_//\\________________________________________________________________________ _\\__T_A_T_I_C___L_I_N_E_____________________________________September, 2000 __\\_________________________________________________________________________ \\//__ Monthly Scene E-Zine ________________________________ 151 Subscribers _____________________________________________________________________________ --=--=-- --=--=------=--=------=--=---- Table Of Contents ----=--=------=--=------=--=-- Opening: Message From the Editor Letters From Our Readers Features: Static Line Stepping Up -- A Synopsis of What's New I Am A Tracker -- First, Last, and Always LTP4 Party Report Setup of your party EQ Columns: Music: In Tune -- Zapper's "Whore" from Coma 2 Retro Tunage -- "Without Trying" by Cybelius Demo: Screen Lit Vertigo -- "Just a Touch of Funk" by Digital Murder Intro Watch -- "Kirahvi" by Addiction and Unique General: Scene Dirt -- News & Rumors Editorial -- Static Line: My Sport Link List -- Get Somewhere in the Scene Closing: Credits --=--=-- --=--=------=--=------=--=---- Message From the Editor ----=--=------=--=------=--=-- Do we have a lot of new and intersting information for you this month? First the behind-the-scenes stuff: If you havn't noticed already, we switched our listserv. We are also in the process of moving our website as well. But our old site is, for the time being, still funcitonal. If you would like more information about everything, read the feature article: "Static Line Stepping Up -- A Synopsis of What's New". We also have a few other feature articles this month that would be of some use to everyone. Tryhuk has sent in an article about setting up your equilizer -- an often neglected peice of the audio equipment list. Then, Seven is at it again with another party report from LTP4. We also have an article from guest writer, PsiTron, about what tracking means to him. I'm sure many of you will share his views, and there will always be those who disagree. It looks like debate fodder to me. =) Well, it seems to be another successful month for us. The holiday slowed me up a bit, but I got this issue out without too many snags. I was sorta hoping that the Coma 2 (official) results would be in by now, but I fear that I can't wait any longer. Until next month! --Coplan --=--=-- --=--=------=--=------=--=---- Letters From Our Readers ----=--=------=--=------=--=-- -=- Letter from PsiTron -=- I thought I would put my two cents in about the article Vincent Voois. Particularly the lower half of it. He mentioned about TiS and scene.org getting flame for doing things to keep the site going. Well, I have no problem with that, but I do believe that the commercialization of the scene is a *BAD* thing, and TiS seems to be very good at attempting to do that. I maintain that the scene is, or should be underground. I have no thoughts of making money off my songs, and while I do believe archives need to maintain themselves, there is a difference between clickable banners and selling music and the VIP stuff TiS seems to be doing. As I recall, hornet.org operated off given space by cdrom.com. And the reason they went down was not lack of funding but lacking time to keep up hornet.org. Anyways, I may just write an article sometime on the very subject, but I feel that I needed to interject in that manner. Ah, okay, --PsiTron (formally TigerHawk) of Nutropik tigerhawk@stic.net --=--=-- --=--=------=--=------=--=---- Static Line Stepping Up A Synopsis of What's New By: Coplan ----=--=------=--=------=--=-- The observant have already noticed... Most noticed this issue... The last few issues have been mailed from a different e-mail address. Yes, I have a new e-mail address: coplan@scenespot.org This issue is the first issue that was not only mailed from my scenespot address, but the first that was mailed THROUGH our new listserv. I guess you could say that a lot has changed, and there is a lot more to come. As I am not a believer of hype, I will not tell you what is to come. I will only tell you what exists. SceneSpot is a domain on the web: http://www.scenespot.org It is a domain that Ranger Rick and I have set up for a project somewhat connected to Static Line. The goal of SceneSpot is not unlike that of the late Hornet Archive -- albeit, a bit modernized. Static Line is now mailed from OUR listserv. For the general reader, this doesn't make much difference. Your issue will be delivered every month as normal. But if you are going to subscribe or unsubscribe, you'll see that the web interface for our listserv makes things much easier to handle. All you need to do is visit the Static Line list information page: http://www.scenespot.org/mailman/listinfo/static_line and log in. Accounts are based on your recieving e-mail. If you forget your password (or if you're a long time subscriber, and don't have one), worry not. You can have a password generated and mailed to you without any hassle. Then you can log in and change your settings or unsubscribe, even pause recipt for a few months. Static Line will be logged in the listserv archives in addition to our web site. On the website (http://www.scenespot.org/staticline) Static Line is parsed into a database that allows you to do keyword searches for a specific article. This makes browsing back issues a lot easier. The old site will remain intact and fully functional, as we have not yet implemented a supliment system for songs and demos related to each issue. As far as SceneSpot goes, what you see now is functional. You're welcome to play around and offer suggestions. I won't discuss any features specifically, as SceneSpot has a long way until we officially open up to the public. As Static Line readers, you are the first to see what we are working on. At this point, we offer no support for SceneSpot, but we are taking feedback, bug reports and suggestions. As you return every so often, you will see some changes in the system. New features may be added, bugs will be fixed, and functionality will increase. The databases are stable -- so feel free to make an account and change your preferences as you wish. Use "Tune Tracker" and the "Group Database." But most of all, tell us what you think. It will help us to develop to your needs. Here are all the important addresses: SceneSpot: http://www.scenespot.org Static Line: http://www.scenespot.org/staticline (new) http://www.ic.L7.net/statline (old) Static Line Subscriptions: http://www.scenespot.org/mailman/listinfo/static_line --Coplan --=--=-- --=--=------=--=------=--=---- I Am A Tracker - First, Last, and Always By: PsiTron ----=--=------=--=------=--=-- I am a tracker, first, last, and always. I am not a musician with the idea in mind that I will end up owning a mansion or driving a Porsche. I am a scener who loves to make music and make it free. I am not going to corrupt the scene by making someone pay for my album or release `preview' songs to people with the same idea in mind. I will not, nor will ever succumb