______/\__________________________ __ ________________ ___ /\_______ \____ \ ________ _ _ ______ \ / \| \ ________ | \/ ______/ / | \ _) \ \_/ \ | \ / \ \ _) \ | \______ \ / | \ \ | \ | \/ \ \ / \ \ / \ \_____ /_______/___| /_______/\____\_____/_______/_________/________/ \_____/ |____/ Subscribers : 2508 DemoNews 145 - 18 April 1997 Archive Size : 4611M >------------------------------------------------------------------ Contents -- Introduction Calendar Week In Review Top Downloads New Uploads Articles Mini Gathering Report ......................... Snowman Quote List (part 1 / 2) ....................... Trixter Advertisement: SCENE 96 CD-ROM ................ Yogi General Information >-------------------------------------------------------------- Introduction -- Hello all, and welcome to DemoNews 145. _____Introduction This issue of DemoNews is dedicated to Phoenix. Without his gentle good-natured reminders, this edition might have been even more delayed. _____Changes To The Archive /incoming/music has been completely changed over to our new automated cataloging system. For details about the new system, please read UPLOAD.NFO in any of the subdirectories under /incoming/music. I have cataloged 458 songs and disks in the past 10 days with this system (and it seems to be working well). I have tried on many occasions to find a dedicated coder to review files in /incoming/code. Kneebiter, Trixter, and Daredevil have all helped out in the past, but none of them has time to perform the task regularly. As a result, /code will soon be converted to the rating-less system now in use with /music. Uploads will at least get cataloged and moved out of /incoming in a timely fashion, but it'll be up to the end-user to determine their usefulness. If you haven't done so already, check out: "Author Email and Files" "Group Links and Files" from www.hornet.org. I've finally got clickable links for every single author and group currently in our database. There are a lot of productions by the same author/group that were cataloged under slightly different names (and show up as separate entries on these pages). If you find one of these, please let me know. _____GD Says... The Hornet Graphics sub-archive is in need of an additional graphics reviewer. Are you interested in demoscene art? Are you knowledgeable about the graphics scene? Do you want to work for the Hornet Archive? This will not be a full-time position. Assignments will be made based on the graphics uploads traffic. Reviewers need to have consistent Internet access and the ability to connect to the Hornet Archive regularly. To express your interest, send a mail to gd@hornet.org _____Random Next week Brian J. Meison will be bringing us a large review of music from The Gathering '97. I have been unable to print over 110k of "New Uploads" listings because of of DemoNews size restrictions. I have released these listings independently in /info/demonews/other under dn144_su.zip and dn145_su.zip. _____Conclusion Aminet is not an archive, it is a goal. Snowman / Hornet - r3cgm@hornet.org >------------------------------------------------------------------ Calendar -- Date Event Location Contact Points ------------ -------------------- --------- --------------------------------- 23 Mar 1997 Millennium Israel mlitvak@ort.org.il 26 Mar 1997 The Gathering Norway www.gathering.org tg97@gathering.org 28 Mar 1997 Mekka & Symposium Germany amable@aol.com 134.28.37.10/~frank/Sym97 28 Mar 1997 SiliConvention Germany www.siliconvention.com 31 Mar 1997 Scenery Australia scenery@post1.com www.post1.com/~scenery 04 Apr 1997 X Takeover Holland x97take@dds.nl 04 Apr 1997 Scenest Hungary melan@hungary.net 05 Apr 1997 Spring Break USA (CA) whutchin@sdcc13.ucsd.edu sdcc13.ucsd.edu/~whutchin 11 Apr 1997 The Trip Italy keyby@jnet.it www.logicom.it/trip * <-- YOU ARE HERE 01 May 1997 Simple Portugal infinity@bigfoot.com www.geocities.com/athens/5665 02 May 1997 Invasion Finland invasion@xuq.nullnet.fi www.koillismaa.fi/invasion CANCELED! Somewhere In Holland Holland home.pi.net/~sih 06 Jun 1997 Abduction Finland dot.tcm.hut.fi/abduction 13 Jun 1997 Scream Canada scream97.educ.infinit.net scream97@videotron.net 18 Jul 1997 Wired Belgium wired@pctrading.be people.pctrading.be/wired 08 Aug 1997 Assembly Finland www.assembly.org 22 Aug 1997 Crash Canada cal.shaw.wave.ca/crash 22 Aug 1997 AntIQ Hungary aboy@ttk.jpte.hu www.jpte.hu/~aboy 25 Aug 1997 The Place To Be 5 France www.quaternet.fr:8082 /users/b/brunel/p2b5.htm brunel@quaternet.fr 13 Sep 1997 Bizarre Holland bizarre@cybercomm.nl bizarre.cybercomm.nl 02 Oct 1997 Distance Norway walker@gim.net distance.home.ml.org >------------------------------------------------------------ Week In Review -- -- /demos ------------------------------------------------------------------> :: Phoenix / Hornet - phoenix@hornet.org Well, I don't need to tell you that the Hornet Archive filled up quite a bit in the past 2-3 weeks. There's new stuff from The Gathering, Mekka / Symposium, X / TakeOver, and Scenest, among others. Here's the stuff that makes the top of my recommendations: - Robotnik by Rage (2nd at TG97) - flawless design, the quality of the music amazed me as well. Some new effects include projection of video onto vector objects and 'paper-burning' fade-out. - Astral Blur by The Black Lotus (3rd at TG97) - very colorful (16-bit video), including morphing-blob vector scenes and some of the scene's best pixel art. - 303 by Acme/Psychic Link (1st at X97) - this one really takes demos further. Rivals most of the videos on MTV's Amp. The only problem is, it was rushed and buggy and may not work on some machines. - Omniscient by Sanction (1st at Mekka97 4k intro compo - Descent in 4k?! See for yourself!) Includes MIDI music for those with a Roland or MegaEm. Some of my other faves are Spotlight by Funk (2nd at Mekka, 64k), Jakoob by Fudge, (9th at TG97), Dalt by Mist (10th at TG97, 64k), Toontown by Kolor (3rd at Mekka97), and for a good laugh, Melon and Rectum Cauda's demos from TG97. Purge's winning intro from Mekka is noteworthy too, but runs slow as hell on my Cyrix 6x86-120. Also, the 2nd and 3rd place demos from X97 by Analogue and Spirit NS are very nice as well. Well, I'm going to try to get all this stuff rated in early May before I go home for the summer - wish me luck :). Etc. Last issue, I said I was going to provide detailed reviews for _every_ demo uploaded to Hornet. Well, forget about that; after the first 15 or so I got tired of it :). As charts editor for the