.Start.of.DemoNews.096......................................................... ______/\___________________________ __ ________________ ___ /\_______ \____ \ ________ _ _ ______ \ / \| \ ________ | \/ ______/ / | \ _) \ \_/ \ | \ / \ \ _) \ | \______ \ / | \ \ | \ | \ / \ \ /~\ \ / \ \_____ /_______/___| /________/ \____\_____/_______/_________/________/ \_____/ |____/ | DemoNews Issue #96 - July 9, 1995 | Size : 59,160 ------------- | Subscribers : 1433 DemoNews is a weekly newsletter for the demo scene. | Last Week : 1476 It is produced by Hornet at the site ftp.cdrom.com. | Change : -43 | =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Uploads Articles Introduction................................Snowman and GD Music Contest 3 Update......................Floss This is Your History........................Rimbo Sites.......................................Razorback Linux Rules.................................Maverick Rules at Assembly '95.......................c.s.i.p.d. Interview with Trixter and Edge.............Dreamwalker Subscribing Closing =-[Uploads]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =----------------------------------------------------------[File Information]-= All files listed below are on ftp.cdrom.com or one of its mirrors. Ratings are completely subjective and do not necessarily reflect opinions of the demo scene in general. ftp.cdrom.com too slow? Try our mirror at ftp.luth.se. You may even upload to this site under /pub/msdos/demos_upload. =---------------------------------------------------------------------[Demos]-= Location /demos/alpha/1995 Size Rated Description =-------------------------------- ---- ----- ---------------------------------= /../../humor/demos/ac-rope.zip 74 **** Parady of "DOPE". Awesome music. /b/babyfix.arj 64 [n/a] Fix for babytro.arj /c/cc_ureah.zip 947 **** The Unreal Thing by CapaCala /d/divr_xtc.zip 410 *** Divergence by Xtatic /e/expressn.zip 296 **+ Expression by 3-Some /f/fai.zip 211 **+ Fire & Ice by Neural Image Synd. /f/fatal_.zip 56 ** Fatal by Extreme /h/heat.zip 86 **+ White Heat by Pure Resistance /k/kallops.zip 59 **+ Kallops by Mistery /m/mcdemo.zip 444 **+ MindCrime by the Bunny Hunter /m/mrblk-bz.zip 61 *** Mr. Black Snake by Bonzai /m/murel.zip 65 ***+ Murel by Phenomena PC /n/naid-hp.zip 96 **+ High Pressure by US! /n/nlife.zip 491 **** Night Life by The Apollo Project /n/nm2.zip 9 ** NM2 by Nucleal Meltdown /p/prx_gut.zip 65 *** Gut Gut by Proxima /r/rikitro.zip 26 **+ Rikikitro by Silicon /s/sln_btrl.zip 60 *** Betrayal by Silicon /s/sy-jell2.zip 161 [rip] Jelly 2 by Syber Dreams /t/tge.zip 110 ** Den eneste Morten Vold og Ulf! /t/toetag.zip 89 **+ Toe Tag by the Vibrants (no music) /t/tud.zip 9 **+ BBS intro by Psycho /u/units.zip 31 ***+ Units by 6502 (music buggy) /v/veintro.zip 974 ** Preview of "EuPhOrOnIc" by Viper Abduction '95 Intros /k/korso.zip 54 **** 1st Who Else...Robot by Orange /s/semtex64.zip 68 ***+ 2nd Semtex Annihalation by J! /s/sembla.zip 58 ***+ 3rd Semiotic Semblance by Fit /v/vesisade.zip 49 **+ 4th Vesisade by Chaos /p/playdoh.zip 62 **+ 5th Play Doh by Coma /g/god.zip 53 ** 6th God by Canus Patrol /s/ssi-jam.zip 61 ** 7th Sun Jammer by Sepi Systems /p/probagan.zip 66 ** 8th Probaganda by Deck Blasters /c/coffee.zip 36 ** 9th Coffee Overdose by Cool /b/biolan.zip 44 ** 10th Biolan by Abua /f/feeling.zip 50 ** 11th Feeling 69 by Nightsky /f/foam.zip 34 ** 12th Foam by Digression Abduction '95 Demos /f/fsn_hive.zip 881 **** 1st Hive by Fascination /a/ams_emg.zip 696 *** 2nd Elec.. Movement by Amorphous /a/ams_ems.zip 706 *** 3rd ams_emg = GUS, ams_ems = SB /s/shotgun.zip 1043 *** 4th Shotgun! by Mindprobe /h/hirrrr.zip 109 ** 5th Dino Saurus Demo by Hirmu /n/noname00.zip 569 [n/a] 7th NoName00 by Napalm =-------------------------------------------------------------[Music:General]-= Location /demos/music Size Rated Description =-------------------------------- ---- ----- ---------------------------------= /disks/1994/doskmods.lha 462 **** DoskPop (ripped) LizardKing /disks/1995/c/ciadsk12.zip 1830 *** CIA musicdisk#12 CiA /disks/1995/e/ems-mx02.zip 475 ** Maxi-Release 2 Eliot Music Sys. /disks/1995/e/epi-otn1.zip 1126 *** Otherness Epinicion /disks/1995/e/epi-otn2.zip 1148 *** Otherness Epinicion /disks/1995/e/epi-otn3.zip 1174 *** Otherness Epinicion /disks/1995/e/epi-otn4.zip 1112 *** Otherness Epinicion /disks/1995/e/epi-otn5.zip 92 *** Otherness Epinicion /disks/1995/m/mazparty.zip 525 *+ The Party Mazurka /disks/1995/m/moz-omg1.zip 790 **+ Crazy Dreams Omega/Mozicart /disks/1995/m/ms2mods.lha 1132 **** Mods from "MS 2" Lizardking /disks/1995/r/rr_ch7-1.zip 439 **+ Chapter 7 Radical Rythms /disks/1995/r/rr_ch7-2.zip 1146 **+ Chapter 7 Radical Rythms /disks/1995/r/rr_ch7-3.zip 1076 **+ Chapter 7 Radical Rythms /disks/1995/r/rr_ch7-4.zip 1185 **+ Chapter 7 Radical Rythms /disks/1995/r/rr_ch7-5.zip 1084 **+ Chapter 7 Radical Rythms /disks/1995/r/rr_ch7-6.zip 1153 **+ Chapter 7 Radical Rythms /disks/1995/r/rr_ch7-7.zip 717 **+ Chapter 7 Radical Rythms /songs/1995/midi/klisje-1.zip 24 *** Klisje pa klisje Sam Eassa /songs/1995/midi/sailorm.zip 139 *** Various Various /songs/1995/mod/d/destruct.lha 95 * Destruct. Around Hypno /songs/1995/mod/d/dream_s4.lha 91 ** Dream Seq. Part4 Hypno /songs/1995/mod/h/heavintr.lzh 91 + Heavy Intro Geraldo Perales /songs/1995/mod/i/impress1.lha 68 *+ First Impression Hypno /songs/1995/mod/i/impress2.lha 29 * 2nd Impression Hypno /songs/1995/mod/n/nkcherok.zip 75 ** Spirit Horse Terminator /songs/1995/mod/o/omnibus.zip 139 *+ Omnibus Psynomix /songs/1995/mod/r/return.zip 63 ** Returning from.. Zanti /songs/1995/mod/s/so.zip 172 * Sensory Over. The Monolith /songs/1995/mtm/c/cyiicity.zip 145 ** Return cybercity Jason Cunningham /songs/1995/mtm/k/k_c2me.zip 267 **+ Come to me, E... Maelcum/Kosmic /songs/1995/mtm/k/k_found.zip 312 *** Found (part I) theHacker/KFMF /songs/1995/s3m/a/aryx.zip 9 *** Aryx K. Koch /songs/1995/s3m/b/bastard.zip 116 **+ I'm a .. bastard Black Dragon /songs/1995/s3m/b/breathe.zip 150 ** Breathe Joel Bruner /songs/1995/s3m/c/capri.zip 420 ** Capri Fischer Old Music Coll. /songs/1995/s3m/c/complex.zip 140 **** Complexed Sirrus/Bass /songs/1995/s3m/c/conf.zip 162 **+ Confusion Black Dragon /songs/1995/s3m/c/crap.zip 120 ** Crap Black Dragon /songs/1995/s3m/c/crap2.zip 102 **+ Crap 2 Black Dragon /songs/1995/s3m/c/cronolog.zip 390 ****+ Chronologie Pt.4 K. Koch /songs/1995/s3m/c/cry2deth.zip 184 *+ Cry to Death Aradia /songs/1995/s3m/d/d--.zip 247 *+ - (minus) PeriSoft/Defi /songs/1995/s3m/d/d-chippp.zip 59 *** CHIPPP?! PeriSoft/Defi /songs/1995/s3m/d/d-person.zip 110 ** Personality PeriSoft/Defi /songs/1995/s3m/d/d-space2.zip 292 ***+ Space 2 PeriSoft/Defi /songs/1995/s3m/d/d-ssess.zip 146 **+ Success PeriSoft/Defi /songs/1995/s3m/d/darkhrz.zip 310 ***+ Dark Horizon Pyro Angel /songs/1995/s3m/d/delete.zip 213 **+ Almost lost it! Black Dragon /songs/1995/s3m/d/dm-dmfc.zip 133 **+ Driving my... Discoman /songs/1995/s3m/d/dy-funk.zip 92 *** Funky Butt Lovin Draygen/PR /songs/1995/s3m/e/exitneg1.zip 270 ** Exit(-1) Bedlamite/Nat /songs/1995/s3m/f/fod-ohoh.zip 170 ** Inspirational... Rival/FOD /songs/1995/s3m/f/fod-wee.zip 220 **+ We Got It All MM+TF/FOD /songs/1995/s3m/g/groove.zip 142 *+ Groove Master Black Dragon /songs/1995/s3m/h/housbrek.zip 198 * Housebreaker Darksin /songs/1995/s3m/j/jalt.zip 57 *+ Just a Little Black Dragon /songs/1995/s3m/k/k_slack.zip 285 **** Worldwide Slack ChuckB/Kosmic /songs/1995/s3m/k/k_subhi.zip 515 ****+ Suburbia/H. Hope Basehead/KFMF /songs/1995/s3m/l/latour.zip 416 *+ LaTOUR (remix) Bedlamite/Nation /songs/1995/s3m/l/ls.zip 153 + Lost Somewhere Black Dragon /songs/1995/s3m/m/m-india2.zip 150 *** Flying Indian II Mystical /songs/1995/s3m/m/m-mindpl.zip 80 **+ The Mindpool Mystical /songs/1995/s3m/m/mefrcerm.zip 101 ** Me Force Mix Undertaker /songs/1995/s3m/m/ml-manic.zip 74 ** Manic Mindlight /songs/1995/s3m/m/mystic.zip 244 *+ Mystic Reality Scoffer /songs/1995/s3m/n/next.zip 182 ** The Next Life J. Cunningham /songs/1995/s3m/n/no_body.s3m 206 *+ I Need No Body T.M. Sosiskin /songs/1995/s3m/n/ns-term.zip 215 *** Terminal Illness Neurosis /songs/1995/s3m/n/nt-lw.zip 360 ** Lethal World Nexus, Teo /songs/1995/s3m/p/pumppot.zip 324 ** Pumping Potent.. Scoffer /songs/1995/s3m/r/r_alive.zip 96 **+ Alive and Kickin Replay /songs/1995/s3m/r/r_ambi.zip 123 *** Ambient Interl.. Replay /songs/1995/s3m/r/r_demogr.zip 199 **+ Demographics Replay /songs/1995/s3m/r/r_fnkndz.zip 272 **+ Funky Needz Replay /songs/1995/s3m/r/r_late.zip 102 *** Late in the n.. Replay /songs/1995/s3m/r/r_litdit.zip 260 *** Little Ditty Replay /songs/1995/s3m/r/r_livewr.zip 140 **+ Live Wire Replay /songs/1995/s3m/r/r_music.zip 17 **+ Musical Induct.. Replay /songs/1995/s3m/r/r_news.zip 95 *** Newsline Replay /songs/1995/s3m/r/r_night.zip 106 **+ Night Time Replay /songs/1995/s3m/r/r_quad.zip 146 *** Quadratic Replay /songs/1995/s3m/r/r_sandz.zip 226 ***+ The Sandz..Time Replay /songs/1995/s3m/r/r_sedat.zip 92 *** Sedation Replay /songs/1995/s3m/r/r_sit.zip 161 **** Somewhere..Time Replay /songs/1995/s3m/r/r_strdst.zip 203 *** Stardust Replay /songs/1995/s3m/r/r_sunset.zip 71 *** Western Sunset Replay /songs/1995/s3m/r/r_tlr.zip 68 *** The Last Resort Replay /songs/1995/s3m/r/r_twlite.zip 203 ***+ Twilight Replay /songs/1995/s3m/r/r_worm.zip 118 *** Worm Hole Replay /songs/1995/s3m/r/rakkaut.zip 400 **+ Rakkautta Vain Sinewave /songs/1995/s3m/r/real.zip 94 ** Realisation Scoffer /songs/1995/s3m/r/remix.arj 177 *+ Remix Scoffer /songs/1995/s3m/r/rh_hazed.zip 45 ** Hazed Visions Red Horizon /songs/1995/s3m/r/rh_siren.zip 346 *+ Sirenes Red Horizon /songs/1995/s3m/r/rh_wintr.zip 288 *+ Winter Forest Red Horizon /songs/1995/s3m/s/sky_aluc.zip 452 *+ Hallucinated DJ Skyjump /songs/1995/s3m/s/sky_conb.zip 168 ** ? DJ Skyjump /songs/1995/s3m/s/smplplsr.zip 25 *+ Simple Pleasures Aradia /songs/1995/s3m/s/specter.zip 128 ** Specter Driven Phil Richard /songs/1995/s3m/s/stoned.zip 166 + stoned basta. Black Dragon /songs/1995/s3m/s/sub-olls.zip 193 ** One of Life's.. SubKelvin /songs/1995/s3m/t/tail-had.zip 6 *** The_Tailor Hadji /songs/1995/s3m/t/tan-bubl.zip 18 ***+ -------Gravi. Tangerine /songs/1995/s3m/t/tfixiand.zip 52 **+ Ixian Dreams The Finn /songs/1995/s3m/t/tlk-bctc.zip 82 *** Bit Catcher Lost Kluster /songs/1995/s3m/t/tlk-ions.zip 64 ** Ion Soul The Lost Kluster /songs/1995/s3m/t/tlk-matr.zip 73 *** ? Lost Kluster /songs/1995/s3m/t/tlk-shck.zip 67 ** Shocker III Lost Kluster /songs/1995/s3m/t/tlk-sile.zip 54 *** Silenciator The Lost Kluster /songs/1995/s3m/t/transin6.zip 114 * Dawn of Industry Djsin /songs/1995/s3m/t/transin_.zip 685 + Transin 1 DJSiN /songs/1995/s3m/t/transin1.zip 798 + HardTran DJSiN /songs/1995/s3m/t/tt.zip 180 + The Tormentor Black Dragon /songs/1995/s3m/u/unit_01.zip 237 ***+ Reformation Duke /songs/1995/s3m/u/unit_02.zip 132 **+ Next to you Duke /songs/1995/s3m/v/v_pluton.zip 88 *+ Plutonia Vector & Vile /songs/1995/s3m/w/waypoint.zip 206 **** Waypoint Dune /songs/1995/s3m/x/xmain.zip 202 ** X-F. Main Mix Pont Mercier /songs/1995/s3m/x/xmulder.zip 515 * X-F. Mulder Mix Pont Mercier /songs/1995/s3m/x/xtc-maya.zip 139 ** Mayaheemabaya XTC /songs/1995/s3m/x/xtc-swdr.zip 111 ** Sweet Dreams XTC /songs/1995/xm/b/ballad.zip 41 **+ Ballad/Some Sort Miss Saigon /songs/1995/xm/e/epi-bow.zip 255 *** Black on White Roland/Epinicion /songs/1995/xm/e/es_theme.zip 109 ** Electric Sheep Electric Sheep /songs/1995/xm/e/es_tranc.zip 240 ***+ Trance Electric Sheep /songs/1995/xm/f/funkptrl.zip 208 ** Funk Patrol JimBob /songs/1995/xm/i/infinitt.zip 90 * Thoughts from... J. Barrachina /songs/1995/xm/l/leppaker.zip 126 *** Leppankerttu Tuksu /songs/1995/xm/l/lick-rmx.zip 300 ***+ Lickit II(rmx) Stema /songs/1995/xm/o/odiusia2.zip 179 *** Odiusia 2 Stema /songs/1995/xm/p/popori.zip 537 ** Pop Ori Satyricon /songs/1995/xm/t/tom-mdt.zip 170 ** Dance Theme Mateus /songs/1995/xm/t/tom-mid1.zip 97 ** Middle Ages 1 Mateus /songs/1995/xm/t/tom-mid2.zip 142 **+ Middle Ages 2 Mateus /songs/1995/xm/t/tom-mid3.zip 184 ** Middle Ages 3 Mateus /songs/1995/xm/t/tom-mono.zip 55 ** Monolit Mateus /songs/1995/xm/t/tom-twin.zip 108 **+ Twin Pks.Revenge Mateus /songs/1995/xm/u/uwdreams.zip 305 ***+ Underworld Drms Kal Zakath /songs/1995/xm/v/vd-rave2.zip 127 *+ Vlad Dracl R. Vlad Dracl =--------------------------------------------------------[Music:Non-Reviewed]-= Location /demos/music Size Description =-------------------------------- ---- ---------------------------------------= /programs/misc/gusdrive.zip 26 GusDrive 1.0 by Data/CCS-Prod. /programs/misc/gusrev09.zip 21 GUSREV 0.9 by Data/CCS-Prod. /programs/misc/modren10.zip 14 ModRen 1.0 by Populus /programs/misc/modzip12.zip 46 Mod2Zip v1.2 by SofTech /programs/players/ap_0426.zip 61 AWEPlay v0.426 by Thor /programs/players/cmod225.zip 72 CapaMod v2.25 by Flap/Capacala /programs/players/crys274.zip 112 Crystal Player by Sebstn. Granjoux /programs/players/modm21.zip 200 Mod Master v.2 by Vetele, Couteau /programs/players/omega060.zip 59 Omega AWE32 play by Cygnus X-1 /programs/players/swmp14.zip 648 SW Mod Play 1.4 by Lord Excess /programs/players/xtcp050.arj 153 XTC-Play 0.50b by VD/LDi /programs/trackers/akm-mt23.zip 130 Master Tracker by Arkham =----------------------------------------------------------------------[Code]-= Location /demos/code Size Rated Lang Description =-------------------------------- ---- ----- ---- ----------------------------= /graph/library/wgt51a.zip 1073 **** C WordUp Graphics Library (1/3) /graph/library/wgt51b.zip 1040 **** C WordUp Graphics Library (2/3) /graph/library/wgt51c.zip 1200 **** C WordUp Graphics Library (3/3) /graph/library/xlibp202.zip 358 ****+ P ModeX library for BP/TP 7.0 /graph/library/xsharp22.zip 115 ***+ C ModeX library (3D, texmap) /graph/morph/wgttut5.zip 224 **** C How to morph images /sound/mikasm.arj 186 ***+ A P MikMod for GUS/ASM/PAS only /sound/mikfix.arj 7 [n/a] C MikMod bugfix to v. 2.03 /text/zed3d060.zip 357 ***+ WinWord doc on 3D graphics /utils/alabv10.zip 170 **** A IDE for ASM! =------------------------------------------------------------------[Graphics]-= Location /demos/graphics Size Description =-------------------------------- ---- ---------------------------------------= /utils/akm-md36.zip 162 Master Draw v3.6 by Arkham /pictures/ab_95gfx.zip 932 Graphics from Abduction '95 Party /pictures/jmagic.zip 34 Jmagician by Der Piipo/Orange 1st Abd'95 =-------------------------------------------------------------[Miscellaneous]-= Location /demos Size Description =-------------------------------- ---- ---------------------------------------= /news/traxw/traxweek.015 106 TraxWeekly #15 /news/traxw/traxweek.016 59 TraxWeekly #16 /party/misc/boozin95.zip 330 Boozembly '95 Invitation /party/misc/fp95_fix.zip 150 Invitation to Fallas '95 in Spain /party/misc/o95info4.zip 8 Odyssey '95 Information v4 /party/misc/o95_inv.zip 311 Odyssey '95 Invitation /party/misc/summer95.zip 93 Summer Encounter '95 Invitation =-[Articles]=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= =-----------------------------------[Introduction]--[Snowman and GraveDigger]-= GD: Hello and welcome to issue five of Hornet News. SM: This week, I'm not doing anything. GD: Snowman is on vacation in Bermuda, surrounded by topless women and cold drinks. :) Back on this side of reality, Floss starts off our newsletter this week with probably the final update on MC3. SM: I just finished checking all the entries. We have 136 tunes, totalling 28 Megs. I wonder how many entries ASM94 and TP94 had.. hmm. GD: Good question.. Well, our next article is called "This is Your History" and is from Rimbo. Snowman, how did you find Rimbo? SM: Actually, Trixter started forwarding his posts to c.s.i.p.d. to me. I really liked his style so I contacted him. Hopefully he'll be a regular contributer around here for awhile. What's this "Sites" article? GD: The sites article is a reply to a post on c.s.i.p.d about demo-related FTP sites. SM: For those readers out there who don't know much about newsgroups, c.s.i.p.d. is an acronym for comp.sys.ibm.pc.demos; one of the most active demo-related newsgroups out there. GD: ...A good way to get in touch with demo fanatics around the world. Oh hey, be sure to check out Maverick's "Linux Rules" article! It's very interesting. SM: Maverick had to deal with some corrections from your buddy and mine, Trixter! Looks like we have a couple of very knowledgeable people on our Hornet team. GD: How true. Trixter has also been a big help with helping to manage our FTP site. And to put Trixter in the spotlight again, he and Edge/EMF are interviewed regarding the musicdisk, Chromatiks II. This interview was done by Dreamwalker. SM: Also, Trixter was interviewed for the July issue of "Wired" magazine. I hope he doesn't get so popular that he wants to run off, leave Hornet, and join iCE. GD: Yikes! Watch out for the hate-mail from that one. Anyways, we wrap up with some opinions of the ASM'95 rules, as posted on (again) c.s.i.p.d. SM: Yes, Assembly 95 is just around the corner. I wonder if FC will attempt a comeback. GD: I'm anxious to find out as well! Anyways, we must be moving along... SM: Yes, I have more System 370 Assembler and Calculus to do... ahh, the wonders of university. Well dude, thanks for putting this issue together. GD: Not a problem; glad to help out when I can... This has been GD... SM: ...and the warm and cuddly Snowman... <>: ...And we are outta here! =-------------------------------------------[Music Contest 3 Update]--[Floss]-= This is kind of a pre-wrap up to the big thing that we like to call "Music Contest 3." Since I don't have the papers on me handy and I'm using a Telemate window to write this all down, why don't I just give out a few general numbers that should give you an idea of what things are like down here. We have a total of 46 judges (give or take a few, depending on how off my count is and if anyone decided to drop out), we HAD over 170 applied entries, and the last count I was able to make of the total uploaded and verified entries is up over 130. Something to be feared, yes. Something to party about, hell yes. However, the hardest part is to come at this moment. The waiting. I know how the waiting feels. In MC2 I entered the second uploaded song into the directory and had to wait months for the results to come out. You know the deal; pulling your hair out, biting fingernails, shredding paper, pulling Floss's hair out, pulling other people's hair out, hurling large objects out the front window, that kind of thing. The waiting is the hardest part of the whole thing. Before the deadline, you were trying your best to track your best, and now you're stuck waiting for another 2 weeks until you find out how you did. The results will be out sooner than you think, so don't worry. And fear not, the judges will not be idle (at least they better not be or i'm gonna rip some kiwis off). They'll be hard at work doing their best to rate your music. There are a few people that contributed to this contest that made all things possible, and I think its time to recognize them. First off and foremost, there was this young cigar smoking, long haired, ant eating, bat watching Ohio dood who sat as far back behind the scene (no pun intended) as possible and helped out in ways that I couldn't have lived without. From coding to scanning each file to letting me know who needed to send in new versions because of corrupt files, and making sure each and every one of those 130-something entries were in working order. Christopher G. Mann, aliased as Snowman, deserves