print them. But I appeal to you DemoNews readers out there. You want an issue that's 3k big!? :) > On the other hand, charts for example are not very well supported in > other diskmags. I myself never fill in those forms because if I do, and > the mag is published 6 months later, I do not support those charts > anymore, as a lot of new stuff is out, and my opinion has changed (most > of the time). Charts should be a global representation of the views of a > lot of people at the same time. Not over a 6 month period. > > Maybe you should give like a pool of 20 demos where readers have to > choose the best 10 from. If any new demos are out, add them to the pool > and see how many votes they get. If don't get enough votes (wait for a > few weeks) they're out. If they get more votes than other demos that were > in the pool keep them and throw some others out. > > Shako / Thaumaturge Now _this_ is an idea I can work with. In the next few weeks, I'll check into setting up a chart system for HORNET. This would be pretty cool I think. _____DemoNews Becomes 2 Newsletters? > Why don't you try to do two magazins instead. One that will deal with > hard-core-demo-subjects (demo reviews, programming, uploads, ...) and one > that will allow people on the demoscene to show their creativity. I think > that most of people on demoscene will agree that making demos is art. So, > people on demoscene are artists. :-) But, they might want a chance to > express themselves in other ways then coding or composing or drawing. > Denthor is a great example and so are you, Snowman. This might also help > bring the demoscene even tighter together as people will get to know each > other much better. > > Miladin "Mile" Pavlicic While your point is a valid and good one, it is beyond my current ability to produce two seperate newsletters. Its all I can do to get this one done. _____The Groups Directory > Just a few suggestions for the maintaining of the groups directory : > > * Allocate a member from each group who has an entry in the dir and wish > to keep it up to date to be the maintainer of their links. I suppose this > would mean giving accounts to these people which may not be possible. It isn't. :) We only have 3 people who have direct access to HORNET now. Myself, Jeff, and GraveDigger. The official system administrators at the University of Florida have advised against allowing many people to have access to the site. > * Employ a new operator responsible for the maintaining of this > directory. Any queries & info about the groups dir should be sent to this > person, who will then keep ther links up to date. > > Big Jim This probably is the best idea. GraveDigger? Jeff? Either of you want to tackle this? ,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,., <> '''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' _____Tracking Tips #1 (Adding Echo Effects) This is the first in a series of articles on tips for PC music composers. It will be a regular weekly feature for as long as I have something new to contribute to it. Right now, I have six sections scratched out, so you can expect to see this feature for at least the next six weeks. After that time, if no new articles have been written, the series will be ended. (Suggestions for future articles would be greatly appreciated!) The concepts for this column have been derived from viewing others' tracks, along with my personal experimentations. I do not take sole credit for any of the ideas presented here, and would also like to thank the many musicians who have influenced me along the way (it would take forever to name them all). This first column will cover the aspect of using echo effects to create a more lively tune. Echo can be a very effective way to add depth and dimension to your music, making it more natural-sounding, while removing a dull, two- dimensional sound. In these columns, I will use examples which will be similar to what you would see if you were tracking in FC's Scream Tracker 3. If you are not familiar with ST3, please refer to the basic guide below: ... .. .. ... 