_ _ __....__ _Úy#S$$$L j$$$S#y¿_ _Úy#S$$$$$$$$$$$$S#y¿_ 7$$$$$$$$.,,.$$$$$$$$7 ,y·,._ _.,Öy, 7$$$$$$$j$SS$$j³$$$$$7 ,y·,._ 7$$$$$$$$$$$$$$$$$$7 ,$$$$$$? ?$$$$$$, 7$$$$$` ·._`"Ó*7 ,$$$$$$? :$$$$$$$$$$$$$$$$$$: $$$$$$' `$$$$$$ :$$$$$L À7$$S%y¿ $$$$$$' ......$$$$$$$?^^?$$$$$$$.i$$$$$;... ;$$$$$i $$$$$$#S$$S#$$$$$$'i$$$$$7 : i$$$$$$b d$$$$$$i $$$$$$$¿,:.,Ú$$$$$$$ i$$$$$$$$$$$$$$$$i $$$$$$: : $½Ù""^` `^""ÀÓ$ ?$$$$$$$$$$$$$$$$$$? $½Ù""^````^""ÀÓ$ ?$$$$$1 : `À?j³$$$$$$$$³j?Ù` `À?j³$: : huginews issue 14 ``^""^`` `` : november 07, 1999 :.............. . . . . ..sl. :.................................: .. First Words .......................................................... : Hello world. Here is this week's HugiNews. This issue comes along with two articles, one being a general statement about the demoscene, the other a self-introduction of a new group. Why articles in HugiNews? That's the first consequence of what the Hugi Core has recently decided: to split up Hugi into four publications - HugiNews, hugi.ger, Hugi Russian Edition, and the actual Hugi diskmag. This is because we get articles about a lot of different topics for Hugi, and so it is hard to keep a consistent line in the mag. HugiNews will from now on foster most of the "discussion" articles from Hugi's Demoscene Forum corner, some of the reviews, and some of the party reports. The actual news shall remain the main part though. hugi.ger will be German only. The entire German section of Hugi will be transferred to this magazine. Hugi Russian Edition will consist of Russian translations of articles from Hugi. As the old Hugi Russian Division has broken up, this is a private project of Slash. Anyone who would like to participate contact him at mailto:secular@mail.ru. The actual Hugi will be English only. It will be similar to the current International section but might have a slightly different emphasis. Its contents will be mainly: * News and Information on the demoscene and diskmags * Discussion on current matters relevant to the scene * Scene Fiction: fictional stories based on the scene * Interviews * Music Corner * Coding Corner * Charts * Literature * Real Life: politics, current affairs, philosophy, ... Finally, thanks to everybody who tested the Preview of Hugi #18 and wrote us their suggestions. We take them very seriously and will try to implement them. Happy reading, and see you next week. - Adok (Hugi Core & Royal Family) . :........................................................................ .. News ................................................................. : UPX Version 0.84 is out. UPX new version is available from the UPX website. From the web site: "UPX is a portable, extendable, high-performance executable packer for several different executable formats. It achieves an excellent compression ratio and offers very fast decompression. Your executables suffer no memory overhead or other drawbacks." Posted by Civax, edited by Adok. Related link: http://www.nexus.hu/upx/ OpenPTC BeOS port released. OpenPTC is an open source portable framebuffer library for C/C++/Java programmers. An alpha port to BeOS has just been released. Gaffer on comp.sys.ibm.pc.demos: "We are looking for people to assist with the BeOS port so if you are experienced in BeOS graphics programming drop us a line. Any contributions, bugfixes etc will be greatly appreciated." Posted by Adok, based on news from Gaffer. Related link: http://www.angelfire.com/mt/cotopaxi/ptc.html http://www.gaffer.org/ptc Mxmplay-based Win32 XM player. EliteGroup has released a Win32 XM player based on Mxmplay with full source code. Posted by Submissive/Cubic Team & $een, edited by Adok. Related link: http://www.elitegroup.demo.org/down/e-mxmpw.zip New Showtime issue for The Party 9. When Ghandy spent his holidays in Spoleto, Italy, at the home of Modem/Darkage, Modem convinced him to take over the job as the main editor of the Amiga disk magazine Showtime. To their luck Surfing/RamJam, who claimed the rights of the name "Showtime" for his group, has already agreed that the mag can be published under this name. They already have a module from Jogeir Liljedahl, graphics from Bridgeclaw/Gods and Lanch, and Dip will make a demo for them. Still needed is, most importantly, articles and votes, further news, adverts, more modules, cliparts, and pictures for the gallery. Why is it necessary to make a new diskmag for the Amiga? Ghandy says: "After many months of silence it's time for the Amiga Scene to get its megaphone again. Especially now as Seenpoint & Generation are more or less down... No Scene, not the Amiga Scene, nor PC or the C64 Scene can exist without diskmags! The Amiga Sceners need Showtime like the desert needs the rain!!" The new issue of Showtime shall be released at The Party 9. Ghandy is also working on new issues of the Amiga mags D.I.S.C and Jurassic Pack. Posted by Ghandy/DKG/Faith/Gods/Chemical Reaction, edited by Adok. Related link: mailto:Ghandy@Scenet.de Hugi Size Coding Compo 9 Sourcepack. The task of Hugi Size Coding Competition 9 was to code the smallest possible emulator of the fictional SPEW CPU. Now the deadline for entry submission is over, and the sourcepack has been released. Quote from the website: "Until the very last minute, our size coding gladiators have topped each other with new entries. Here are the preliminary results and the source codes of all entries. Until November 7th, you will be able to post objections to these entries to the compo mailinglist, should an entry seem to violate the rules. Then the final results will be released, and the competitors will get their deserved points for the World League Table." Posted by Adok. Related link: http://hugi.foxfiber.net/compo/ Orange Juice 2.0 launched. Orange Juice now allows registered users to add news, parties, and edit their personal information themselves in a web-based interface. Notice that the URL has changed. Posted by Adok, based on news from Orange Juice staff. Related link: http://ojuice.planet-d.net/ DX7 the dirty way tutorial. Jari Komppa, also known in the demo scene as Sol/Trauma, posted a new article on Direct3D on his website. The article is called DX7 the dirty way tutorial and is also available for download. Go visit Sol's website for a lot of other goodies (and a neat design!). Posted by Civax, edited by Adok, based on news from Sol/Trauma. Related link: http://www.icon.fi/~solar/ Erik Lyden's website opened. The website of the musician formerly known as Carebear/Orange can now be viewed. Posted by Erik Lyden, edited by Adok. Related link: http://www.eriklyden.com/ Franky (co-coder of the Void 4k intros) has finished half of his military duties. Now he has only 122 days to spend with the army. . :........................................................................ .. New upcoming parties ................................................. : Ambience 2000 Inscene 2000 Venlo, The Netherlands Holsbeek, Belgium March 10-12, 2000 July 14-16, 2000 http://www.ambience.nl/ http://www.inscene.org/ the ultimate meeting Mannheim, Germany December 10-12, 1999 http://www.tum-home.de/party/ . :........................................................................ .. Articles ............................................................. : BloB's view of the scene. Written by BloB. so, at first let me answer some questions which have (probably) kicked your brains... who am i? well, short... i am nobody... really, i am just a regular demo-viewer who has finally bought a modem so i can be more 'in' the scene, rather than just copying demos on disks (!!!) like i used to... what am i doing here? listening to my iron maiden cds. ;D heheh... just expressing my opinion on some things i've run into the last 2 hugi issues (16 & 17)... why do i use lowercase? i dont like shift! part one... mum!mum! the scene is bad (again)!!! ok ppl... let's be real... when we had the 'old' scene with fights, group wars, elite standards many ppl complained about it... we had no friendship, no help for beginners, lamers were flamed and killed in dark alleys... so it changed... ppl got more friendly, everybody helps each other (sort of), lamers become quickly accepted and treated as 'equals'... and now again you complain! decide finally what do you like and what you do not like! there is no point in trying to get everybody to act as you want to... if i dont like someone, i won't help him. and that's it! if i dont like someone i will shit him wherever i can and if someone doesnt like that and insults me he will be added to my insult-the-bastard list... imo, we should all act as we like. so, if i dont like replay demos, i will shit on them... but if i like them, i'll tell you about it, sing it or even draw a graffiti saying 'replay loved'... and i will not try to make you think in the same way... there is no use in crying all over in every new hugi issue, action is much better than crying... so, no more 'the oldskool scene was much better' attitude, ok? just act in the way you think is right, and let others to act as they want. part two... (lego) technicks