a pat on the back. Well, he deserves a lot more than a pat on the back. Though a round of applause would be kind of hard to do on the net. I'll buy him a doughnut at the next NAID. You all can hold me to the bargain too. Others of note are Dan Wright, who made sure I was alive even when I wasn't so sure I was. He forwarded email to me when people didn't read the file that said 'Floss get email. Leave us alone.', and even took care of some file problems I was having on my system. Of course, there is GraveDigger, who was just plain cool throughout the whole thing (even though he went over my helmet a couple times (: ). Finally, big many smewchies to everyone who ENTERED the contest. More smewchies to the judges who are gonna have all the fun. (: Music Contest 3 had a few tough battles that had to be fought. The deadline was moved beacuse everyone panicked when I had to work two open-to-close days at my job (8am to midnight, fear) and I wasn't able to get to my email fast enough. Lots of corrupt entries happened here and there and we had troubles trying to get a hold of the composers to let them know that they needed to send new versions. Some people objected the GUS only rule, some people objected lil 'ol me, and some people just had bad hair days and flamed me to my face on IRC. At least you had the courage to tell it to my screen. (: All in all, the whole thing is the single most successful music contest in the history of the music scene. It's slammin, it's jammin, it's big, no, it's not big, it's huge. It's your worst nightmare, it's the best thing since sliced bread, and best of all, it's all yours. I'll cut this a little short because I have to leave for school. Yes, I'm the crazy one who's going to school during the summer. For three years straight. Muahahahaha. In any case, the results will be in your hands as soon as the judging gets finished and Floss gets a day off to handle all this stuff. (: Take care. -George Nowik Floss [KFMF / MC3] =---------------------------------------------[This is Your History]--[Rimbo]-= [taken from comp.sys.ibm.pc.demos] > This is your history, ladies and gentlemen. > It used to be a much smaller world. > -FT/iCE It's very important that you said "history." Certainly, even the PC demo scene at one time may have had minor warez affiliations. But those days are long gone and ill-remembered. This part of the scene has detached itself from that history. Let me give you another example. I am a Southerner and a Texan, not just a member of the USA. The history of the South in the USA is brutally tarnished with the shadow of black slavery and racism. But today, in the South of the 1990s, racism is rare and slavery is totally nonexistent. Assuming that I'm a racist, or that anyone in the South is racist, is wholly unjustified. In fact, of the ten most segregated states, only two were once members of the old Confederate States of America. [People not-well versed in US History: The CSA was, 130 years ago, 13 states in the Southeastern section of the USA which separated from it in an attempt to retain their "right" to own slaves.] The point is, the area which once was the embodiment of racial tensions is now less racist than the rest of the country. The analogy is obvious. Just because the PC demo scene has some roots in piracy doesn't mean that today it's a haven for pirates and warez. That's not why most of us got involved with it. We got involved with it because of DEMOS, and demos alone. Not warez, but demos. Demos are cool. History? History is bunk. History is the class everyone sleeps in. In the words of Sting, "I once asked my History teacher how we were to learn anything useful from his subject, when it seemed to me to be nothing more than a rotten and sordid succession of robber baron scumbags devoid of any admirable human qualities." (He failed History.) If nothing else, it is that History which makes it even more imperative that we are wary of how others judge us. So you see...we HAVE changed. -Rimbo =--------------------------------------------------------[Sites]--[Razorback]-= [taken from comp.sys.ibm.pc.demos] > QUESTION! : WHY IS IT 'DAT EVERY TIME SOMEONE GIVES ME SOME SITEZ, I END > UP GETTING EITHER NO CONNECTION, OR SOME REALLY CHEAP PIECE OF JUNK WITH > 1 DEMO CALLED "UPCHUCK" OR SOMETHING? COME ON MAN! FUNK DAT! > no really, could someone post 5-10 sites for me? I THINK IT IZ ALZO K00L TO WRITE LIKE THIZ, BECOZ IT GIVEZ MY EG0 A BIG BOOZT. ALZO MY FRiENDZ LIKE IT A L0T. stop whining and try ftp.cdrom.com. -Razorback =---------------------------------------------------[Linux Rules]--[Maverick]-= "Linux rules - if you have the time to recompile" "Windows is not an answer; Windows is a question, and the answer is NO!" - anon Net signature. Unix is not a friendly environment. Weird filenames, the lack of an undelete command and tools that have names like awk, sed and emacs can send chills through the average DOS user. Which was what I was just over a year ago. Then co-worker Clayton (bless his heart) said: "You must get into Unix sometime. You will like it a lot. Try Linux - here are the disks." Bingo. My outlook on computing philosophy changed. Linux, despite some short absences from my HD is now firmly here to stay. Linux is a fully-featured, industrial-strength 32-bit operating system. Sheesh, I sound like an IBM press release! What it means in english is that it's very fast, never crashes, and has thousands of applications with which to test it out. Not that there isn't a lot of mileage to be gained by just fooling around with the operating system utilities. The philosophy of Unix is to have a small, tightly-integrated kernel with plenty of small, fast, and configurable utilities that sit on top of that kernel. Does this remind anyone of the C language? Well, Unix and Linux are written in C and leverage the portability, compactness, and general all-around wonderfulness of the C language. (Please note objective coverage of *all* demo tools in this article ;-p) Linux has a complete implementation of the X-Windows system and when and running it looks pretty much like a workstation's desktop. Since it's Unix, it comes with native IP network support. None of these PC add-on packages that run on Windows sockets - we're talking about *the* ftp, ncftp, irc, telnet, gopher, Netscape and other Internet goodies. Because its fully multitasking, I can write this article using and X-Windows text editor, spell check it with the spell tool, run Netscape in a window, telnet to somewhere else, monitor a