_ _ __....__ _Úy#S$$$L j$$$S#y¿_ _Úy#S$$$$$$$$$$$$S#y¿_ 7$$$$$$$$.,,.$$$$$$$$7 ,y·,._ _.,Öy, 7$$$$$$$j$SS$$j³$$$$$7 ,y·,._ 7$$$$$$$$$$$$$$$$$$7 ,$$$$$$? ?$$$$$$, 7$$$$$` ·._`"Ó*7 ,$$$$$$? :$$$$$$$$$$$$$$$$$$: $$$$$$' `$$$$$$ :$$$$$L À7$$S%y¿ $$$$$$' ......$$$$$$$?^^?$$$$$$$.i$$$$$;... ;$$$$$i $$$$$$#S$$S#$$$$$$'i$$$$$7 : i$$$$$$b d$$$$$$i $$$$$$$¿,:.,Ú$$$$$$$ i$$$$$$$$$$$$$$$$i $$$$$$: : $½Ù""^` `^""ÀÓ$ ?$$$$$$$$$$$$$$$$$$? $½Ù""^````^""ÀÓ$ ?$$$$$1 : `À?j³$$$$$$$$³j?Ù` `À?j³$: : huginews issue 21 ``^""^`` `` : january 01, 2000 :.............. . . . . ..sl. :.................................: .. First Words .......................................................... : Welcome to the first HugiNews in the year 2000. (No, not in the new millennium! I'm already sick of the TV moderators who keep saying such phrases even though they know that the third millennium starts on January 1st, 2001!) Last week no HugiNews was released because Hugi #18 was released, and you can find all news there. Although not even a full week but only six days have passed since the release of Hugi #18 - likewise, only 1999 years have passed since the beginning of the calendar of the Western countries -, there are already quite a few new news items... and that even though the main event of these days was The Party 1999, about which you can't write much more than "Check out the releases at scene.org." Okay, you could review the releases and report about the party, but that's for the Hugi diskmag. Well, about the mag: I'm now working on hugi.ger #1, the German mag released by Hugi Core & Royal Family, but then I'll advance to Hugi #19. Feel free to send us graphics, articles and votes already now. As this is the first HugiNews after Hugi #18 I thought it would be interesting to publish some public feedback I got on the mag here. Happy reading, and see you next week. - Adok (Hugi Core & Royal Family) . :........................................................................ .. News ................................................................. : The Party 9 Releases and Results. Probably you already know this, but you can download results and productions from TP9 at scene.org. Posted by Adok. Link: ftp://ftp.scene.org/pub/parties/1999/theparty99/ 512 bytes compo ended. You can download all six entries for this competition and vote for your three favourites. Posted by Adok, based on news from DiXan. Links: http://www.spinningkids.org/dixan/ http://web.tiscalinet.it/spinningkids/ Hugi for Linux. The Linux reader for Hugi #18 and forthcoming issues will come out in January or February. Posted by Adok, based on news from Daniel Schlenzig. NoiseTracker 1.8. Felix Petrescu (waka x / uex) sent us a word that there is a new version of NoiseTracker! NoiseTracker ver 1.8 was released some days ago and you can download it from the website. NoiseTracker is a modules tracker, composing program, and midi-sequencer, if you didn't know. It supports DirectX6.1 or Higher, win9x and win2k. Posted by Civax, edited by Adok. Links: http://twnn.cjb.net/ http://www.geocities.com/SiliconValley/Monitor/5269/download.htm Unik released a musicdisk. While The Party 1999 was running Unik released their latest creation: a musicdisk called "green navel" with music by mash and an interface designed by tomic and markus. Posted by markus, edited by Adok. Link: http://www.unik.de/ Melcom releases his "millenium song". One year before millennium 3, melcom releases The Dome 2000. It is a re-recorded version of his song The Demo from 1998. The Demo was originally written for Cheat The Machine's Windows Demo for Assembly '98, which was called Anonymous, but they did not use the song for the demo. Melcom wonders: "Was it too good? :)" Download the original IT from his history site. Posted by melcom, edited by Adok. Links: http://www.melcom.cjb.net/1999.html http://www.melcom.cjb.net/history/ Game Boy Music Disk. Paragon5 released the first music disk for the Game Boy, featuring music from Mystical, Beek of AA, and Reptile of Astroidea, also featuring art from Snake Grunger, code by RV, and organizational splender by Pyromaniac. Posted by Pyromaniac, edited by Adok. Link: http://www.paragon5.com/ GameBoy competition results. Just to make you aware of the growing GameBoy scene, here is a link to the results of GBDev'99 Compo. Have a look at what these guys did. Needed hardware: probably best viewed on a Gameboy... :) Posted by Civax. Link: http://www.consoledev.com/gbdev/ Demoscene.org opened. This is a new news and links site related to the demoscene. "A lot more functionality and related stuff" is coming soon. Posted by Adok, based on