to greed, for my life is not run by money, or fame, but by the realization that life can be as shallow or as vivid as you want it to be. I feel sorry for you if all you want from the scene is that mansion or Porshe. If you want to become famous, more power to you. Good luck in your endeavor. But that is not what the scene stands for and that idea and action hurts the scene. If the sole purpose for you being a scener is to make money, then you are helping to destroy a medium that has always been and always should be free. Furthermore you know little of what it means to be a scener. I am a tracker, and thus I release tracks. Impulse Tracker is my current one, though I am awaiting a new one to tinker with. A tracker, too, not a sequencer. Perhaps in DOS, or even Linux. And in my dreams, even DemOS (perhaps one day a dream that will become a reality). I am not an MP3er, but I don't scorn mp3's. I do scorn the fact that those who use mp3's to promote themselves to fame primarily helped the commercialization of the scene by trying to dig-up what should remain underground. Like drugs, mp3's are not bad, it is the people that use them as a tool for themselves and their longing for fame. I track, and release those tracks with the idea in mind that what I am doing is a specialized art form - a free art form. Sure, I could mp3 songs if I wanted to, and use megabytes worth of riffs, but I track for the fun of tracking 4-channel chips as well as pieces that, hopefully, captivate the emotions of both myself and those listening to my songs. I track because it uses less CPU power for the demos my group intends on writing, and for blowing my mind and, with luck, the minds of others by making this lead or that lead sound so amazing with all the effects I have meticulously placed in the song. And when I think of mp3's, I then think of what musicians like The Captain did with a mere 4-channels. Or what Second Reality (yes, I had to go there) did on my 386DX/40 with 4MB of RAM. I track because I enjoy it and because I want to distribute my songs to others freely, and in it's native form. I am a scener. Not of the mp3 scene, but of the demo scene. And while, as Coplan said last issue, mp3z are here to stay, and in their own right can be respected and admired, I respect much more the tracker that can produce the same quality of music without the need of a 12MB module or 4MB mp3. And I respect even more the tracker that is in the scene for the scene. I hope I represent the scene, if not as it is, as it once was and hopefully what it will again be. The scene that once was a medium for artists to share their free music with others and to push the limits of computing and the mind by combining music and code into something nothing less than amazing. The scene that was underground and unknown to most of the world, except those that were willing to peer into it and it's strange collection of code and mods. Lastly, I am a writer, writing this article in hopes that I will make a difference, both in those that might disagree with me, and those who believe in the same things. For those that disagree, how small you have become. But for those that agree with me, remember now that you are not alone..and that we are the scene, let us not be afraid to express it. And let us be loud in doing it. For many have said that: "The scene is what you make of it" What I have just tried to tell you, in hopefully somewhat of an eloquent way is that I do not like how the scene is progressing. Some say the scene is dying. I rather believe that the scene is trying to commercialize, and rather than sit idly by in watch it, I hope to turn a few heads with this. I hope to make you think, if you are one that is using the scene as a platform for greed. The scene was not founded on the principle of money, and has lived quite healthy without wealth. Using the scene for such can only cause the infrastructure to crumble and fall under the weight carried by the money bags some wish to hold in their hands. Take note, however, a simplistic saying that has shaped the way in which I think: "What comes around, goes around." Anyways, something to think about. --PsiTron (formally TigerHawk) of Nutropik tigerhawk@stic.net --=--=-- --=--=------=--=------=--=---- LTP4 Party Report By: Seven ----=--=------=--=------=--=-- I have the impression that LTP 4 is the party that has been hyped the most in the past year. Not in the sense that the organizers themselves had started a heavy spam campaign: it was a more subtle, disorganized influence. Whenever sceners complained after going to big parties, about gamers, leechers, or orgos going commercial, other people praised LTP as a real non-gamer party with a good scenish atmosphere, with thoughtful organizers etc. Apparently everyone who had visited LTP3 wanted to go there again, and a lot of other folks (like me) decided to attend LTP4 too. The only problem was that the partyplace had only enough room for 400 sceners, and somewhere during spring, Yes announced on csipd that already 700 people had submitted a reservation on Orange Juice. Oops. I wasn't one of those :( Guess I should have acted sooner. Well, there are other parties, right? So I put LTP4 out of my thoughts, but I still felt a bit cheated. Couldn't the orgos just rent a bigger hall? Later I learned that you had to send money via snail mail to confirm your reservation, which I'm reluctant to do too. But 10 days before the party, Yes posted another message that only the French people had to send money as a confirmation, and there were still 90 places left for foreigners without reservations. Hmm... would I? The party would start at 10 o'clock Friday, and Baxter/Green (whose red car is my primary means of transport to demoparties) had planned to arrive at 22 hour. So most of the places would already been taken. After a few mails to Chandra, one of the orgos, I was assured that foreigners would not be denied access to the partyhall. So I could go to LTP4 after all, yippee! There wouldn't be a 4K-intro compo at LTP, but I would not have been able to make something decent anyway: having left the university, I started to work in the week before LTP. With a lot of other things on my mind, I had very little time left for scene-related stuff. -=- Friday 25 August -=- Baxter picked me up at home around 17.30 , and I was promoted to navigator. He must not have trusted my map-reading skill very much, because aside from the 3 maps from France, there were also copies from Germany, Yugoslavia, Ostrich etc :) Of course we didn't need those, although I admit that we've seen a bit more from the Parisian suburbs than we've wanted to see. But hey, you're only lost when you *admit* that you're lost. When we arrived at the village Crosne, Baxter found out that he didn't took the exact address with him. So we had to drive randomly through Crosne, looking for freaky characters carrying their hardware inside a big glass-and-wood pyramid. And voila: exactly at 22 