friend telneting to my machine, and keep an eye out on rcramer's comments on #trax. My 4x CD-ROM works perfectly, both for data and playing audio disks. It's the first OS I've seen to make use of all of the 2Mb of RAM in my graphics card. The Gravis MAX responds sweetly to anything sent to it. MIDIs, MODs, S3Ms and the sounds made by DOOM - DOOM? Oh yes, I forgot. Doom I and II run fine under Linux - no MIDI soundtrack but full bzzzzzzzzrrrnnnaaaargh sound support when your trusty motorised tree-feller bites into a bad guy. It's an eye-popper when you first see it - either in full-screen (aka DOS) mode or in a window (tm) on your X desktop. You can also play over the Internet against anyone else with a connection. T1 not needed, 28,8 modem works fine. There are paint programs, graphical debuggers, games, visual editors and enough man (for manual) pages to get anybody started. The most dangerous part of all - setting up your video card and monitor frequencies - has been greatly simplified with a utility to do it for you. So there's no need to blow that 17" monitor into thousands of little fragments. "Bother", said Pooh as Windows swapped to disk for the tenth time. Now the Windows pundits (and that dangerous subset, the Windows with Internet tools pundits) may be saying that Windows can do all of this and more. My answer to that is NO IT CAN'T. 1. Linux is free. Free. You pay nothing. It's not even shareware. No registration fee needed. No difficult dealings with those teams of registration card experts. Nothing to pay - now or later. 2. Linux comes with free and comprehensive technical support -ie. the Internet news groups comps.sys.os.linux.questions, alt.os.linux and alt.linux.advocacy. 3. Linux works and it works all the time. It's also been shipping for a while. 4. Linux shows off the power of your machine rather than forcing you to buy a new machine to show off the power of Linux. 5. Finally, because this is a demo zine and I need to talk about demos a bit if I want to continue writing for it and because I believe it may be true, Linux is a viable demo platform if enough coders get cracking. Windows will never be. O say can you C? I would love to see some demos for Linux. But there are a number of problems. The first is Pascal and pure ASM programmers need not apply - C is your only viable option. There are some Pascal to C translators out there and inline ASM is possible in C, though. Secondly writing your own graphics and sound libraries is going to be tricky as both require a thorough knowledge of the underlying operating system. The C and C++ compilers are great though, and have X graphical debuggers and interfaces for the patient types who want to configure them. But perhaps the greatest barrier is the unfriendliness of Unix. It's a very different terrain to navigate. Once you get into it, its cool to work with but it will probably never be as familiar as DOS is to the masses of PC users. The mindset is quite different too - when you get a game, there's no executable. No, there's just a whole lot of source (and a makefile). You must type "make" to get your game working. Looking at the source of a lot of Linux games I have now is very interesting, especially to see how they handle the screen and the sound. Maybe here is the place to start... The mindset when working with Linux is also one of cheerful optimism. You will probably trash your entire installation a couple of times and have to reinstall it again. Most of the README files contain bug lists and known problems but nothing that's too life-threatening. "A vain hope" Everyone I know has heard the "if Operating Systems were Airlines" joke but it bears repeating here (plus my additions): DOS Airways: Everyone pushes the plane, jumps on, glides to a halt, pushes it again, glides.....etc. Windows Airways: The plane, airport and attendants are smart and helpful but a bit slow. The plane takes off, but at 40,000 feet blows up without warning. OS/2 Airways: The attendants apologetically ask you to disregard the other sleek jets in the airport and say that their one will be ready anytime soon. MacAir: All planes, attendants, stewardesses and ground crew look the same, talk the same and act the same. If you ask a question they say that you don't want to know, don't need to know and will you please return to your seat and watch the movie. Linux Air: A complete *free* Concorde kit is waiting at your arrival. Since very few people are familiar with how the Concorde works or how to put it together, few persevere. Those who do have access to the manuals and trade secrets and about 150,000 experts standing around waiting to give free advice. When built it flies faster and more efficiently than any other aircraft but many airports will not let it land. Check out Linux if you have some free drive space. Also make sure you have quite a bit of time to recompile the system to configure your options. I seriously doubt there will be a massive move to Linux worldwide. But now you know that it's there and that it has more advantages than disadvantages. This was brought to you by: * Linus Torvalds - a bloody genius of a computer science student who wrote the original kernel from scratch. Although there are now thousands of contributors you can still give the man a hand! * cloud9.mod by basehead played by xgmod - the best Linux mod player. * Linux version 2.1.2 kernel 1.2.9 recompiled for CD-ROM support and Gravis support. * Trixter - who very politely pointed out to me a number of errors in the first draft of this article. -Maverick/Serenity =---------------------------------------[Rules at Assembly '95]--[c.s.i.p.d.]