upcoming scenemag Restless, I feel obligated to ask people to vote for it :). Be sure to get /incoming/info/rst1vote.zip, or vote online at http://opiate.home.ml.org/restless. Better hurry, we need these by the end of the month at the latest, so we can have the mag out next month! Of course, articles are welcome too :), the address to send all stuff to is: restless@mindless.com. >------------------------------------------------------------- Top Downloads -- The following statistics include ftp and http transfers from 10 Apr 1997 10:04:20 GMT to 17 Apr 1997 07:01:45 GMT. This does not includes transfers made by the archive maintainers themselves. Compensation is done for individuals trying to spike the stats by downloading a file multiple times. .frm and .txt files are excluded from top downloads in /incoming. _____General Statistics Size of Total Transfers : 46,230,894,989 Number of Total Transfers : 275,602 Size of FTP Transfers : 34,113,969,710 Number of FTP Transfers : 144,057 Size of HTTP Transfers : 12,116,925,279 Number of HTTP Transfers : 131,545 _____Top Downloads Times File Description ----- -------------------------------- -------------------------------------- -- /demos ------------------------------------------------------------------> 341 /1997/f/frs_blfn.zip Blind (final) by Eufrosyne 332 /1997/x/xct_ouln.zip Outline by Exact 179 /1997/c/ctswht95.zip What (rerelease) by Pascal 173 /1996/a/ai_strok.zip Stroke by Ionic of Astroidea 170 /1993/0-9/2ndreal.zip Second Reality by Future Crew 162 /1996/c/ctstoast.zip Toasted (final) by Cubic Team, $een 154 /1997/f/frs_tz13.zip Time Zone +13:00 by Eufrosyne 145 /1995/n/nooon_st.zip Stars (bugfixed) by Nooon 144 /1997/e/exo-hyp.zip Hypnotic by Exobit 141 /1997/h/hc_shock.zip Extremal Shock by Mrock of Hellcore -- /music ------------------------------------------------------------------> 651 /programs/trackers/ft206.zip Fast Tracker 2 v2.06 by Triton 530 /programs/trackers/scrmt321.zip Scream Tracker v3.21 by Future Crew 315 /programs/players/cp16.zip Cubic Player v1.6 Full version 274 /programs/players/cp17.zip Cubic Player v1.7 259 /programs/players/m4w230sx.zip Mod4Win v2.30 (extended version) by Je 237 /programs/players/cp20a.zip Cubic Player v2.0a 195 /programs/players/m4w230sl.zip Mod4Win v2.30 (light version) by Jens 189 /songs/1997/h/hz-clone.zip Clone it by Hunz 165 /programs/trackers/it211.zip Impulse Tracker v2.11 by Pulse 125 /songs/1997/h/hz-whipl.zip Whiplash by Hunz -- /graphics ---------------------------------------------------------------> 77 /images/1996/a/ai_space.zip Spaceship by Beast 43 /disks/1997/smoke.zip Smoke by Live 40 /images/1997/g/grs_dres.zip Dre-siara by Grass 38 /disks/1996/pls_sun.zip Sun by Lazur of Pulse 33 /images/1996/c/chantal.zip Chantal by Peachy 31 /images/1994/i/incest5.zip Incest by Pentalysion 28 /images/1996/i/impcybor.zip Cyborg by BenJ 26 /images/1996/a/ai_sweet.zip Sweetheart by Rendal 21 /images/1997/w/winter.zip Winter by Hendrik Falk 17 /images/1996/a/abc_land.zip Landing by Storm -- /code -------------------------------------------------------------------> 110 /effects/water/hq_water.zip Heart Quake's water source by ARM of I 86 /effects/bump/bumpsrc.zip 2d bump mapping by HELiX 85 /effects/rotozoom/pasroto.zip Cache Optimized Roto-Zoomer by Pascal 80 /effects/fire/burn.zip burn by Frank Paxti 80 /3d/docs/zed3d060.zip Zed 3D by Zed 71 /effects/water/water.zip Water by De-Phassed 66 /effects/texmap/fatmap.txt Fast Affine Texture Mapping Tutorial b 63 /effects/scroll/motionrd.zip Motion Read Me by Patch of Avalanche 62 /tutorials/denthor/tut01new.zip Tutorial 1 in C by Snowman of Hornet 62 /effects/phong/mphong.zip Transparent Motion Blur Phong by Rex D -- /mags -------------------------------------------------------------------> 28 /1997/pain0397.zip Pain 03/97 by Pain 27 /1997/pain0197.zip Pain January 1997 Issue by Pain 25 /1997/cheese12.zip Cheese Issue 12 by Cheese Team 19 /1996/imphob12.zip Imphobia #12 by Imphobia 18 /1997/rc-vol01.zip Volvo Issue 1 by Rectum Cauda 16 /1997/bsr-0009.zip Belgian Scene Report Issue 9 by Baxter 14 /1997/cheese11.zip Cheese Issue 11 by Cheese Team 12 /1996/bn4.zip Bad News #4: Desire by Pulse 10 /programs/dmg103d.arj Disk Magazine Generator v1.03d by Dark 7 /programs/gde40.zip Genetic Dreams Text Editor v4.0 by Esc -- /party ------------------------------------------------------------------> 69 /invites/1996/s-asm96.zip Assembly '96 Invitation Demo by Sonic 34 /results/1997/gp97res.txt General Probe 3 Results 22 /results/1996/asm96res.zip Assembly '96 Results 22 /invites/1996/theporno.zip The Porno Invitation Intro by Orange 15 /results/1997/ltp97res.txt Lucky/Tigrou Party '97 Results 15 /results/1997/juhla4.res Juhla IVb Results 12 /results/1997/scenus_r.txt Scenus '97 Results 12 /results/1997/kernel97.res Kernel '97 Results 11 /pictures/jun01-03.txt NAID '96 Picture Descriptions 9 /results/1996/tp96res.zip The Party 6 Results -- /incoming ---------------------------------------------------------------> 239 /X97/demo/acme_303.zip 232 /X97/demo/a303_fix.zip 117 /X97/demo/an_stas.zip 115 /music/UPLOAD.NFO 115 /code/lassesrc.zip 109 /code/ims05.zip 109 /TG97/demo/robotnik.zip 107 /X97/misc/x97take.res 99 /TG97/demo/astral.zip 97 /X97/in64/val_btc.zip >--------------------------------------------------------------- New Uploads -- All ratings are subjective. -- /demos ------------------------------------------------------------------> /1996/a/abc_look.zip 2 **+ BBS Look by Absence /1997/0-9/36_6.zip 5691 ** 36.6 Hello From Heaven by | Screwbolt - GP97:demo:03: : COMA | ripoff /1997/a/aa_pcode.zip 82 **+ Party Coding by Axioma - | KER97:in64:01: /1997/a/aamupano.zip 64 + Akun Aamupano by Pornovalo - | JUH97:demo:08: /1997/a/abyss.zip 64 **+ Abyss by Necrobiosis - | GP97:in64:??: : 386,,GUS/SB/WSS, /1997/a/albatros.zip 73 *** Albatros by Alba - GP97:in64:??: : | DX40,,GUS, /1997/a/au_loops.zip 209 ** Loops by Aurum - SNS97:demo:06: /1997/b/bmbm.zip 63 **+ Boombum by Tate - GP97:in64:02: : | DX4/100,SVGA,GUS,8MB /1997/b/borntro.zip 59 **+ Borntro by Autumn - GP97:in64:??: /1997/c/cma_parh.zip 1423 [n/a] Parhaat by COMA - JUH97:demo:01: /1997/c/cp.zip 13 **+ Crazy Plasma by Muflon of Stones - | GP97:in4k:??: /1997/c/ctx-clon.zip 9 ***+ Clone by Cortex of Index - | SNS97:in4k:01: : ,,, /1997/c/culp_5.zip 2239 *** Commander Culp 5 by Grinders - | GP97:demo:EE: : gory guy-anim- | style cartoon - | DX/33,,GUS/SB/PAS, /1997/d/dawnscar.zip 4368 ***+ Dawn Scared by Arkham - | VOL97:demo:03: : 