o'clock, we found the partyplace! How's that for careful planning? Having parked the car in an, hmm, "creative" way, we went to the entrance. We quickly noted one of the few real problems at LTP: the average French scener doesn't speak English very fluently, and we don't speak French very fluently (an understatement, yes). The girl at the entrance found Baxter's name easily on the reservation list, but when I had explained that I hadn't reserved and wanted to pay now, she looked at me suspiciously. With my best Frenglish, I told about Chandras email, and after having spoken in a walkie-talkie, she said it was OK. Phew! We went inside the main hall to look for some other Belgian sceners, who had left Belgium at noon, and had promised to hold places for us. Taking the first few steps into the LTP 4 hall was like crashing into a wall of hot air. It was really, really warm inside. At every table three or more fans were blowing hot air, and people walked around in their shorts. The second thing we noticed was the silence: you could easily hear sounds from the other half of the partyplace. If you're used to the Dutch parties with their deafening background-mix of hundred of tunes, this is a shocking observation. The partyplace was a large square hall, without windows and with red curtains over all walls. A big podium with a very large bigscreen on it was at one end of the hall, and the beamer and the organizers room was located at the opposite side on a large balcony. In-between, some 400 sceners had installed their stuff on the tables. Scanning the rows, we found no trace of the other Belgians, and moreover, there were no unreserved places left :( Luckily there was a tiny bit of empty room at the left of the hall, so we set up some tables there with permission from the orgos. While we installed our junk on it, some guys did a live performance on the music of YMCA/the village people. Dressed up in weird costumes (I suppose like the original band), they danced on the podium while the bigscreen showed a self-made demo/slideshow of the Village people, synced to the music. Weird, but very funny. At that time, CyberPhest/Inscene, A0a/Green and Djefke arrived from Belgium. They hadn't left at noon, as we thought, but much later -- a minor communication error. I was glad they didn't had engine-trouble or an accident. Now the bigscreen was showing a karaoke-program with songs from old French TV-series for kids. The nostalgic crowd sang along with enthusiasm :) -=- Saturday 26 August -=- Some good demos have been shown at the bigscreen: Shad 2, Heaven 7, VIP2, Real Reality,... Something really crazy is Icandoit/Sylex, a VIP2 clone written in Qbasic! It's low-res, looks ugly, and needs winamp to play the music, but the idea is just great. I'm having hardware troubles at the moment: my CDrom refused to read my Win98 CD, which I need to install my network driver. At the same time, the terrible heat is aggravating the conflict between my TNT2 and my Ali chipset, which causes my PC to crash after a few minutes. I give up trying to fix it, and boot back to dos. At least I can write some notes for this party report on that crappy machine. I ask Baxter whether Green is making a demo for LTP4, but they haven't planned anything. Green is a pretty big group according to the memberlist, but a lot of the members have started to work and are inactive now. They've a lot of tools and engines, but not enough active members. I've the opposite problem: I want to move from 4K intros to 64K intros, but I don't have hardware-3D code and a scripting system etc. So we decide to work together and make a for-fun demo. There are problems though: much to my surprise, you can't just plug in a 2D effect in a 3D engine. It has to use polygons, preferably with non-changing textures. Also, we've no graphics or tunes, but we'll try to fix something anyway. The deadline is 8 am at Sunday, so we've more than 24 hours left. I can use A0a's PC, since he's outside to escape death by overheating. Baxter's idea for the name of the demos is "Make some noise!" When there's nothing on the bigscreen, it's really very quiet here, and the silence gets on his nerves :) I'm trying to change a crystallize effect in such a way that it uses polys (If you don't know that effect, look at Dake/Caladox article in Pain 00/00). From time to time I walk around to relax a bit, and it's true: I can't see any gamer here. Lot's of pixelers, 3D-artists, some coders here and there... outside, people sit together to talk and have a drink. A really nice atmosphere. It's now 5.36 in the morning, and the others are asleep. I'm still coding, and keeping an eye on the hardware. LTP is a great party with a nice feeling, but it's better not to be too careless. When A0a returned to the hall, it was my turn to get some sleep. Due the heat, most people are sleeping outside. There's a large lawn around the partyhall, and it's scattered with sleeping bags, beer and softdrink cans, and one or two small tents. There's a plane flying over, and suddenly the whole scene looks to me as if in some freaky accident, a plane dropped all his sleeping passengers on the lawn, but they didn't notice it and just slept on :) Well, time to join them. It's 9.50 and I'm awake again, thanks to the hard ground. The bigscreen is showing some more old demos, I think Amiga ones. The organizers are selling croissants at a table next to the podium. From time to time they announce things, but almost always in French only, and before Baxter can turn down his speakers, most of the message is over. So we just have to hope it wasn't something important :/ Around the noon, my 3D fractal code finally works. Time to pause and cool down a bit outside. On the lawn before the small tent, PS is sitting with the Haujobb guys. Other groups have made T-shirts or banners before, but Haujobb is the first group with its own scene-balloons. It has a white printed logo on it, a circle with the name Haujobb, and a blocky human figure in it with a "suspicious third leg". Back inside, the bigscreen is showing some of these funny adverts that you can find on the partynetwork. A bit later, a representative from a game/3D company gives a demonstration about the next generation games. Superb visuals, I've to admit, but they've of course a way larger budget than us poor sceners. So, no reason to feel inferior, folks. Djefke and some unknown guy are trying to copy something from Djefkes PC, but his diskdrive is defective. It turns out that the guy is Melwyn/Haujobb, looking for a copy of DeluxePaint II to make graphics for an oldskool demo. DPII is one of the few graphic tools on my HD, although I never use it, so with the good old DOS + norton commander we can help him. Then I decide to try to add colors to my fractals, and A0a and I spend about an hour debugging because I forgot to put brackets around an if-statement. Doh! Because we're running low on food and beverage, A0a and I set out on a mission to find a shop