-= _____By Feather: This is a long, but important one... Assembly '95 rules suck. So what. I've read many messages where people have said they're not coming to assembly, because it will suck because of the rules. Now, my question is, why are the rules ruining it? When IMO two best groups in the scene at the moment, Complex and Orange, are making a demo, probably some other big groups as well, the compos just can not suck. Think about ASM'94 and TP'94: ASM'94, only one decent demo, a few not-so-bad ones. TP'94, 2 good demos, a few not-so-bad ones. So ASM'95 will surely have better compoquality than these 2 parties. And if you can't make a demo that works by the rules, just don't. Just go to ASM'95 and enjoy other peoples work. You don't have to stay up all August making demos, just go to Assembly and enjoy the show. It's much less stressing that way. So there is absolutely no reason to miss ASM'95 because of the rules. And the compos shouldn't be the only reason to come to parties. You'll also meet a lot of people, make contacts, have fun, enjoy the summer, etc... (like you didn't already know that...) Also, people say that coming to Assembly is far too expensive. SO WHAT! Do you seriously think those pieces of paper (=$) are more important than having fun? I think not. Get a job, whine to your parents, sell your computer, whatever, it can't be THAT hard to get some money. Right now, people in Europe should stop complaining and start organizing big bustrips to Finland. With lots of people and buses, it just can't be too expensive. And if it seems no one is organizing one, *YOU* do that. It shouldn't be hard to fill up some two buses or so. So get up, make a few phonecalls, gather up some people, and there you go. And, uh, afterall, the bustrip organizers can always take a few bucks extra from people and travel to the party for free... I can understand people from America that can not come because of money, but in Europe... Hey, Finland isn't THAT far. If you can't think of anything else, walk! (ok, I know, it's easy for me to say...) Since Assembly and The Party are the two main events of the scene, I think no one in the scene can afford to miss them. They're both commercialized, too bad, but you should always look on the bright side. Ignore the bad things and enjoy the good things of commercialism twice as much. I'm writing this message because I'm starting to get very mad at these whining people. Stop it. Demos and the scene are supposed to be fun, don't take 'em too seriously. Why let the organization and commercialism ruin this great event for us? It's *OUR* party, not theirs. If something's ruining it, it's people's stupid attitude that it just can't be any fun because of the party CD, compo rules, or commercialism. Thank god there's still time to change this stupid attitude. Just ignore the bad things, come to Assembly and have the time of your life. -Feather/Glueteam See? Not a single smiley in this message. (it's a very serious matter, since I already bought my tickets to asm 95...) _____By Nomikos Zografakis: (reply to Feather) > Also, people say that coming to Assembly is far too expensive. SO WHAT! > Do you seriously think those pieces of paper (=$) are more important > than having fun? I think not. Get a job, whine to your parents, sell > your computer, whatever, it can't be THAT hard to get some money. Hahah... if money is only a piece of paper, would you be kind enough to give me some of your paper? I happen to be missing quite a lot of paper to go to ASM... perhaps you could spare a few thousands of those little worthless pieces of paper? :) By the way, the more expensive it gets, less people will go, and less people in a party means less fun! Prices must be kept at a minimum or it isn't no fun anymore! Only people who can afford it will be able to go. (and people who can afford it aren't necessarly people you want at a demoparty...) :( Well anyways... my $0.02 -Nomikos Zografakis _____By Dev: > And since so many Finnish people won't show up, Please, get real. Only a force majeure like the army or such will prevent a Finnish scene freak from attending ASM'95. When it comes right down to it, the competition rules don't matter the least bit. Hell, a vast majority of attendants won't even take part in any compos! > there will be almost none from middle Europe, according to what I've > heard from them. We'll just see. Should I archive this message and throw it back at you in August when we've witnessed the biggest ever amount of foreign demosceners attending a Finnish party? :) > Yes, but Assembly is the worst of all the bigger compos, in organizing Cut the crap. At TP'94 there was, what, a six (6) hour delay in the PC demo compo? And the demo numbers were screwed up so that no public voting ever happened, isn't that so? And how about the most recent, Gathering94 - the organizing group made a "recount" of the votes *after* the party, resulting in their own demos and members magically jumping from fourth and fifth places to 2nd and 3rd... > for voting, can you imagine it? That sure leaves space for some > manipulation, remember Future Crew, the organizers winning by a small > margin? :) This was discussed to death two years ago. -Dev/EMF =--------------------------------[Interview: Trixter and Edge]--[Dreamwalker]-= Chromatiks II: The Story Continues... An Interview with Trixter / Hornet and Edge / EMF by Dreamwalker / Overlook & Poison Interview date: May - June, 1994. Released in May, 1995. ---------------------------------------------------------------------------- This interview was started nearly a year ago, when the first volume of Chromatiks was released. The disk was very unusual at the time, since it featured music from several composers. New possibilities (i.e., integration) in development of the demo scene were exciting -- and I started a rather fruitful conversation with Trixter and Edge, the people behind the project. Unfortunately, the second volume was delayed, and I wanted to make a story about an ongoing project. Time passed... The trend toward integration came to stay -- now we have Epidemic, a huge three-disk project packed with great pieces from many scene musicians. We also have other great multigroup music disks. Now -- as Chromatiks Volume II is finally released -- it's time to make the whole story available to the public... ;-) ---------------------------------------------------------------------------- DW: Dreamwalker dmitry@orbis-3.msk.su TX: Trixter trixter@ftp.cdrom.com ED: Edge edge@hut.fi ---------------------------------------------------------------------------- DK: The demo scene was (and mostly is) oriented at technical aspects of the creative process. However, the main thing behind demo making is *creating a brand new art*, that is not found in the real world, that is not Windows multimedia, etc. Until now, it virtually wasn't noticed. Chromatiks is one of the first examples of turning this endless coding/ PC power boast into something different. It doesn't pursue "standard" demo scene goals, like "My group is cooler than all others!" (True nearly for any cyberspace group, regardless of its orientation.) Chromatiks is the first project that integrates creative artistic work from different people. TX: :-) Thank you... You're the first person to notice that that was what I originally wanted to accomplish with the Chromatiks project. DK: As for Chromatiks -- you did a very good