386,,GUS/SB, /1997/d/db_kissa.zip 909 *** Kissa by Deck Blasters - | JUH97:demo:05: : ,,GUS/SB/PAS, /1997/d/db_yawn.zip 70 **+ Yawn by Deck Blasters - | JUH97:in64:04: /1997/e/emp_test.zip 73 *** Test by Emperor - KER97:in64:03: /1997/e/entropia.zip 1685 ***+ Entropia by Exmortis - | GP97:demo:01: : ,,,12MB /1997/e/evolutio.zip 666 **+ Evolution by ZOB - VOL97:demo:06: /1997/e/exo-hyp.zip 1526 ***+ Hypnotic by Exobit - | EUS96:demo:02: : 486,,GUS/SB,4MB /1997/f/fg-basz.zip 154 + Basz by Firg - KER97:demo:03: /1997/f/frs_tz13.zip 689 **** Time Zone +13:00 by Eufrosyne - | JUH97:demo:03: : ,,GUS/SB/PAS, /1997/f/fse_blue.zip 8 *+ Blues by Core of Fuse - | GP97:in4k:??: /1997/f/fse_born.zip 682 *** Born Strange by Fuse - | GP97:demo:??: : COMA ripoff - | DX4/120,,GUS/SB/PAS, /1997/f/fse_demo.zip 58 *** Demonstration by Fuse - | GP97:in64:05: /1997/f/ft_xooox.zip 196 *** Xooox by Fake That : | 486,VESA,GUS,6MB /1997/g/gb_as96f.zip 278 *+ Fire by Garbage : 386,,SB, /1997/g/gg_a1gtd.a01 55 *** Another One Glides the Dust by G&G | Demoswarez [2/2] : | DX2,,GUS/SB,8MB /1997/g/gg_a1gtd.arj 1422 *** Another One Glides the Dust by G&G | Demoswarez [1/2] : | DX2,,GUS/SB,8MB /1997/g/gg_brn.zip 680 ** Mara Project/Borntro by G&G | Demoswarez : ,,, /1997/g/gg_fix.zip 169 *** Another One Glides the Dust | (patch) by G&G Demoswarez /1997/g/goose.zip 11 ***+ Goose by Byteam - SNS97:in4k:06: : | ,,, /1997/h/hajp_fix.zip 495 [n/a] Hajpa (final) by Obscure : ,VESA,, /1997/h/hc_afix.zip 75 ** Afternoon (bugfix) by America /1997/h/hc_after.zip 237 ** Afternoon by America : | DX2/66,,GUS/SB/WSS, /1997/h/hc_fall.zip 52 **+ Falling by Hellcore - | GP97:in64:??: : 486,,GUS, /1997/h/hc_inval.zip 1453 ** Invalid by Hooligans Crew - | KER97:demo:02: : ,,GUS1MB,4MB /1997/h/hc_shock.zip 12 **** Extremal Shock by Mrock of | Hellcore - GP97:in4k:01: /1997/h/hrmumonk.zip 56 * Monkija by Hirmu - JUH97:in64:06: /1997/i/idx-magn.zip 2168 *** Magnify by Index : 386,,GUS/SB,4MB /1997/i/ifs3d.zip 4 ***+ IFS 3D by Jilt of Liberty - | GP97:in4k:02: /1997/i/implant.zip 61 ***+ Implant by Motion - GP97:in64:??: | : 386,,GUS, /1997/i/iso_sm.zip 2277 **+ Saamelaisnuoret by ISO - | JUH97:demo:02: /1997/j/jff-cyb.zip 702 ** Cyborg by JFF - VOL97:demo:02: : | ,,GUS, /1997/k/kewldemo.zip 11 * Kewldemo by Frankee /1997/k/klptt.zip 66 [n/a] Kelaipatoptop by Myopath Crew - | VOL97:in64:02: /1997/k/kmmrvnkk.zip 1053 *** Pilkomme Juustoa by Tarzan | Tuotanto - JUH97:demo:12: : | ,,GUS/SB, /1997/k/kv_han.zip 331 *+ Han by Karva : ,,GUS/SB, /1997/l/lgs_draf.zip 4 ***+ Draft by Infinite of Logrus - | GP97:in4k:03: /1997/l/lithium.zip 60 **** Lithium by Vista - JUH97:in64:01: /1997/l/look100.zip 18 **+ BBS Look by Poison /1997/l/luna.zip 1301 *** Luna by Black Cascade - | JUH97:demo:04: : ,,GUS/SB, /1997/l/luu.zip 53 ** Pure Luu by Wookiet, Kuoro - | JUH97:in64:08: /1997/m/maa.zip 1275 **+ Maa by Flo - JUH97:demo:10: /1997/m/maxover.zip 265 *+ Maximum Overdrift by Hypnotica /1997/m/mc_fake.zip 6 *** Fakemo by Mortal Compact - | KER97:in4k:02: : ,,GUS MIDI, /1997/m/meshugga.zip 9 **+ Meshuggah by Ollie - GP97:in4k:04: /1997/m/mfx_mlvn.zip 1327 **+ Melvindale by MFX - JUH97:demo:09: | : P5,VESA,GUS/SB, /1997/m/minute.zip 195 ** Minute by Stones - GP97:in64:??: /1997/n/n_nosh.zip 71 **+ Nosh by Nocturnal - SNS97:in64:01: | : ,,GUS/SB, /1997/n/n_plp.zip 239 **+ Peace Love & Pitbulls by Nocturnal | - SNS97:demo:01: : ,,GUS/SB/PAS, /1997/o/otb_love.zip 764 *+ Lovetro (updated version) by | Outbreak : ,,GUS/SB/PAS, /1997/o/ourpl.zip 54 ***+ Our Plant of Cheese by TPOLM - | JUH97:in64:02: /1997/p/paper2.zip 8 ***+ Paper 2 by Byteam - KER97:in4k:03: | : P5,VESA,, /1997/p/pls_bp.zip 68 **** Broken Pipe by Pulse - | GP97:in64:01: : P133,,GUS,6MB /1997/p/prx_gulp.zip 61 **+ Gulp by Proxima - SNS97:in64:03: : | 386,SVGA,GUS, /1997/p/prx_undo.zip 67 ** Undo by Proxima - SNS97:in64:04: /1997/p/pwp-iku.zip 20 ** Ikuisuus by PWP - JUH97:in64:07: /1997/r/r_pulpin.zip 43 *** Pulpina by Ribbon - VOL97:in64:01: | : 386,,GUS, /1997/r/rc_14tis.zip 45 **+ Fjortiss by Rectum Cauda - | SNS97:in64:11: /1997/r/rel_c00p.zip 6 ** Co-op by Relentless, ABC - | KER97:in4k:??: /1997/s/sck-adst.zip 873 *** Angeldust by Shock - | KER97:demo:01: : full of cliches /1997/s/shianlee.zip 2566 ***+ Shian Lee by Bomb - VOL97:demo:01: /1997/s/silence.zip 4 *** Silence by Autopsy - | KER97:in4k:??: : No P5,,, /1997/s/silycone.zip 4 *** Silycone by Spyko /1997/s/smp-unfd.zip 77 *** Unfinished by Sympathy - | SNS97:in64:02: : ,,GUS, /1997/s/snabel.zip 414 + Snabelmannen Anfaller by ?? /1997/s/stc_smky.zip 625 **+ Smokey by Static - JUH97:demo:11: | : 486,,GUS/SB/PAS,6MB /1997/s/stsp_sc.zip 437 *** BBS Solid Cruise by Stasis, Purple | : ,,GUS,SB /1997/s/stupid_.zip 1196 * Stupidity by N-Zone - | VOL97:demo:07: /1997/s/swl_bof.zip 64 *** Baptism of Fire by Swirl - | GP97:in64:03: : P5,,GUS,4MB /1997/t/tchitchi.zip 3496 ** State of the Art - Ansi Remix by | Pulpe, Saturne - VOL97:demo:05: | : mono-text video of '92 Amiga | demo - 486,,GUS,12MB /1997/t/tower.zip 63 ***+ Tower by Hypnotize - GP97:in64:04: | : DX4/100,,GUS/SB,4MB /1997/t/travel.zip 44 *** Travel by K!O - GP97:in64:??: : | DX4/100,,Adlib, /1997/v/valentin.zip 29 **+ Valentine by Stones - | GP97:in64:??: /1997/x/xaos2.zip 63 *** Xaos 2 by Mist - GP97:in64:??: /1997/x/xct_ouln.zip 9 ****+ Outline by Exact - KER97:in4k:01: /1997/x/xmessf.zip 63 *** X-Mess (final) by Sin - | TP96:in64:15: -- /graphics ---------------------------------------------------------------> /disks/1997/smoke.zip 601 **** Smoke by Live : Artwork by Ukko | and Haplo (8 pictures each), | music by Shad. /images/1996/a/angspace.zip 40 *** Angspace by Falcor /images/1996/b/bot.zip 235 ** Bots of Dawn by Thor - | MOV96:grtc:05: /images/1996/d/ds-sss.zip 18 + Summit's Sound System by Dark | Spirit - MOV96:grfx:09: /images/1996/f/feets.zip 134 *+ Feets by Vlad - MOV96:grfx:04: /images/1996/o/oposite.zip 110 ***+ Oposite by Deepspace - | MOV96:grtc:03: /images/1996/v/v_dragon.zip 80 *** Dragon by Vlad - MOV96:grtc:01: /images/1996/w/warfare.zip 170 ** Warfare by Night Deamon - | MOV96:grtc:02: /images/1997/g/grs_dres.zip 31 ***+ Dre-siara by Grass /images/1997/k/kp0054.zip 61 * Four Jets by Kayputk /images/1997/w/wavevoid.zip 52 ** Void to Reality by Waverider /images/1997/w/winter.zip 48 **+ Winter by Hendrik Falk /programs/editors/gfx2b946.zip 370 Grafx 2.00 by Sunset Design : Beta | 94.666, a multi resolution | bitmap paint program -- /code -------------------------------------------------------------------> /contests/tc/tc1.res 