or a pizzeria. But Crosne isn't exactly a big city, and half the shops are closed due to the holidays. In our best French, we ask two old ladies who are waiting for the bus where we can buy food. From the sounds they make, we can deduce that the baker is open tomorrow :/ Not exactly useful. Pointing in the direction of the partyplace, they ask if "we are with those young people", and what we do there. "Des competitions avec l'ordinateur", we answer, and they seem to understand, as if they are regular demoparty-goers themselves. We decide to wait for the evening and then go fetch some food by car. In the meantime, the competitions have started. There are separate compos for chiptunes, 4-channel mods, multichannel mods, and MP3s, with a total of 52 music-entries. I can't really judge the quality, because 1) I've little musical knowledge, and 2) I didn't pay attention to all songs, 52 is too much for me. In the handdrawn graphics compo, the picture was first shown for a few seconds, and the operator of the compo-PC started to zoom into details, so people can make up their own mind about whether it was pure handdrawn or not. While the zooming made little difference to me, I think it's a very useful thing for graphicians, and it would be nice when other parties imitate this. The quality seemed quite high to me, and also the raytracing compo contained some very nice entries. (Warning: It seems I've been damn lazy again and the notes I made weren't all written in chronological order, so it's possible I'm confusing which compos happened before and which after the power breakdown. We apologize for the inconvenience) Beside the cans of softdrinks, the orgos now sell also cheap bottles of water. We like that, yesyes. Wandering around, I talked a bit with PS who informed me that the Haujobb demo (which I had heard a lot of positive things about) might not be finished before the deadline. A prophetical remark, it turned out later. I also met Valdor and Zyk from Paradise Studios, another Belgian group which was at Inscene too. These friendly guys come from the French-speaking part of Belgium, but luckily Zyk can speak Dutch fluently. When I tell them about the troubles we have with combining 2D and 3D effects in OpenGL, Zyk thinks he knows a way to do that reasonably fast. Since I know zilch about OpenGL, I've to drag Baxter from behind his PC to listen to the technical details. Soon they're trying to code it, discussing about the AGP-bandwidth and how Popsy Team could have added TV-snow to VIP2. Last year there was a power failure, and the organizers have decided to make that a tradition. So at the evening, everyone had to go outside for one hour. First we wanted to buy some pizzas, but they were too small and too expensive, so we hopped in Cyberphests car and drove to the nearest Macdonald (junkfood, we know). The parking was clearly designed to inhibit anyone to park there and we had to wait in the queue waaayyy too long, but at least the temperature was bearable :) When we were back inside the partyplace, something strange happened: suddenly a lot of people ran to the outside. Being curious, we followed them, but no one seems to know what has happened. Weird. Baxter and I swap our CDroms so I can fix my PC, and after a while I've a working net-connection and a screen that works in 640*480*16color. While Real Reality and other wild demos are slowly filling every kilobyte of my HD, I go ask Zyk & Valdor if they know what happened before. It seems that during the power break, two or three local lamers had broken into the backdoor of the hall, and had stolen Knos' laptop and a bag with personal stuff from the girl at the entrance. Later they had walked by outside the fence around the lawn, and had shown the bag just to boast. Someone had warned the organizers, and when those ran outside, other sceners just followed. The thieves had of course ran away when they saw maybe a hundred sceners coming their way. Well, I hope they get caught eventually, and may they suffer from an itching back and too short arms. -=- Sunday 27 August -=- Since I can't use ACDsee or a movieplayer in 16 colors, and cause I'm not interested in warez, I'm just downloading random things with filenames that seems to be scene-related. Djefke insist that I should visit his FTP server and upload things. OK, we aim to please. Djefke has the typical Linux-kind of humor, his background is a monumental 'C' with in green letters below it: "God's programming language" :) I'm feeling tired again and the compo-schedule has a gap of several hours, so I head to the entrance with my sleeping bag and my pillow. The sky is a bit too cloudy to my taste, I'll stay inside the pyramid-formed entrance. I put my wallet underneath my pillow because it's uncomfortable when it's in my pocket, and five minutes later I drifted to dreamland. Again I woke up after a few hours, my biorhythm must have lost track about what time it is. When I stumble to my PC, I see on the LTP-website that the schedule is delayed, so I put my pillow on my keyboard and fall asleep again. Zzzz.. huh... what time is it? Ai! Neck hurts. Better turn my head in a more comfortable position ... Zzzz again... Outside it has started to rain, and it took Baxter 5 minutes before he was awake enough to realize what was happening and had carried his air mattress inside. By that time the Amiga compo had started, with only a few entries. I can't really say how good they were, I don't know much about the power of that machine :/ There was one oldskool PC demo, from Haujobb. It looked like an old fantasy adventure game, with the heroes Melwyn, Solarc and Inferno trying to rescue their friends from an evil witch. BTW, Karhu is some kind of Finnish beer if you want to understand the texts. The 64K compo had only 5 entries, the Haujobb one (Funkkin) was clearly the best. Style, rhythm, nice effects... 3State's Antimoney was quite different from their earlier stuff, pure black & white effects, but with their usual attitude. Suddenly I noticed that my wallet wasn't in my pocket. Eek! Must have forgotten it when I woke up! I raced to the entrance were I had slept, asked the security guy if someone had found a wallet. No. Panic! Cursing myself for my stupidity, I went to the balcony to ask the orgos if they had found something... And yes, someone had brought it to them! Even my money was still in it. A big thank-you from the bottom of my heart to the honest person who found it. Now someone from Haujobb is singing a song that I can't understand, but it must be funny cause the audience is laughing. Later some guys with guitars and drums start a long rock/rap set. "Moby, Djam, Skal, Traven and Willbe" is the answer I get after asking my neighbors who's in the band. Wow, a demo celebrity jam session :) And finally, it's time for the democompo. In total, about 20 demos were presented. That's one and a half hour of totally new demos on a large bigscreen with a loud soundsystem: This Is