news from Sentinel. Link: http://www.demoscene.org/ Planet needs votes. There is a new chartsmag called "Planet" but we need support for this disk magazine. Would you be so kind and fill vote to Planet#1. Thx for your support. Posted by Neurop. Link: http://www.hugi.de/ (check out bonus.zip in Hugi #18), mailto:neuroup@agravedict.art.pl Tri-Mon-4k-Con. The Bi-Mon-4k-Con is now a Tri-Mon-4k-Con. The aim is the same: "promote the fine art of 4K intro coding in the new millenium". Edited by Adok, based on news from Loopback. Link: http://www.andrew.cmu.edu/user/andrewp/bm4k/ Surprise!Productions. ReeBoK's webcam is online. Posted by ReeBoK, edited by Adok. Link: http://www.inode.at/reebok/webcam/ Pain 00/00 out. "Diskmags keeps falling on us, sir!" What do you know, PAiN 00/00 was just released! Forget about millennium parties, guys, you got lots of READING to do with all 3 diskmags out there! Don't forget to go vote for pain 02/00 on the pain website. Posted by Civax, edited by Adok. Link: http://pain.planet-d.net/ Dirty Minds and their CPC diskmag Ovation. Those who cannot run Ovation on a CPC emulator but want to see at least some screenshot can now see it at the Dirty Minds website. Posted by Optimus, edited by Adok. Links: http://www.geocities.com/CollegePark/Lab/1410/ http://www.fortunecity.com/skyscraper/black/791/ovation5.htm . :........................................................................ .. New upcoming parties ................................................. : Ukonx party April 14-16, 2000 Besancon, France http://ukonx.free.fr/ . :........................................................................ .. Feedback ............................................................. : Feedback to Hugi#18 by rheyne: The new interface looks great, but my main criticism is that its loading routines are working quite slow on slower systems like my pentium 133. I know we're living in a world of high speed systems, but maybe your coder Chris could at least try looking through his code again and maybe optimize some routines. If I remember right, you, adok, were always the one blaming the game producers for wasting cpu power in their game codes, so why not stopping the waste of cpu power in your own btw diskmag? About your "Charts Suxx" chapter, well, maybe you overreacted a bit. Anyway, a newsletter is no diskmag, where comments about the sense of charts and cathegories in the charts are neccessary and helpful. a newsletter/chartsmag editor is always focused on getting votes for his mag in the first place (and comments about voting), because you cannot compile represantative charts out of comments, can you? so I can at least understand his harch reaction a bit. and what prevents you from simply leaving cathegories you think you're unable to vote for simply blank? for arguing the sense of this or that charts cathegory the chatgroups or mags are a much better platform that a simple voteform, if you know what I mean. There are and can't be the perfect charts which are satisfying everyone in the scene! And you've got to accept that there are people of different attitudes there, too. Some like comments on the work they're doing, others don't! Try to live with that! Btw. I really liked this issues closing pictures. I'd like to see more c64-styled gfx in this mag rather than always rendering to the maxx! rheyne Snotrag on comp.sys.ibm.pc.demos: hm... good job, really. the new interface is much better than i thought it would be when checking out the preview. great gfx design and nice music, too. but please don't compress the photos inside the mag that much, they look ugly! Saffron on comp.sys.ibm.pc.demos: Your new engine is very cool. But here's a quote from your Wilby review: "The first to come with the idea was Hugi. And then, all of a sudden every international diskmag had it. What am I talking about? Non-fixed width fonts of course. - - [cut blahblah about pain and shine ripping this idea from hugi] Non-fixed width font support is one of the latest fashions of PC diskmags. Another is a Win32 interface (which Hugi has had since August 1998). Or clipart support (also an old feature of Hugi's). - -" My dear Adok, do you honestly believe that you came up with the idea of proportional fonts, clipart and using win32? Presumably you've already filed for the U.S. patents on these? Despite your claims that all this "scene god's prophet" crap of yours is just sarcasm, I'm beginning to suspect that a serious concentration of urine is forming in your cranium. (Sorry, I'm probably right now infringing on your patent concerning another invention of yours, namely the use of