9 The Codering 1 Results /contests/tc/tc1rules.zip 2 The Codering 1 Rules /contests/tc/tc2rules.zip 59 The Codering 2 Rules /contests/tc/tc3rules.zip 1 The Codering 3 Rules -- /info -------------------------------------------------------------------> /cds/cd4adv10.zip 587 A.C.E. CD-ROM #4 advertisement | v1.0 /cds/cd4nfo10.zip 28 A.C.E. CD-ROM #4 info package v1.0 /demonews/1997/demonews.144 59 DemoNews 144 - 19 Mar 1997 by | Hornet /traxweek/1997/traxweek.090 28 TraxWeekly 090 : 06 Mar 1997 /traxweek/1997/traxweek.091 14 TraxWeekly 091 : 13 Mar 1997 /traxweek/1997/traxweek.092 51 TraxWeekly 092 : 20 Mar 1997 /traxweek/1997/traxweek.093 38 TraxWeekly 093 : 27 Mar 1997 -- /mags -------------------------------------------------------------------> /1994/scenial.zip 688 **** Scenial by Access Denied : | Includes 3 songs by Purple | Motion /1997/cheese12.zip 256 ** Cheese Issue 12 by Cheese Team /1997/pain0397.zip 181 ** Pain 03/97 by Pain -- /party ------------------------------------------------------------------> /invites/1996/x97take.zip 337 **+ X '97 Takeover Pre-Invitation | Intro by Nostalgia, Success - | X97::: /invites/1996/x97take1.nfo 3 X '97 Takeover Pre-Invitation Text | - X97::: /invites/1997/ai_sn97i.zip 31 Scenest '97 Invitation Text - | SCE97::: /invites/1997/j97invi.zip 1387 *** Juhla IVb Invitation Intro by | Doomsday, Byterapers - JUH97::: /invites/1997/meksym97.zip 9 Mekka/Symposium '97 Invitation | Text - MEK97::: /invites/1997/s97info.zip 6 Scenus '97 Invitation Text - | SNS97::: /invites/1997/scn97nfo.zip 3 Scenery '97 Invitation Text - | SNY97::: /invites/1997/tg971.zip 415 **+ The Gathering '97 Invitation Intro | #1 by Digital Predators - | TG97::: : ,SVGA,GUS/SB, /invites/1997/tg97int2.zip 713 *** The Gathering '97 Invitation Intro | #2 by Crusaders - TG97::: : | ,VESA,GUS/SB16, /invites/1997/volcanic.zip 303 *** Volcanic 3 Invitation Intro by | Mentasm - VOL97::: : ,,GUS, /invites/1997/x97oint.zip 826 ***+ X '97 Invitation Intro by Success | - X97::: : includes photos, | needs mouse - ,SVGA,GUS/SB/PAS, /reports/1997/pardey6r.zip 4176 **+ The Party 6 Report by Sequence | Gamma, Blue Pearl - TP96::: : | contains only pictures of these | group members -,SVGA,, /results/1997/gp97res.txt 1 General Probe 3 Results - GP97::: /results/1997/juhla4.res 2 Juhla IVb Results - JUH97::: /results/1997/kernel97.res 2 Kernel '97 Results - KER97::: /results/1997/pc96-res.zip 17 Painless Compo '96 Results & | Comments - PC96::: /results/1997/scenus_r.txt 9 Scenus '97 Results - SNS97::: >------------------------------------------------------------------ Articles -- ----------------------------------------------------------------------------> :: "Mini Gathering Report" :: Snowman / Hornet - r3cgm@hornet.org _____Introduction Two clicks and a stone's throw ago, I flew from sunny San Francisco, USA to Oslo, Norway. I have always considered The Gathering one of the "big four" parties of the year (the other three being Assembly, The Party, and the late Computer Crossroads). TG is modern, trendy, and has more than a touch of old skool twang. Apparently 3099 other people felt the same way. _____The Journey The Gathering organizers were kind enough to send someone to the airport to pick me up that chilly Wednesday morning. This being my first trip to Norway, I kicked my visuals into 70hz, carefully encoding the data for later retrieval and report writing. My first tangible experience occurred at a gas station, just 30 minutes after arriving at the airport. There I would buy a bottle of Fanta and a hot dog (thus setting the tone for my diet the next 5 days). Hamar is about an hour drive north of Oslo, weather and traffic permitting. My first impression of Norway's terrain was... "whoa, I'm back in Ohio again" (Ohio being a 'lil section of the USA where I grew up). The roadsides were sloppy with snow, mud, and gravel -- the kind of phenomena caused by an angry thermometer, unable to decide which side of freezing to stay on for more than a few hours. This was in strict contrast to the sleeveless weather of California I had been citizen to a mere 19 hours earlier. Before I went to Norway, I had been specifically told to check out the "fjords". Not knowing exactly what a fjord was, I inquired from the eager driver. He pointed toward a small lake to the right of the car. There I saw a couple odd looking strips of land jutting out almost 4 meters into the water. I guess we weren't really in fjord country (as he seemed to indicate that what I was looking at barely qualified as a real fjord). A titanic ship soon appeared on the distant horizon. Two things immediately struck me as odd. First, we were not close to water. Second, the ship was upside down. As we neared, both mysteries were solved by a sign reading "THE VIKING SHIP, home of The Gathering 1997". The Viking Ship is a very large colosseum -- large enough to put an official-sized hockey rink in the middle of with room to spare. It served well as the home of TG97. _____Running Around So what's the first thing you do after arriving at The Gathering? Find Vegard! Vegard Skjefstad is the mayor of TG town, the big-O n squared. It has been my previous experience with main organizers of parties that opening day is not relaxing for them. This proved no exception, as Vegard could be seen here, there, and way over yonder at seemingly the same moment. It can be a taxing experience, being in charge of a huge upside-down Viking ship filled with Twisted Firestarters. After a brief greeting, he suggested I try to figure out where I should be. I wandered aimlessly for about a half hour, looking for a sign that read "Snowman should be here". During my journey, I suddenly focused on one computer monitor. You know that odd phenomenon that allows you to clearly hear a single voice across a crowded room quietly whispering the phrase "Impulse Tracker"? For me, it was this monitor. This monitor that showed someone who was obviously recompiling their kernel. It was a refreshing change after walking down row after row of MS Demo Scener's. By way of introduction, I said "So, recompiling your kernel?" (so I lose points on originality). He uttered something I couldn't quite make out, but at least the connection was made. Then I noticed that the text on the screen was black on white (instead of the traditional white on black). This demanded further inspection. I asked him if he was running Red Hat or Slackware Linux, to which he replied "BSD". Aha! So I asked him, "NetBSD, BSDI, or