Heaven. Granted, some of the were low-quality or boring, but some real gems were released. My favorites (in order of appearance) were: * ChildBone/Naa: A demo with a motioncaptured-driven skeleton, a bit strange at the beginning but with some funny ideas. At the end, some figures made of lights dance to a nice beat, and the audience started to clap their hands, people jumped on the podium to dance along and the orgos switched the hall lights synchronized to the music. * Faded/Oror: A demo with a Message, always a dangerous thing, but this one is quite good. It's long and with a lot of variation, has nice effects, and if you take in account that this is a first demo, it's quite an accomplishment. * Just a touch of funk: Digital murder: Whohoho! Remember the drummer at the end of Jumpy? It seems Digital Murder improved their motion system to new heights. Lip-synchronizing to the vocals! Breakdancing people! Insane haircuts! Ugly wallpaper from the sixties! Groovy outdated trousers! Karaoke! And just a little bit of funk! At the end, the whole audience was stamping their feet, and you could feel the whole hall vibrate. * The mutant pouletz project2 / Mutant Inc: A 90 % picture demo, no 3D, no code. Theme: attack of the mutant chickens! Nice, nice, nice. * Purple/Orion: Some good 3D, but no complex moving objects. Halfway, when the camera moves through a forest with purple crystals, A0a and I had a strange deja-vu feeling and we tried to pin down where it came from. It was from the handdrawn graphics compo, there was a picture presented with purple crystals, and it showed up in the demo a bit later. * Downtown/retro AC: A short demo with solid design, with a lot of photos and a feeling that reminds me of their previous demo, Could be you. After the compo, someone from Haujobb climbed on the podium to tell the audience that they didn't managed to finish their demo (sounds of disappointment from the sceners), but they thanked the organizers for the great party. After that we downloaded all the entries, voted, and swapped email addresses with the Paradise crew. Outside I met PS again and he introduced me to Picard/Exceed, the coder of the great Mesha 4K and co-coder of Heaven 7 and Spot. We couldn't talk very long because in the hall, Melting Pot was doing a live impression of the Swan Lake ballet (I suppose they did the YMCA thing too). I missed the start, but the rest was funny: weird dancing guys, wearing only those skimpy ballet skirts, were shot down by a hunter, with thunder crashing through the soundsystem. The bigscreen said "For all your evenings or codings, call the animation team of Melting Pot" :) Yes and Chandra did the ending ceremony, and when Yes thanked all the people that had helped during the event, he had to pause several times because he was in tears. He also said that this was the last time he would organize LTP, next year Chandra would take over. In fact, Chandra had already done most of the things this year. So, next year LTP would still have the same feeling it has now. At the moment, Knos was at the police station to lodge a complaint about the theft of his laptop, but who wished to do so could donate money to buy him a new laptop. Several of the compo-winners actually donated their prizemoney for this good cause. Respect out to them! I don't remember all winners, Digital Murder won of course the democompo with Just a touch of funk, but for the other results you should check scene.org or ojuice.net. Then the big madeleine-fight started: the orgos had a big case with madeleines, a kind of small cakes, which they threw at the audience, and the sceners threw them back. Pure chaos it was :) The distribution of the free goodies from the sponsors (CDs, pencils, cards and such stuff) was a bit less chaotic, but still a danger for life and limbs. Then Yes wished everyone a safe journey back, who wanted to sleep could still do this because the hall was still available for the night. And so LTP 4 ended. -=- Conclusion -=- Except for the hardware troubles, LTP4 was one of the best parties I've ever visited. There were problems with compos, entries that didn't work, but they were often re-played at the end of the compo. The bigscreen was in use way more often that at other parties, showing lots of scene-productions, and the whole atmosphere was really friendly. Still there are two things I'd like to see changed next year: better announcements, in English for example, and a larger room with better ventilation and a lower temperature. Thanks to the orgos and everyone I met, hope to see you all at Bizarre'2K. --Seven --=--=-- --=--=------=--=------=--=---- Setup of your party EQ By: Tryhuk ----=--=------=--=------=--=-- So I finally visited my first demoparty. It was fiasko2k and I have to say that I quite enjoyed it. But there were of course also some things that I didn't like and one of them was inability of organizers to setup the equalizer. In the result all tunes sounded more horrible than they actually were (although they were all really bad), especially in the mid frequencies where is usually the most important "music information" and vocals. So I decided to write a small "tutorial" how to setup your equalizer. I won't care here about removing reverb and echoes, that is a different and more complicated thing, we will just take a look how to make at least a minimum adaptation of sound to the room. I expect that you've got a computer with a soundcard, an equalizer and some program that displays power in the bands (simple FFT analysis should be enough) and one high quality microphone - that means with flat characteristics in the audible range (if you don't have any of this kind, you'll have to make additional change to the final equalizer setting that should compensate characteristics of the microphone). If you've got it all, we can begin. To adaptation of equalizer to the room we use a "white noise" or a "pink noise". Let's take a look on the meaning of these two words into acoustics faq: "What is white noise, pink noise? The power spectral density of white noise is independent of frequency. Since there is essentially the same energy between any two identical frequency intervals (for example 84-86Hz and 543-545Hz), white noise narrow band FFT analysis will show as flat. However octave band analysis will show the level to rise by 3dB per octave because each band has twice the frequency range of the preceding octave. Pink noise is often produced by filtering white noise and has the same power within each octave. Narrow band analysis will show a fall in level with increasing frequency, but third-octave band or octave band analysis will be flat." Easy isn't it? The more clever readers will start to understand where I'm going. What you have to do is to generate a white or pink noise, choice of the noise type depends on the spectral analyzer you have. If the bands are octave based - that means every next frequency is the double of the previous - use a pink noise, else use a