job with its code. And it has a certain amount of good design. Another thing: it's the first demo scene project that is released not only for "demo dudes," but for ordinary people as well. We'll wait and see if multigroup projects will become a trend. This can change the situation with the lack of design and artwork in even recent demos. TX: Yes!! Again, you are quite observant -- I *did* release Chromatiks for *normal* people as well as scene people. That's probably the one thing I'm most proud of; I would like more people to get into the scene, like contemporary musicians and artists. I worked fairly hard to get it to appeal to everyone, as well as holding a certain interest for scene members. For instance, how many music disks come with a "typeset" manual -- with a "problems and solutions" chapter? :-) DK: The thing that you're doing is absolutely right -- bringing real world musicians and artists into the scene is a great idea. We need some new ideas and a different vision of the scene. The manual makes a big difference for *normal* people. Next question: How can you relate the idea of music disks to the real world, and what makes computer music different? TX: It's interesting: The ideas behind both are quite similar, but the end results are very different. Both music disks and contemporary albums are collections of music; they both have themes; they are distributed widely and listened to by fans. There is a big difference between albums and musicdisks, however: Since scene musicians aren't out to make money, they can compose and distribute practically anything they want. With nothing to prove, musicdisks can portray any vision, idea, or theme they want to. DK: And we have charts for both. ;-) Well, it's a good remark that there are fans of scene musicians. TX: Of course, music disks are more fun, because there's usually something to see as well as listen to. While small, this difference can lead to a little more appreciation for the music. DK: Yes, that's true. Another thing: Musicdisks can create a better visual representation of the conceptual part of the music. As album artwork adds a lot to the music (if used properly). Computer musicdisks can create a much, much better visual sequence for the tune. (And avoid becoming a demo.) They can combine music and (for example) poetry. TX: You'll probably be happy to know that we're asking Skaven to write the title tune *and* do the beginning animation/graphics for C3. It should be great! DK: Yes, and that's what we need -- it's more like expressing artistic ideas, not just technical quality. All this brings about another point: The scene projects are nonprofit, though all demo writers add some words about commercial demos/games. Still, this sub-culuture exists without definite profit goals. And it's good -- the scene projects have a greater impact and a wider distribution then, for example, albums from some independent groups. Also, the scene is open to amateur artists, musicians. It's not a record company that either promotes or turns down artists based on their demo- tapes. The demo scene means real freedom for composers, and everyone. BTW, did you read the other side of Chromatiks? The messages in modules? ;-) Like "doing it for a musicdisk... What is it called?... Heck, I dunno what it's called..." TX: :-) Some of the music was composed in November or December, when the disk was tentatively titled "Chromatiks." Luckily, the name stuck. DK: Next question: why was the name "Chromatiks" chosen? TX: I get a rush out of music that climbs upward chromatically. (I'll bet Kalle doesn't know that--I'll have to tell him.) Also, a musical-term- warped-into-a-title seemed better than something stupid, like "devastation" or something. DK: Did you ever treat your project as a form of collecting and displaying ART, not just MODs? And what do you think about demos being a new form of art? TX: I agree completely, that coding demos is an art form, but on two levels: - It's an art form in ideas. Previously, demos were a way to show off the coder's programming skill; for instance, (as you well know) to make the C64 jump through hoops to display full-screen 3d with only 64K of memory. With the advent of faster computers and better display/sound hardware, a demo can now show off the idea, or vision of the programmer. Let's take this example: A cube, rotated and shaded on the screen, is easy to do. But a gelatineous cube that wiggles/bounces around is only slightly harder to code, yet much more fun to look at. (As in S!P's The Good, The Bad, and the Ugly.) Demos are starting to take the direction that Amiga demos have been pursuing for over 3 years now--good design. In other words, it's not how fast you can display and rotate that cube--it's what you can do with it. Even now, subdivisions of this art form are appearing: Screen layout, Object design, Music choice (techno is not necessarily the best music for a demo anymore), and so on. - It's an art form in technical perfection. Demos must be perfectly speed-optimized, or they won't achieve some of the effects they desire (or, even worse, not run as desired on slower computers, which makes them look bad). Also, finding new ways to do things with the hardware that the hardware can't normally do is an art. Copper bars in text mode, more than 256 colors on the screen, etc. are all examples of this. DK: This question is based on your comment in comp.ibm.pc.sys.demos about watching the scene for three years: How, when, and why did you decide to produce a multi-group musicdisk? TX: After two years, I finally had some working music routines, and I really wanted to put them to good use. I had viewed the scene for about 3 years, and I wanted to give something back to the main thing that's sparked my interest in programming again. It takes a lot of work, a different kind of work, to track a song that sounds great; and since I was a great fan of scene musicians, I decided to go that route. DK: What was behind this idea? TX: I wanted to give good musicians an outlet to release their work and get recognition for it. U4IA and Maruku Barunu, for example, are respected musicians that had to rely on the normal distribution of their music to join a group; I wanted to do the same thing. Also, I wanted to do something that hadn't been done before (don't we all? :-), so I got the idea for a musicdisk that didn't have music from just one person or just one group. Everybody talked about a multigroup disk, but no one did it. Kalle and I worked very hard, because coordinating all