same as above... sceners seem concerned on the matter that mp3 is used in demos today... there is some talk about how mods are better, but we should accept new technologies... blah... blah... blah. demos are demonstrations... as long as i am concerned they could be painted on paper as long as i can see it on my monitor... and it will be erased in a matter of seconds! the problem is not how fucking long the downloading will be, but the problem is in the quality... we all talk how good jizz and stash (for example) are. but i don't remeber any 2-3 megs demo worth mentioning... use whatever fucking tech you want, use asm, use dos, linux, use wincoding, directx, voodoooooo, tnt, anything.. just make it fucking good and make me remember you! (just to make you understand... 2-3 weeks ago i found melon dezign's homepage... i almost started to cry of happiness... all the mods are on my hd now... and so will be the demos if i get my a500 up and running.) part three... docking computer on... hit it strauss!!! should we have elite? oh yes we do! we fucking do! so, act as kings... be high in the skies, so i am motivated to do something interesting and great. don't let me be proud of my lame flickering 3d engine... piss, shit and kill me on sight if i dare to release it! if we want some prosperity we need competition. as simple as that. maybe we need a new scener named Adolf H. or Muss O' Lini? ok, that's all that i wanted you to know, you lazy bastards... i won't make tad's mistake, so dont reply me on this matter. i won't listen to you anyway. and remember what spaceballs said... QUALITY, NOT QUANTITY (my god, a shift!) BloB Nebula, the scene group. Written by zaxe/nebula. Originally I was going to write some article about how to detect the windows version since I read some not-making-any-sense article in Hugi 17 about detecting blue screens and stuff like that, but due to copyrights the publication of source from the MSDN was not allowed, so I decided to write some other article. For those who still want to know, detecting the windows version is done with the GetVersion or GetVersionEx function (surprising eh?). There might be a chance you already know us, but just for all the guys (and girls) who don't: we are nebula. Yes, that's right, this article is about nebula and what it does. I heard there is some music group called nebula, but that's not us. No, we are the scene group nebula. Currently nebula consists of just two coders: east and zaxe (me). That's not much, so we need members. Musicians (coz we can't make music at all), graphicians, webdesigners, coders and everybody else that may be of any use to us. Instead of just coding demos and letting the world enjoy our 3D engine with just that, we really want to use our engine. Currently we want to make some car racing game, but since our engine isn't much right now, we still could change that. Using the engine is something that in my opinion should be done far more often, for as far as I know there are many groups with beautiful engines out there that do nothing but democoding. Not that that's a bad thing, coz demos are really fun to watch, but I think they are just a medium to show what your engine is capable of. So create a game or some object animator or something like that. If there are any coders that want to join nebula: as compiler/ide we use Microsoft Visual C++ 6.0 Pro (and MSDN as a resource) but we are planning to have linux support in the future as well, since we used to code djgpp, the dos port of the linux compiler gcc. But that's the future. We will have software, DirectX and OpenGL support for rendering/device managing etc. For more information visit our not yet fully finished but yet perfect website, where you can read some news, and contact us. greetinx, [zaxe] zaxe - mailto:zaxe@planet.nl east - mailto:east@ukscene.org nebula - mailto:nebula@planet.nl web - http://www.ukscene.org/nebula/ or http://www.planet.nl/~nebula/ . :........................................................................ .. Credits & Contact .................................................... : News and articles submitted by the specified persons News edited by Adok (Hugi) and Civax (CFXweb, Moon Hunters) Ascii logo by Slash (Secular Ascii/Ansi) Visit Hugi's Website Subscribe to Hugi's Mailinglist http://www.hugi.de/ mailto:hugi-subscribe@egroups.com Send comments and news to Adok CFXweb Demo and game development mailto:hugi@netway.at http://cfxweb.planet-d.net/ . :........................................................................