white. Every good sound editor can generate both types of noise, for example CoolEdit. Now, when you got the noise, play it into the room and record it back using the microphone. You can notice that the result is dependant on the microphone position, but we can't do much with that. So, you record the noise back and you can see in the spectral analyzer that the room works as a band-stop for some range of frequencies. Its parameters depend on the material of which are the walls made. There isn't too much you could do about it, but if you want to fur the walls with a better material, feel free to do so. We will skip this step and look on the result of analysis, set up the equalizer to see a flat spectral analysis and that's it! You got it! Now you can enhance bass and high frequencies a bit, but not too much or you get into place where you started. Don't forget that lot of people have enhanced bass already in the track, so you would enhance it twice and that isn't what you want. This is also a reason why are the parties won by dance tracks so often - they don't build up on the critical mid frequencies that much. Music should sound how the composer wrote it, so I prefer a flat equalizer. I hope you understood what I said and I hope that organizers of the smaller parties learn at least this quite simple but effective technique. --Tryhuk --=--=-- --=--=------=--=------=--=---- In Tune Zapper's "Whore" from Coma 2 By: Coplan ----=--=------=--=------=--=-- Third at Coma 2 -=- Introduction -=- I was holding out for the first place tune from Coma 2 -- but it hasn't been uploaded to the FTP site yet. Anyhow, after discussing the rankings with many of the participants, I discovered that the first place song wasn't well liked. Instead, Phoenix talked me into reviewing the 3rd place entry. I'm glad he did, because it's quite an impressive little tune. The song does contain some very minor language. -=- Coplan -=- First let me start out by pointing out the obvious. This song has vocals. Let me also point out that this is an IT. I make a big deal of this because one of the biggest excuses for useing the MP3 format is the ability to use vocals without keeping the file size small. It can be done efficiently in a module, and this is the perfect example. The song is about 2,976 KB (I rounded it up to 3 MB for the fact sheet). It is also about 3 minutes and 15 seconds long. An MP3 version of this song would actually be larger than the module format -- though only by a little bit. I'm glad that the IT version has been made available. Anyhow, I can't review a song like this without first attacking the samples. I would like to play with the vocal samples a bit first. There are 21, and they are all recorded clean. That is, there are no echos or any other effects. In most cases, this is the best way to handle voice samples, especially in a module. If you are concerned about file size, you can make your voice samples a bit lesser quality (8-bit) and maybe drop the resolution. Since you will track the echos and effects, the quality will be shadowed out by the introduced effects and echos. If you depend on your sample for the echo and effects, then you're going to need a high quality sample -- and a much larger one at that. So, 9 times out of 10, you want a clean voice sample so that you can take advantage of this little file size saving trick. Just because the internet is faster, that doesn't mean your songs should be larger. You still have listeners on 56k modems, and they might not want to download your 5MB track. There is another quick note about the voice samples. Notice how some of them look like they have huge chunks out of the center of them, or that they fade out suddenly, then cut back in. This is evidence that Zapper did a lot of editing with his samples. The reality is that you may need to do this to get your vocals to line up properly, or get get rid of the parts that just don't sound right. Zapper put a lot of work into his vocal samples. I'm glad to see it. There are some other very good samples in this song as well. My favorites are the guitars and the drums. One of my favorite things to see is a sample matched with the music style. The snare is perfect for the type of grungy/metal rock song that we have here. There are a lot of guitar samples, and this is necessary. With any style of music, you get a more realistic sound if you have several samples of the same instrument being played differently. This is very important with guitars and brass samples. Zapper knows this. Zapper did this with his percussion and his guitars. Since the voice samples were in need of some echos, lets check out how Zapper handles such things. I'm going to focus on pattern 22, so that we are on the same page. In Pattern 22, check out channels 20-23. These four channels are the root of the vocal echos. There are some things to consider when working with echos, and this is a perfect example. First to consider is the speed/tempo at which your module is playing. Next is to consider is the echo itself. Do you want a vast echo (as if recorded in a valley) or a shallow echo (as if recorded in a bathroom). Most people choose an echo somewhere in between. Zapper apparently does something a little more complicated. The way the echos work in this song, it would seem as though the performer were in an concert hall with a complete shell wall behind and above him. Because of the speed of the song, Zapper starts the source vocal, and the first reverb on the same line. But look closely! He delays the source by 2 beats, and the reverb by 3. The result is a very subtle reverb -- the echo bouncing off the floor. In channel 22, you have a longer delay. Imagine this as the delay bouncing off the ceiling and the walls behind and to either side of the performer. It is slightly quieter because it would have a longer distance to travel before it would hit the microphone (Zapper cut its volume by a third). In channel 23, you get the second true echo, the one that might bounce off the back of the theatre, again softer, and a longer delay. Depending on the song, you'll want to place each of these elements in a different place relative to each other. In this case, I would personally shorten the distance of the last echo by two lines. That would then be more characteristic of an concert hall, a likely place for this style of music to be played. The current echo seems like it would take place in an outdoor arena. Among other things, I am pretty pleased with the guitar work in this song. I have always been a fan of the heavier styles of guitar based music, but I havn't been able to duplicate the feel of the guitar in a tracked tune. One of the biggest reasons for the difficulty is finding a complete guitar sample set that compliments the other instruments in the song. The other is trying to get the grungy guitar riffs to melt into each other. There are some tricks of the trade to do this, but I've never seen anything done this smoothly. I