proper English...) __Saffron Otis on comp.sys.ibm.pc.demos: the fights between authors / contributors of several dismags are starting to look like wars with a similar high rating of lameness: Linux vs Windows, nVidia vs 3Dfx, UT vs Q3a, Intel vs AMD etc. When I read diskmag X, it contains reviews of other diskmags, and doesn't rate any of these higher than'average', or there has to be a certain connection. stop it. Do your thing and shuddup, all of you. No one cares if Diskmag X finds diskmag Y boring, crap or stupid. And vs. Otis Timothy Smith on comp.sys.ibm.pc.demos: Complete shite hugi #18 3465kb download later over a shit 28.8 modem and was it worth it? No. So, nice new interface, methinks. Oh fuck, its locked up. I suppose it was just all the other stuff I had running. Still locks up. Switch music off and it works. The user may want to disable sound from some reason (bugs in player, listens to CD audio, etc.). What's this "may" crap??? On a 'sluggish' computer (P100) the waste of time fades are removed. Who wants to read a disk mag and say "ooo - look at that a nice fade"? Tracking the large (32 track (?) ) XM might ve expected to cause some slow down but not the legless tortoise pace hugi manages. Moving in articles seems sort of, well, random. Two columns of text wander round in an effort to stay coherent. The pics are a nice inclusion though (not all bad then :-) ). So slow, shite and completely lacking any DOS viewer. A a big sack of steamy shit. Timothy Smith Reptile on comp.sys.ibm.pc.demos: Hi >Timothy Smith wrote: >So slow, shite and completely lacking any DOS viewer. A a big sack of >steamy shit. right, and hey.... they havent included a ZX Spectrum viewer! not even a c64 one, how shit.... reptile/ai ryg on comp.sys.ibm.pc.demos: hmm. there are several reasons for it being so slow imo... first, a 32 channel xm isn't trivial to play in good sound quality without some cpu overhead (don't know how fast BASS exactly is) second, the fades DO take away some time, but you can turn them off. third, and the real reason for it being slow on some computers and fast on others, is imo that the author (chris dragan) uses gdi to paint on the directdraw surfaces, and he makes every bitmap he wants to show a gdi bitmap. this isn't a reason for being slow, however gdi tries to cache as much as possible in offscreen memory on the graphics card so it can use vram->vram blit which is supported on almost every graphics chipset I know. but if you have not enough vram on your card, then GDI can't cache it all and blitting just gets damn slow. I'm not sure about that, but it would be a reason for the interfacing running on Dragan's computer with a good speed and being really slow on mine, coz i only have 2mb vram ;) ryg H U G I - 18 (some feedback by TAD) The end is nigh... the world is about to end and the last of the Christmas turkey has turned green.. Small children cry, old people die in their cold homes while everyone else runs to the shops in time for the yearly acts of insane violence, the Janurary sales. Oh, here is some Feedback for all those good little boys and girls who created the "cream-of-the-scene-magazine" (Sorry, but it is Xmas). Chris Dragan: New interface... a really nice job !! To be honest I wasn't sure about those small fonts when I saw the preview... but now I'm totally convinced... yeah.. a new mag for a new millennium. Now, please place your right hand over your left shoulder behind your head and give yourself a HUGE pat on the back... Great work Chris !! Adok & Hugi crew: Great work as always. I hope you're all wearing a large smile after putting together 2 magazines and learning all about the new interface at the same time. Nit-picking: - it would be good to display the author of each article somewhere on the menu screens. (an email-like message at the bottom of the screen would be ideal). - highlight underlined links in another color. Dines: Yeah... damn fine pixels.. The style reminds me of something, but can't remember exactly what.. Kinda like the film Dune crossed with Hellraiser. Letters to the Editor: Good source of info about how others see HUGI. It's really nice that there seems to be no censorship, the good, the bad and the misspelt are all included here. Diskmags: Wilby successfully resisting the zeitgeist? - Good article about a good magazine. I would guess that Adok's article is almost the same size as the entire Wilby diskmag.. #;o) Just when you think you've seen it all before, along comes Wilby... Quin: Newbie Coders Diary - Great idea. Seeing thing through a fresh pair of eyes. I hope Quin continues this diary for a long time and