FreeBSD?" He said "Well, we considered running FreeBSD, but decided on NetBSD". Being quite fond of FreeBSD (and more than a little curious why he decided against it), I asked why. He said simply, "They haven't yet ported FreeBSD to Amiga" (enter "old skool twang", stage right). It was then that I was introduced to Mikael Svenson. Mikael's job at TG was to insure that all the competitions ran smoothly -- including, but not limited to: collecting all entries, coordinating the pre-screening judges, making sure that compo entries made it up on the party network, and performing miscellaneous administrative work for Vegard. Smelling blood, I quickly asked if I could maintain the PC compo entries on the party network. This was apparently what Vegard had intended I do all along (tricky guy). Mikael set me up with his Red Hat laptop next to our old NetBSD Amiga buddy. Amiga Buddy (whose name I can't spell), introduced me to Eivind Olsen. The two of them were supposed to make sure that Amiga files got on the party network, so it only made sense that the three of us should cluster together. Eivind and I immediately set about finding a machine and a directory to use as our filebase. Meanwhile... _____The Sceners A bus full of Finns arrived at the party place and started to orient themselves. Due to my inside connections with the Finnish Underground Demo Council, I got to chill with 'em in the parking lot for a bit. Several Orange and Complex members were in attendance. I was introduced to a tall and quiet lad. He said sagely, "Ahh ess day eff". I cocked one eyebrow and questioningly touched pinky through index finger to my left thumb (in true QWERTY style). He nodded. Pure Zen. His name was Jmagic. Vegard caught up with me with a cameraman in tow. Apparently they were making a documentary about The Gathering and wanted to know why someone all the way from California was attending. I started trying to think of interesting things to say, but was denied. Before I got a chance to contribute to the documentary, some "world acclaimed" game player rushed up and announced his presence. His enthusiasm drew the cameraman like a magnet. He went on and on about tournaments he'd won and what he thought about the future of games. I guess I should play Quake more often. Soon after, I ran into Abyss / Future Crew. Abyss (for those newbies in the house) used to be sysop on Starport BBS -- FC's WHQ. We first met at Assembly '96. Our conversation naturally traveled back there. We started comparing TG and ASM. The Viking Ship interior was much larger than the Assembly main hall, but the primary viewscreen was smaller. At TG, there were more people playing games. The female attendance at TG was unusually high (for a demo party that is). Overall attendance count was comparable between TG97 and ASM96. We talked briefly about Assembly Organizing and ASM97. It was good to see Abyss again. Along one walkway were a couple of musicians, selling their latest and greatest audio CDs. I stopped to inspect. The pair were Andrew Barnabas and Bjorn Lynne. I am embarrassed to admit that I had never heard of either. That was, at least, until I realized that Bjorn Lynne = Dr. Awesome! (enter "old skool twang", stage left). Lynne tried to give me his best salesman pitch, but it was no longer necessary. The sale was already secure once I had realized who he was. 7 CDs and 3 intro compos later, I decided to see if there were any other North Americans in attendance. There was one. A glassy-eyed exchange student from New York who had come over on the Finnish bus trip. She wasn't really in the demo scene but I can't blame her for wanting to be there. _____The Facilities Imagine you're looking down on the Viking Ship from above; a big oval, wide from left to right and short from top to bottom. The stage and big screen were on the left side, the networking crew and equipment on the right, and the party people in the middle. The NetBSD Amiga dudes and I were against the far left wall behind the stage. Vegard was everywhere (as I've said before). The cafeteria was located bottom center. I quickly learned Sun Tsu's rules of food at TG. Order a hot dog and get it instantly. Order a hamburger or anything else, and wait 10-15 minutes for it to cook. My diet for the entire party consisted primarily of hot dogs and mineral water (or Fanta). After TG ended, I would at least get a chance to experience the Norwegian version of Chinese food (as opposed to the American version of Chinese food). At the other end of the food spectrum, tension continued to build. Finally someone told me that what I was desperately trying to find was abbreviated simply as "WC" (Water Closet, doh!). I slept on both the concrete floor and in a warm bed at a "youth hostel" (less-fancy version of a motel), which was conveniently located within walking distance of the Viking Ship. Next year I hope they reserve the entire place for sceners. _____Compos and Networks The entries this year were great. Much better than I expected. If you've downloaded any of the top placing entries from TG97 you'll know what I mean. For some reason (not quite sure why), the 4-channel and multi-channel music competitions were merged. I didn't hear anyone complain. The 26 entries that passed the pre-screening judges were all wonderful to listen to on the big-'bumpin party speakers. There's just something about feeling the resonance of an .XM in a large auditorium that sends chills down my spine. All of the demos and intros were pre-recorded onto video tape before playing on the big screen. I don't like this. Half the fun of watching a live demo compo is seeing the coders in the audience squirm while their production is playing, hoping and praying that it won't crash. If you're a world-class ice skater, you don't videotape your best performance and present it to Olympic judges. Early in the party, Eivind and I went to the networking crew, asked where on the partynet we could upload the PC and Amiga productions. A remarkably calm individual pointed to a machine in front of him. Said it had 6 gigs of free space for us to use. Cool. So we asked him to create accounts for us (which he did). We then asked for the machine's name and IP address. The guy said, "Oh! You'll need to install such and such a driver to get the connection working." Eivind and I exchanged a serious glance. So I asked, "And under what operating system do those drivers work? I'm running Red Hat on a PC and Eivind is running NetBSD on an Amiga." Then I saw that nervous