123 4^ 5^ 67^ 1 - The note (A, B, C, D, E, F, G) 2 - Accidental (# if sharp, - if natural) 3 - The octave (0 - 7) 4 - The instrument number (01 - 99) 5 - The note's volume (0 - 64, default used if none specified) 6 - Effect symbol (See the ST3 docs) 7 - Effect parameter (See the ST3 docs) An example row for one channel would be: C-4 01 32 ... This would play instrument 01 at a volume of 32, on the note C in the 4th octave, with no effect. Now, moving on, what you basically do with echo effects is re-sound the note you want echoed, in a lower row in the pattern, and at a reduced volume. Depending on the length of the sample and the speed/tempo of the song, you may want to put the echo notes in a separate channel so it does not cut off the previous note. If you want the note echoed once, you should sound it at half of its original volume. How many rows down into the pattern you place it is basically up to you, and you may want to experiment to see what generates the best effect for your music. Here is a pair of examples: | Channel 1 | Channel 2 | | Channel 1 | Channel 2 | | | | | | | |C-4 01 64 ...|... .. .. ...| |C-4 01 48 ...|... .. .. ...| |... .. .. ...|C-4 01 32 ...| |... .. .. ...|... .. .. ...| |... .. .. ...|... .. .. ...| |... .. .. ...|C-4 01 24 ...| In both examples, the volume of the intended echo note is half of the original. In the first example, a short delay is created by skipping one row in the pattern. In the second example, a longer delay is created by skipping two rows. This is just a basic example, and by experimenting some with it, you will be able to create a nice echo effect which will give your tune a bigger sound. Next week's column will cover a technique called "Octave Doubling." I hope these tips are helpful to you. As I stated above, they are not my techniques, I have learned them from others and merely added some of my thoughts in hopes that it would be helpful to some of the readers. Feel free to email me if you have any questions or comments! GraveDigger - digger@freeside.scsd.k12.ny.us ,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,., <> '''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' _____The NAID Convoy! Hay there everyone out in Demo Land! I have a proposition to make for anyone living on the East coast of the US and plans on driving to NAID.. I live in Columbia, Maryland in the U.S. Columbia is about 25 minutes South of Baltimore and about 50 minutes North of Washington, D.C. Interstate 95 (which goes all the way up and down the East coast) is about a five minute drive from where I live. If I goto NAID, this is the road I plan to take up 'til about mid-state New York state. I HOPE to be going to NAID, if I get some supporters for my scheme, here, I'll most *definitely* be going. What I'd like to do is to organize a convoy on the East coast going up twords Quebec. As we would progress up twords NAID, we would join with other people on the way up there. I came up the the "East Coast NAID Convoy". I thought it was kinda creative. :-) When taking into account the time it takes to get there (which, in my case, is about 12 hrs.) and, potentially, the amount of people that might participate, the biggest obstacle would be organizing the effort. As soon as I get a few supporters/recruits/volunteers, I'll start to make advanced plans. If anyone has some ideas feel free to let me know. About the only "extra" item I can foresee that everyone would need would be a CB radio. Face it, if we're to meet up with people and proceed hundreds of miles North to another country, we NEED to be in contact. A basic CB and antenna would run you about $60 if you can't borrow one. If you are at ALL interested PLEASE E-mail me and LET ME KNOW!! And PLEASE HURRY! I'm not sure how big an operation this could become, so we need all the time we can get! Ryan Korniloff - rkornilo@nyx10.cs.du.edu _____A New Demo WWW Site Hello demo freaks! I am putting together a World Wide Web site online that is dedicated to the demoscene. It is still under construction, but most of the links and infos are there already. It contains: * Demogroups: Links to most, if not all, demogroups on the internet who have WWW pages. I will most likely expand this to include a list of email contact addresses for others. (Note: If you belong to a group that would like to put a page online, I have the space to put one online for you, so long as the text/graphics don't take up too much room.) * FTP Sites: Links to demo FTP sites (Hornet of course, plus most (all?) of their mirrors.. and a quick guide to the various areas it offers) * General: Links to the various pages on the web I have