the musicians (Kalle's job) and integrating the ideas with the code (my job, and a first for me) was tough. Heck -- all of the coding was tough. DK: Was it a quest for glory, or something different? TX: Not really, but it's nice to be recognized by an industry that you admire. While the glory wasn't the main reason, it is a nice side effect. :-) DK: :-) I think that at this point I'll turn to Kalle too. It's about time. TX: Since he lives in the *heart* of the scene and is friends with many of the "good" scene people, he will prove to be a valuable resource, I'm sure. DK: The progress of the PC scene is notable, it also becomes professional these days. The companies that are supporting the scene are not just wasting their money. The scene now is not a small closed space of initiated people. It becomes broader and affects more and more people from the outer world. ED: As can be seen in the growth of demoparties. Assembly '92 had a PC- section of perhaps 200 people, and the party was held in a school. Assembly '93 was already bigger, some 500 -- 1000 PC-people attending. The partyplace, though, was still a school, not even a very big one. This year, we expect some 1500 PC-freaks coming. I just got a call from Italy, they are organizing a bus trip of 60 people. Can you imagine that, 60 people coming all the way through Europe just to get to a three-day demoparty? Amazing, isn't it? Not to mention the hundreds of people from Scandinavia! And the partyplace is Helsinki Ice-Hall, which houses some 9000 ice- hockey enthusiasts during the Finnish League matches. Definitely not an inside party anymore. DK: My first questions are: How and why did you decide to participate in the Chromatiks project? What was especially attractive in this idea? ED: The reason I decided to answer Trixter's post in comp.sys.ibm.pc.demos was that I didn't like the quality of the musicdisks at that time. Most lacked variety, the songs were always made with the same instruments, same style, or the same theme. Since I knew many musicians in the scene personally, it seemed logical that I contact them and ask if they would be also interested. First I turned to Cybelius, who liked the idea and promised to make a tune. I also knew Purple Motion, so I gave him a call, too. He was the first one to finish his song. After I got these two musicians to help me out, it was no big job finding others. Prism is a friend of mine, so he started working on a song, and I contacted JayJay and Tonedeaf through BBS's. In the process, I got many songs that will be put to use in future Chromatiks disks. That is also one of the best sides of Chromatiks: its continuity. When most music disks are just single, independent pieces of work, Chromatiks is an ongoing project. If there were more musicdisks like this one (which I hope there will be), you could choose your favorite musicdisk, much the same way you read a diskmag. It is also some sort of a quality assurance - if you don't like the style of a musicdisk series, you can just not download it the next time. DK: QA a good point -- the best QA comes from the public, and some healthy competition will help to extend the borders of the demo scene. Chromatiks 1 features mostly music from Finnish musicians. Why it is so and will we hear composers from other countries? Will we see new names, independent, even professional musicians in your future volumes? ED: The reason the composers are Finnish is that I only knew Finnish musicians. Because no-one knew of Chromatiks, I had to gather the musicians myself. Now that there is a full contact-info in the end of Chromatiks, I hope musicians from all around the world will join us in this project. There will still be many Finnish musicians in coming Chromatiks disks like Skaven/FC, Cube/Hysteria and Dune/Sonic, but other musicians are submitting tunes, too. As for new musicians, we are sure to have them in following disks, this could be a way for YOU to make a name, so give me a call! About professionals, I'm not sure. In the first Chromatiks disk, only Purple Motion has done commercial music (his band has made a CD), and I don't know if the situation will change in the future. I believe this should be kept to an amateur level, like the whole demo-scene. ----------------------------------------------------------------------------- Closing words: Maybe Chromatiks 2 is not what it was meant to be, however, it's really good to see a sequel to one of the most original projects of 1994. Lets just hope for more integration in the scene, more creativity, more real art in demo productions. It is interesting to read this interview one year later: some things that were mentioned became a reality, some things are on the way... I just hope that the interview will not seem obsolete to anyone, I believe that this was the true time to release it. Peace and love to everyone. =-[Subscribing]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= _____How to subscribe to DemoNews #1 E-mail to listserver@unseen.aztec.co.za (any subject line will do) #2 On the first line in the body of the mail, write: subscribe demuan-list FirstName LastName Examples: subscribe demuan-list Christopher Mann subscribe demuan-list Snowman subscribe demuan-list r3cgm@dax.cc.uakron.edu <---- WRONG!! The listserver will automatically take the return address of your mail. That address is where newsletters will be sent. You can not specify an alternate address. #3 Send it _____How to UNsubscribe to DemoNews #1 E-mail to listserver@unseen.aztec.co.za (any subject line will do) #2 On the first line in the body of the mail, write: unsubscribe demuan-list Do not specify any address or name when you unsubscribe. The listserver will automatically take the return address of your mail and unsubscribe it. You can not specify an alternate address. If you know that your e-mail address will soon expire, please unsubscribe it. _____Having Trouble? If you have difficulty with the listserver, feel free to write Snowman at r3cgm@dax.cc.uakron.edu. =-[Closing]-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= For questions and comments, you can contact Hornet at: Handle Address Area ----------- ------------------------ ----------------------------------- Dan Wright dmw@inca.gate.net Freedom CD coordinator GraveDigger gd@ftp.cdrom.com columnist, file mover, musician Snowman r3cgm@ftp.cdrom.com organizer, editor (DemoNews), coder Trixter trixter@ftp.cdrom.com coder, web master, file mover ...........................................................End.of.DemoNews.096.