twitch people sometimes get when they realize that not everyone lives in a Microsoft world. But this guy was quick. Said he could get an ftp daemon running on that very same machine and gave us an IP address. Eivind and I walked back to our little area behind the stage, thankful that we'd gotten the situation all worked out. A short while later while I was uploading files, I asked Eivind how we were going to block public access to the server until the competitions were over (can't have the world downloading the entries before the compo begins now can we?). I tried to telnet into the machine so that I could turn public read-access off. No luck. This machine didn't have a telnet daemon running. So Eivind and I walked back to remarkably calm guy (RCG) and told him our problem. We asked how we could change directory permissions. He said, "Just come and tell me and I can change them for you." Now, there were over a dozen competitions at different times. I did not look forward to the prospect of running clear across the Viking Ship to RCG every 3 hours. He said he'd try to figure something better out and get back to us. Night passed. When I came back to work the next morning, I found that the file server we had been using was dead. RCG had already set up a backup server with the same configuration as the first one. Unfortunately, RCG hadn't found a solution to our permission problem. So Eivind and I grew a little militant, fight the power! I told him that I had full access to an archive over in the USA. Initial tests showed I could get almost 20k/s to the Hornet Archive. So we created /incoming/TG97_OFFICIAL and the rest is history. Next year I really hope they have at least 1 unix box on the party network for a file server. _____Great Moments "I'm a Twisted Firestarter!" I am not kidding when I say that I heard that song being played at least once an hour for the entire duration of the party. Eivind's expression when SCG told him that it would be necessary to install Microsoft network drivers on his Amiga. Closing ceremonies: "Let's put our hands together for Vegard and his wife for making this party possible! Let's also give thanks to Mikael Svenson for making sure that all the competitions ran smoothly!" I had just been talking to Mikael a few hours earlier. He had been up 3 days straight and was completely exhausted. I had seen him climb into his sleeping bag behind the stage and immediately fall asleep. When they called his name, everyone started looking around for him. Finally they pointed to his sleeping bag and implored him to get up on stage (this is during the closing ceremonies mind you). Poor Mikael had apparently striped down to his underwear in the sleeping bag. Someone lifted him upright (still in the sleeping bag), and he hopped like a mad glow-worm all the way to the stage and up the steps, said a few words, and hopped right back down and fell asleep again. One time when I was in the cafeteria, a Norwegian came down and sat next to me. He must have talked for a couple minutes straight before I finally halted the machine-gun pace of his words with "I'm sorry. I don't speak Norwegian." He scurried off without another word. :) _____Conclusion So what was The Gathering 1997 like? It was a relaxed and mature scene event. There were some minor problems here and there, but for the most part things ran smoothly. Everyone was friendly and conversational. The productions and facilities were above par. The organizing and staff were qualified and did their job well. 3100 Twisted Firestarters in an upside-down Viking ship relaxing? You'll just have to take my word for it. ----------------------------------------------------------------------------> :: "Quote List (part 1 / 2)" :: Trixter / Hornet - trixter@hornet.org PC Demoscene Quotes List Maintained by Trixter (trixter@mcs.com) Last modification date: 01 Apr 1997 _____Introduction This is a list of stuff overheard about the demoscene; It's mostly PC-biased, but there's other platforms in here as well. Sources include my friends (live, electronic, and phone conversations), comp.sys.ibm.pc.demos, and IRC. Nothing is made up; these are all actual quotes. They are not guaranteed to be in any chronological order. Send all submissions to trixter@mcs.com. I do not alter the quotes in any way (with the exception of trimming excess material); hence, all spelling/grammar/factual mistakes belong to the quote's owner, not me. This file can be found on the internet at: http://www.mcs.net/~trixter/docs/demoquot.txt Spread this file! Don't let the scene be forgotten! _____General Quotes "Good code isn't good design, and good design doesn't need good code." -- Charlatan "Jezus Christ, are we still having this conversation?" -- Luc Lodder, on the Amiga vs. PC debate. "When the finish Head General sees the Russian army coming he just boots up his PC and loads Second Reality. Then when all the ruskies are staring in disbelief, a plane drops a bomb on them." -- Tony, on how the Finnish demoscene could help in the Finnish army "The number of channels available with a PC trackers has led to a generation of lazy mod composers. Instead of using a trick, let's use another track!" -- Moby / Nooon "Hello, people!! Monitor manuals have H-Sync V-Sync tolerance listings for a _REASON_!!" -- Lance Kalzus, on reports that Xtal by Complex was blowing up monitors "Moral: Never underestimate democoders..." -- PsychoMan, on people who think democoding is a limited art, in observance of Into The Shadows "Personally, I'd be surprised to see someone release something on CD that was made up of huge, total, game. Come to think of it, you could create RPGs that take an average of 1.4yrs to complete, if you just stretched your mind and put a GAME on the CD instead of an 'interactive movie'." -- Mr. P (mrp@spartan.pei.edu), on the future of gaming "The trick is to forget about writing something good and pull cheese out of your butt." -- Necros, on how to win the '20-Minutes' compo "A DOT!!!! A FUCKING DOT!!!! YEAH!!!!!!!" -- Chris Chapin, on getting his first graphic element working "I have to figure out what 'music good moose american!' means." -- Leviathan, on translating some of the european fan mail he gets "The life of the coder is that of the hermit, except the hermit can't make shadebobs." -- Leviathan, on coding "You're just trying to find texture coordinates, not to be mathematically correct." -- Midnight, on how accurate you should be while coding environment mapping "People often forget God's contribution