attribute most of Zapper's success to his samples. I wish I could understand guitars better so that I could maybe explain this better, but I don't, so I can't. Meanwhile, since I don't get to listen to lyrics much in tracked tunage, I'm glad to hear them. I'm also happy to comment on them =). Seriously, though, the vocals were given a lot of attention. Not only is the sample work for the vocals tight, but the lyrics themselves are quite appropriate. It's not the typical repeating vocals that you often see in tracked music (which is usually an electronic style anyhow), but this is a metal tune, and it has grungy vocals. It's not a happy song, but an angry song. And the vocals sound angry, even if you were to read the lyrics from a page. It also helps that Zapper has a very good voice for his lyrics. All in all, the tune is worth a download. I hope that you all will at least give it a try. I'm hoping that the Coma 2 entries will all appear soon, because I'd like to see what took first and second over this song. I can't begin to imagine those tunes. Until next time... --Coplan Song Information: Title: Whore Author: Zapper Filename (zipped/unzipped): whore.zip / whore.it (IT 2.14) File Size (zipped/unzipped): 2.8 MB / 3.0 MB Source: ftp://ftp.scene.org/incoming/COMA00/mmul/whore.zip Alternate: http://www.ic.l7.net/statline/current.htm "In Tune" is a regular column dedicated to the review of original and singular works by fellow trackers. It is to be used as a tool to expand your listening and writing horizons, but should not be used as a general rating system. Coplan's opinions are not the opinions of the Static Line Staff. If you have heard a song you would like to recommend (either your own, or another person's), We can be contacted through e-mail useing the addresses found in the closing notes. Please do not send files attached to e-mail without first contacting us. Thank you! --=--=-- --=--=------=--=------=--=---- Retro Tunage "Without Trying" by Cybelius By: Tryhuk ----=--=------=--=------=--=-- This month, it was really tough for me to choose a track for a review. It isn't that there are a small variety of good tracks, it is more because most of them didn't fit to my mood or the whole summer's habit. But I found one finally. The song "Without Trying" appeared on the album "FRUSTRATION", which is rather oriented toward hardcore and punk. But it also contains some lighter tracks. Like other tracks on this musicdisk, "Without Trying" is characterized by bold guitar parts, which are supported by precious bass and a percussion which sounds, in some places, simple, but fits into the track. The track has some very good samples, at least good at the time it came out. But most distinct and important is the excellent work with the mood of the track: A great musical idea and a really exquisite lead which is played on a violin. It can't be described -- it has to be heard. Even for being rather old tune, it is still an enjoyable piece, thanks to natural talent of the author. If you like instrumental songs with nice ideas, I think it's worth a listen. When I remember the fiasko2k music compo I heard this month, uh, I say that this song is superb. Song Information: Title: Without trying Author: Cybelius Release date: 11.8.1996 ? Length: 3m37s (3m34s trimmed) Filename (zipped/unzipped): ???.zip (whole mdisk) / without.s3m File Size (zipped/unzipped): ???kb (whole mdisk) / 1031kb Source: http://www.hornet.org --Tryhuk --=--=-- --=--=------=--=------=--=---- Screen Lit Vertigo "Just a Touch of Funk" by Digital Murder (party version) By: Seven ----=--=------=--=------=--=-- Found at the LTP4 party network 1st place at the LTP4 democompo. System requirements: Nothing mentioned. How come I'm not surprised anymore? Win9x, DirectX, 11 MB HD. Test Machine: PII 350 64MB, SB16, TNT2 M64 32MB, Win98 The credits: Hulud, Alias & Lakick (detailed credits are shown at the end of the demo, but scroll away too fast) The demo: At LTP4, at the start of this demo, the message "This demo doesn't use a 3D card" was shown. Baxter found this a pity, because it's a pure 3D demo, and exactly those demos benefit the most from that underrated piece of hardware. Well, don't be afraid, GeForce freaks and Voodoo people, you can select at the startup whether you want hardware acceleration or not. BUT...the first time you run it, it wants to use software only. OK, what is it about? Its a kind of retro-designed pure 3D videoclip, with an heavy overdose of funkiness. A man is dancing through the streets, he's wearing a caddish white costume and has a kind of "1 massive block" hairstyle. He meets two negros in brown costumes, and another one in a white sport outfit, and they all follow him to a large hall where they start to breakdance, together with two female backstage singers. This may seem very simple, but if you think it's boring, then you weren't at LTP4 :) To start, the animations are very very good, it looks almost motion- captured. Also the movements of the mouths is perfectly synced to the vocals. If you've just seen about ten demos where only the camera and some particles moved, this really grabs your attention. OK, the dancers move a little bit through the floor sometimes and I recommend you not to try to mimic the breakdancing on a planet with gravity, but this doesn't kill one percent of the feeling of the demo. Then there is the 3D. It's not of a very high quality, the models don't have that much polys, and the textures aren't high-detailed, but everything fits in the retro-theme. Rooms with green flowered wallpaper, an ugly sofa, a model car from the sixties, the weird chairs at the end, the cloths... Everything pulls you back to the times of funk. And last but not least, there are some good ideas: a karaoke-part with a white dot bouncing over the text, interlaced TV-snow filters, and a part where the heads, the shoulders and the hair of the different people are swapped randomly. None of these are hard to code, but it adds more variation to the demo. Except for the textures, there aren't much pictures. A logo at the start in a retro font, and some little flowers to make a framework, that's it. The music is credited as "ShakeIt performed by L.A Connection". Yep, it's another commercial song, remember VIP2/Popsy Team (Although now credit is given in the party version). I don't have the time anymore to check comp.sys.ibm.pc.demos regularly, but I wonder how the reactions on this were. Needless to say, it's a very funky song, and it adds a lot of feeling to the demo. Overall: Back home, Just a touch of funk doesn't look as good as it was on the bigscreen, but it's still nice. The software rendering code is impressive, the modeling is among the best I've seen a scene production, but I don't know what to think about the music. I wonder if they had permission to use it :/ Anyway, it's a good demo, so download it, step in your time machine and let the funkiness be with you. --Seven --=--=-- --=--=------=--=------=--=---- Intro