describes the highs and lows along the way... Coding - Generating textures for 64k Intros: Fantastic!! I really hope there's another 1 or 2 articles like this in the future. Perhaps looking at creating the usual primative textures for objects (wood, paper, grass, sky, clouds, water, plastic and crystal etc..) Coding: Win32 assembler tuts by T$ - Didn't quite get the 2.718 number reference #:o( Good article, made even better by the words "asm" and "assembler". Nice work T$. Coding: Adding 16bpp using MMX - Happy to see a MMX article.. For a moment I had given up all hope of seeing one about MMX (Mediocre Marketing X-rays, everyone knows these instruction exist, but they choose not to see 'em or use 'em). I hope someone writes an article about using MMX for other purposes, such as sound mixing. Misc: The richest computer illiterate alive - Great sign off.. 3v37y 7iM3 u 8uy m1(r02oft a 7itt3 8unny Ra88it 6i3z Fun: My secret life as a lamer. - Whooaa.. THE coolest picture ever.. who ever said that coders aren't kewl? One puzzle, whats with the reindeer horns? and more importantly, wheres the rest of the reindeer? Does anyone know where I can buy one of those kewl, test-card wool jumpers? Feedback, the promised land by Dario Phong: Mostly I agree, and yeah, I was pissed off when I wrote that article, but it was only due to lack of feedback.. I kinda understand why so few ppl give any kind of (positive or negative) feedback, usually lack of time and/or interest. As Dario said, "feedback is a little gift". It's not just a blantant request for kiss-ass emails, but the other half of a Yin-Yang interaction between a writer and the audience.. How can we hear if you do not speak, and how can we learn if you do not teach? Thanks for the part about "bashing ppl & Mode-X articles" but I didn't take Submissive's words badly. I knew that Mode-x was long past it's sell-by date when I wrote the article. The real reason was to demonstrate the technique of splitting a line into 4 individual parts and thereby reducing the number of OUT instructions down to just 4 no matter how long a line was. Has anyone seen this method demonstrated before??? I haven't, thats why I wrote the article.. Music: One of a kind by Acumen, Late nights by Andromeda - Some random notes and samples put together in a pleasing way... #;o) Ahhhh... it makes you glad to have ears.. Adok: I hope the giant is still hungry for success and ready to do battle with any other Thor which may come along... #;o) Yes, I still believe in Santa Claus (Dieter Volko) Everyone else: Sorry that there's no individual feedback, but please keep on coding, sounding, writing, drawing and dreaming... Our commercial world is such a f*cked place, So keep it cool ppl, in your cyberspace. TAD. cp on comp.sys.ibm.pc.demos: yeah this is what i call a scene production with FEELING. well done, adok and i think the composers' and designers' work are really cool too. (i still dont think that hugi is god or that you (adok) are some kind of prophet but nevermind... ;))) cp/witchcraft^teklords . :........................................................................ .. Jokes ................................................................ : The Top Ten Clues. Part 3. Written by TAD. You know you need some sleep when... 1. your eyes hurt so badly that turning the monitor off isn't enough. 2. the bags under your eyes start to interfere with your typing. 3. your imaginary friends volunteer to help with your code. 4. you let your imaginary friends debug your code. 5. you hear the bird song outside your window. 6. you start to believe that the birds are stealing your code. 7. you find a new bug, but have no new swear-words left to use. 8. you start to believe that blinking wastes good coding time. 9. everytime you yawn, the monitor almost falls into your mouth. 10. you start to debug the comments in your source. -- TAD [ mailto:tad.uk@dtn.ntl.com ] -- . :........................................................................ .. Credits & Contact .................................................... : News and articles submitted by the specified persons News edited by Adok (Hugi) and Civax (CFXweb, Moon Hunters) Ascii logo by slash //secular Visit Hugi's Website Subscribe to Hugi's Mailinglist http://www.hugi.de/ mailto:hugi-subscribe@egroups.com Send comments and news to Adok Unsubscribe from Hugi's Mailinglist mailto:hugi@netway.at mailto:hugi-unsubscribe@egroups.com CFXweb Demo and game development Hugi Size Coding Competition http://cfxweb.planet-d.net/ http://www.hugi.de/compo/ . :........................................................................