to the demo scene. He coded some brilliant effects, all real-time as well." -- Lew "As we all know, the audience voted for best productions at Juhla Pi. And, as always - audience was stupid." -- Jmagic, on why the world's first real-time raytracing demo didn't win 1st place at Juhla Pi "I will likely burn out in about a week, but what a productive week it will be!" -- Snowman, on maintaining a demo archive "...as they were talking about 'high tech hackers' and software piracy, they were showing close-ups of FastTracker 2 tracking a song on the screen. And they kept zooming in and out and stuff. It was so funny I almost died laughing." -- Daredevil, on a news promo about "hackers" "She has pleasent phong shading from behind." -- Snowman, admiring a woman "You know you're working too hard when your demo group exchanges more than 6 emails to each other, trying to settle on a scheme for capitilizing words. Lord, the scene has no idea what effort we go through to make this the best archive in the world." -- Snowman, on dedication "Despite people complaining about commercialization, they still look for jobs after a few years." -- Diablo, on how some 'sceners are hypocritical regarding sponsors at demo compos "Yeah lamers! This is what - STYLE - is all about!" -- ScouT/SuccesS, commenting on Inside / CNCD "You'll be able to download the next demo while watching mine." -- Juergen "Rally" Fischer, on how multitasker-friendly his next Amiga demo will be "It's a simple fact that most the pc demos are really bad, and the 'let's copy that effect' syndrome is a lot worse than it was in Amiga scene. Sanity use to have a good slogan : 'If you can't do it better, why do it ?': -- Esa Kallioniemi "But, does it really matter whether or not the demoscene comes into pop-culture? Do we really want people writing demos that don't even know how to edit their config.sys so they can run DOS demos?" -- Paul Kalupnieks "Witness the power of a fully operational 64-bit data path" -- Jeff Lait, on how MMX's movq can be used for rep movsd-style movement without using the FPU "You should be posting this in alt.shoot.me.with.a.blunt.bullet" -- Anonymous, on a "would you be my friend" posting "Are you for real? If so, why not get rid of all competitions and just have a single Wild Compo. And then, for the next olympics, we'll get rid of all the events and just give each athlete 10 minutes to do whatever he likes to impress a panel of judges." -- Storm, on the decision to combine PC and Amiga compos "What in the fuck happened to demos with graphical main menus?? Sorry to PC crews, but those were more fun." -- SG, on Atari demos "Oh dear. Looks like the "original" fuzzy psychopath has become a dreary human being after all... Sorry to hear that, but we all gotta eat... :)" -- Lance Kalzus, on how Tran was hired by Apogee "i don t want to destroy your childhood dreams but the machine you are sitting in front of is not able to solve EVERY problem you re feeding into it. this won t be changed by other architectures and processors. it s just a limitation of finite automatas." -- BOP, on the belief that, theoretically, it's possible to do *anything* with a PC if you code well enough "man, this is getting so deep. you are touching the One within. i bet you are stoned all day and night." -- cellux, on Orange's MegaBlast "if you simply mean 'which demos look cool which you're fucked up?' then, to that I'd answer "any that you like when you're sober." :)" -- Jeremy Williams, when asked which demos are "psychedelic" "The Belgian scene is not dead. It has just had a bad year." -- Kurt Haegeman "sb16 + user.... mmmm...that isn't a real profile of an active member of the demoscene. gus + giant asshole (yeah...like me!) is more like it :-)" -- SCouT/SuccesS " CLOSEUP ON OPEN MOUTH VO: NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!! FADEOUT" -- Paul Furber, on the news that Into The Shadows by Triton was scrapped "what about organizing a compo at parties 'runs optic nerve on this pc? ' ;)" -- access, on how difficult it is to run Optic Nerve "Anyway... welcome to the scene guys! Excuse me... I'm an idiot! BWWBWBWBWBBWWWWWWAAAAAAAAAARG!" -- SCouT/SuccesS "1:2 payback that it supports options that'll improve performance on older machines 2:1 that there's at least one effect advertised as being full frame rate on a 486/66 5:1 that there's at least one effect advertised as being full frame rate on a 486/33 10:1 payback that all effects are full framerate on a 486/66 20:1 payback that all effects are full framerate on a 486/33 50:1 payback that all effects are full framerate on a 386/25 100:1 payback that all effects are full framerate on a 286/16 500:1 payback that all effects are full framerate on a 8088/8.1?" -- Kneebiter, taking bets on Trixter's next demo "33e6/(80*50)/10 ... hmm about 800 cycles per pixel or something like that - Sure you can do just about anything but I can't say that I would be really impressed with the resolution." -- Jmagic, on Trixter's belief that anything full-framerate is possible on a 486 "excuse me but... can you avoid posting the infofile every week or so? my home 28.8k modem thanks you" -- access / pulpe, on a particular party invite showing up all the time "(Dreaming again after too much Mountain Dew and Oreos...)" -- Videoman, after suggesting demo ideas "The quality is perfect A 16 by 16 mesh And inside [since it's hollow] A piece of welded flesh 1995 was a damn good stir appearances in demos proved it popular" -- Mr. P, on how toruses were in way too many 1995 demos "The demoscene is GLOBAL. Don't EVER forget that. Whoever started first, or who's better, or which country's got the most coders or whatever, is IRRELEVANT. Differences don't matter." -- Liam the Lemming, on USA vs. Europe "if the song is being played on something perhaps similar to an sb16 which is being software mixed, you still have the problem of creating huge polyphonic songs which can use over a hundred channels, and the problem with that is, of course, that your tracking is a) very ineffcient, since most of the channels can't even be heard amidst the clangor, or b) your song takes us 85% rastertime on a P6, which is just plain disgusting. perhaps when the day comes where we can have 128 channels and FFT reverb and dynamic oscillators simulated through software, then we can use NNA's, but for now, i don't really see the point. having control over your music is one of the things which makes tracking so different from MIDI implementations." -- Necros, on NNAs in