found that offer guides describing what exactly a demo is, what it includes, how it is made, where to find them, etc.. These include Trixter's page(s) and Abyss/FC's. * Music: Links to music groups (KFMF, previously KLF) online and other music pages, FTP sites, musicians' pages, and pages pertaining to regular (non-tracked) music groups/bands. * Graphics: Some very cool links to some excellent and *amazing* graphics pages I have found. This includes regular computer art, raytracing, VR, humor, and the like. * Programming: Links to programming pages and the best programming FTP sites I have come across. If you are looking for graphics/sound programming sources, take a look at these! * Newsgroups: List of newgroups that may be of interest. The URL --> http://mind.net/xethyr/demos/ I am still working on these pages, but I would very much appreciate your feedback. I can be reached at ; please leave me a note! Sage A. Weil - xethyr@mind.net - http://mind.net/xethyr Demos/Music/SPaM/Graphics/Programming and all that fun stuff _____Beats Per Minute BBS ___ _______ ___________ ___ ________ / . \/ __/ .\/_ __/ __/\ / . \/ __/ . \ .oOo. Beats per Minute .oOo. / . / __/ _ \/ /__\ \_\/ / __/ __/ /\ So: Terminator X / PoPuLuS /____/____/__//_/_//_____/\ /__/ /____/__/\_\/ Purple CHQ \____\____\__\\_\_\\_____\/ \__\/\____\__\/\_\ Defiance Distro Site __ __ _____ ___________________ Force Ten Distro Site / \/ \/ / \/ / / /_ __/ __/\ 1 GiGa Online! / / / / / / / / / __/\/ 100% Music Board /__/\/\_/__/_/\__/\____/ /_/ /____/\/ 14400 v42bis Node \__\/\/\\__\_\/\_\/\___\/\_\/\____\/ tel: +1(418)660-8137 _____Take Me Home Please Mellow-D is seriously trying to get back to "home", Phoenix, AZ. If you know of someone who needs a netadmin/netanything (I have 1.5 years work experience as a netadmin), musician, or similar, contact Jaakko Manninen by email (jak@pot.hole.fi). Or if you just issue Green Cards. ,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,., <> '''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' _____How to Get 'em After reading this issue of DemoNews, you may be wondering how you can get previous ones. Well fear not! There are two different ways to do so: 1: FTP to hornet.eng.ufl.edu and go to /pub/msdos/demos/news/OLD_NEWS and start downloading anything you see. 2: Now you can request back issues of DemoNews via e-mail. Start a letter to listserver@oliver.sun.ac.za (any subject line) and in the body of the letter include "get demuan-list " where INDEX refers to the index number of the issue. For example: get demuan-list 55 This would retrieve DemoNews #80 For more recent issues that are split into multiple parts, you must send an individual request for each index number. _____Descriptions Issue Index Date Size Description ----- ----- -------- ------ ---------------------------------------------- 79 51 01/15/95 41832 A Day in the Life of Snowman, Ambient Sample CD 1, Where's the Sound Blaster, TP94 Graphics review. 80 55 01/22/95 27028 DemoNews/HTML, Traffic Jam, CodeThink(School); The Solo Sample CD 81 58,59 01/29/95 53434 NAID Survival Guide, General Protection Relationships, Ctrl-Alt-Delete, Now Its a Game!, Assembly Part 3 (It ain't no party), BSP Trees 82 64-66 02/05/95 81428 Setag and Notron News (A New Format), NAID FAQ, Interview with Maelcum/KFMF, Optimizing Vector Transformations on a Pentium, The Perfect Body, Top 10 Mistakes of Beginning Assembly Language Coders 83 67 02/12/95 22584 Reader Response?, What's In What's Out, Bizarre, Virus in Inertia Player, Introducing GraveDigger. 84 71 02/19/95 37121 Reviews: Imphobia 9, Infused Bytes #2, MC3, DNDP, Genesis, HORNET at NAID, Imphobia 9 (Bogus Bug Fix), Mail Room, Denthor Uncovers a Secret Plot. ,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,.,., <> '''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' The past couple of weeks, I have been trying to help a friend configure Display 1.87 (.gif/.jpg viewer). With all of the different video cards, resolutions, remapped mode setting interrupts, etc. it is very difficult to get everything fine tuned. It reminds me of a quote I am quite fond of: "The great thing about standards are that there are so many to choose from" And IT became SO, -Christopher G. Mann (Demo Maintainer)- r3cgm@dax.cc.uakron.edu ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,End.of.DemoNews.085.