Impulse Tracker. "If I asked someone (else than me) to make music for my demo, I would require it to be a 6 channel MOD with bpm rate 175, take it or leave it... This is not disneyland. ;)" -- yzi/fit, on unrealistic demands on coders (someone thought coding an IT player was "trivial") "Don't you see how STUPID this discussion is? Do we have to go all the way to Pangaea before people realize it _does_ _not_ _matter_ ?" -- Kiwidog, on the USA vs. Europe debate "I'm a shameless man making propaganda for his group's 10th anniversary :-)" -- grendel, on his group's (byterapers) 10th anniversary "jmX - hey, you're perfectly welcome to enter your demo in the compo i'm holding right now in my pants" -- Dennisc "Why the hell haven't the demogroups uploaded their own productions into ftp.cdrom.com? Why is it all up to the organizers?" -- Makrus, Abd'96 Organizing ----------------------------------------------------------------------------> :: "Advertisement: SCENE 96 CD-ROM" :: Yogi / Zyklop - zyklop96@aol.com _____Introduction The scene is growing worldwide and nearly nobody is able to collect and store thousands of megs of scene releases every year, so the cheapest and most comfortable way to get all of 'em is a scene related cd-rom. There are several scene cds around; most of 'em are expensive party cds or filled with old stuff. But now a new cd-rom is available - the SCENE 96 CD! We have released a complete information package containing ALL infos and details about this project. You should find it in a scene bbs near you o r at least at your favourite demo site: ftp.cdrom.com/demos/info/cds/s96cdnfo.zip _____Contents The SCENE 96 CD is a dual (!) cd-rom containing about 1300 mbs (!) of the latest scene- and underground-releases. You'll find all the best demos, intros, discmags, graphics, texts, modules, party-releases, scene games, trackers, players, samples, slideshows, emulators, source-codes and tools released between late '95 (tp5) and early'97 (up to late february'97). Only high quality stuff has been selected - all in all a great collection; and surely the best demo/scene-related cd-rom right now. You don't have to buy the cd _blind_ without knowing the exactly contents, as we inlclude a complete file list in our info package (see above). Let's show off some features: - nearly 250 of the very best demos from all major parties around the globe - more than 200 scene related diskmags and newsletters - latest news /rumors - many party-intros (4k/64k/80k) as well as bbs-tros and non-party-releases - a huge party related part with all invitation-intros, many party-reports, party-pictures, results 'n the latest info files about forthcoming events - thousands of beautiful hand-pixeled and raytraced pictures as well as the best slideshows, artpacks and ansi-gfx - including great painting tools - about 400 megs of mindblowing music tracks; nearly 100 hours of listening great tunes in all styles - the worlds best music players included - everything you need to compose your own music: trackers, samples, tools - a bunch of kewl games out of the scene plus some cracking/cheating-tools - a collection of funny and interesting text files out of the pc scene - remember-the-roots-special: a huge collection of demos and mags from c-64 and amiga (more than 100 disks) including the suitable emulator-programs - most important party releases e.g. from assembly'96, the party 5+6, tg96, naid'96, saturne 3/4, movement 95+96, gp96+97, ltp'97, wired'96, ... etc. To explore the huge amount of datas, we included a great svga-interface coded by Climax / Amable - very easy usage with nice demo-like fx included. With this interface you can run all executables directly from cd, you can view all graphic-, ansi-, text- and info-files 'n of course you can play all music files with the integrated cubic player - great work, amable! Beside all these features, the SCENE 96 CD is the official distro-cd for many pc scene groups all over the world ( < 70 crews ), such as: absence, orange, dubius, keen like frogs, n-factor, acid, masque, pulse, coma, sonik clique, blacktron, sdi, cubic team, neutron, tpolm, 5-coders, post mortem, camorra, esteem, shock!, fudge, funk!, house xperiences net, vacuum, sanction, substance, asteroidea, heretics, eufrosyne, escape, voodoo, realtech, queue members group, bomb20, camorra, devotion, amable, doomsday, artwork, imphobia, kloon, faculty, red power, phluid, poison, ooze labs, mozicart, mooze, sympathy, dr.awesome, axial force, art, ... _____Ordering This dual cd is available for 39,80 DM (german marks) US$ 24.95 worldwide via simple mailorder. In many coutries we have local distributors to make it cheaper and more comfortable for sceners there. A list of those distros including contact informations can be found in our info package. Interested people outside these countries just order the SCENE 96 CD directly from ZYKLOP, Germany. For payment you can choose between several comfortable ways, like credit card (visa/amex/diners), cash, money transfer or cheque (again: details are listed in the info package;). We ship anywhere in the world - cheap and fast! _____Contact us For any questions, requests and especially orders contact us via snail/fax or e-mail (prefered) as through the following addresses and numbers: ZYKLOP, Germany phone: (+49) (0) 381 713832 Christian Doerschner fax: (+49) (0) 381 7681202 St.-Petersburger-Str. 27 e-mail: zyklop96@aol.com D - 18107 Rostock limited ftp: members.aol.com/cdoerschner/... Germany, Europe www: kewl site soon! >------------------------------------------------------- General Information -- _____The Hornet Archive (mirror sites) Europe Germany ftp.uni-paderborn.de/pub/pc-demos Italy ftp.unina.it/pub/demo (stale) Poland ftp.icm.edu.pl/pub/demos Portugal ftp.telepac.pt/pub/demos Sweden ftp.luth.se/pub/msdos/demos North America USA (California) (ftp|www).hornet.org/pub/demos (Master site) USA (Wisconsin) ftp.uwp.edu/pub/msdos/demos USA (Pennsylvania) ftp.co.iup.edu/code (/code only) _____DemoNews New issues - /incoming/info Old issues - /info/demonews Supplemental files - /info/demonews/other How to subscribe: Mail - listserver@unseen.aztec.co.za Body - subscribe demuan-list FIRST_NAME LAST_NAME _or_ Body - subscribe demuan-list HANDLE DemoNews is sent to your e-mail's "Reply-To" field. How to unsubscribe: Mail - listserver@unseen.aztec.co.za Body - unsubscribe demuan-list _____Contact Address questions@hornet.org >------------------------------------------------------------------------------ EODN