Watch "Kirahvi" by Addiction and Unique By: Gekko ----=--=------=--=------=--=-- 9th at Assembly 2000 64k intro competition download: ftp://ftp.scene.org/pub/parties/2000 requirements: Windows, DirectX There were to be many parties - including major ones - this month. I previously decided to write about one single new intro that would really impress me. While I was amazed by several demos, unfortunately I haven't found a very impresive intro. "Kirahvi" is - oldschool. Though it is nothing too amazing or original, it has style. A slow chip music is the base of its abstract mood. In the background there are a few fine logos and graphics. Effects are running in front of them: particles, raytraced spheres, a distorted tunnel. There are text scrollers all the time, this is a must in oldschool... Apart from the last tunnel, which does not fit in the picture, the whole intro is consistent in design. The colors are fine and the effects fit the music. The best thing in Kirahvi is that it is arranged well. This makes the intro worth to be watched several times. --Gekko --=--=-- --=--=------=--=------=--=---- Scene Dirt News & Rumors By: Coplan ----=--=------=--=------=--=-- -=- Static Line Gets a New Home -=- For those of you who didn't read the feature "Static Line Stepping Up", Static Line has earned a new home on the web. There is still some moving to do, but all the old issues are searchable/viewable at the following address. Subscription information can also be obtained there. http://www.scenespot.org/staticline -=- Orange Juice has Wallpapers -=- All you OJuice fans out there can now show your spirits for the scene news network by having an official Orange Juice Wallpaper. http://www.ojuice.net/wallapers.html -=- Boozembly Report Posted -=- Thanks to Psychic Symphony and his crazy ideas, a Boozembly writing report has been set up. Actually, it is more like an index of drunken handwriting. http://demojournal.planet-d.net/boozembly/ -=- The Party 2000 Announced -=- The website won't be up until Sunday, but from the looks of things, this looks to be a promising Denmark based demoparty. http://www.theparty.dk/ --Coplan Scene Dirt is a semi-regular column offering the latest tidbits of information to its readers. If you have any bits of information that you think should be here, contact coplan (coplan.ic@rcn.com) and offer as much information as possible. --=--=-- --=--=------=--=------=--=---- Editorial Static Line: My Sport By: Coplan ----=--=------=--=------=--=-- This is not a rant. It's been two years that I've been publishing this magazine. There have been twenty-four (24) issues in all, and several hundred articles. There are even more articles that were never published. I spend, on average, about 5 or 6 hours compiling, proof reading and presenting each issue. I probably spend almost that much in correspondance. That doesn't count the hours of work that my staff contributes to each issue. And many of you read it within an hour. Again, this is not a rant. With each issue, I begin my routine with one simple thought: "I need to get the next issue of Static Line completed." I don't say "I want," and it wouldn't seem that I get excited about compiling each issue. My girlfriend questions my motive. From her point of view, she sees the work that I pour into this magazine -- and the time I take away from her. Thank god she is understanding, because I do it again every month. And I WILL do it again every month. Like many of you, I do things other than contribute to the demoscene. In particular, I spend a lot of time swimming. I train almost year-round for a small handful of competitions every year. I'm not nearly as gung-ho as I was in high school or college, but I still enjoy it very much. But I don't enjoy the training. Oh no, training is boreing. But I swim my 4 miles twice a day, every day, all year round. I do it because I like competition. I like doing well in competition the most. So, I guess that means I have to train. So what does that have to do with Static Line? Simple, it is an analogy. I love Static Line. I love reading the final product, I love getting all these articles for the magazine. I love the final product and I love conversing with our readers. But I can't get there if I don't "train," or do all the dirty work associated. So, I deal, and I get to do all the fun stuff later. What this means to you is that I will always strive to make Static Line a better, stronger resource for you. Everyone has to contribute somehow, consider this my contribution. All you have to do is continue reading. --Coplan --=--=-- --=--=------=--=------=--=---- Link List ----=--=------=--=------=--=-- Demo Groups: 3g Design..............................http://3gdesign.cjb.net Aardbei.....................................http://aardbei.com Acid Rain..............................http://surf.to/acidrain Agravedict........................http://www.agravedict.art.pl Anakata..............................http://www.anakata.art.pl ANDESA Soft International..................http://andesa.da.ru Astral..............................http://astral.scene-hu.com Astroidea........................http://astroidea.scene-hu.com AtomiK....................................http://atomik.ini.hu Bomb..................................http://bomb.planet-d.net BlaBla..............................http://blabla.planet-d.net Blasphemy..............................http://www.blasphemy.dk Byterapers.....................http://www.byterapers.scene.org Calodox.................................http://www.calodox.org Chrome..............................http://chrome.scene-hu.com CoPro.....................................http://www.copro.org Damage...................................http://come.to/damage Dance...................................http://dance.flipp.net Defacto 2..............................http://www.defacto2.net Dolops......................... ........http://dolOps.scene.hu Exceed...........................http://www.inf.bme.hu/~exceed Fobia Design...........................http://www.fd.scene.org GODS...................................http://www.idf.net/gods Green.....................................http://green.dyns.cx Grif........................http://arrabonet.gyor.hu/~rattgrif Haujobb......................................http://haujobb.de Hellcore............................http://www.hellcore.art.pl IJSKAST.............................http://www.ijskast.cjb.net Immortals..............................http://imrt.home.ml.org Infuse...................................http://www.infuse.org Just For Fun...........................http://jff.planet-d.net Kilobite...............................http://kilobite.cjb.net Kolor................................http://www.kaoz.org/kolor Kooma.....................................http://www.kooma.com Label zero.........................http://labelzero.pganet.com Mandula.........................http://www.inf.bme.hu/~mandula Monar................ftp://amber.bti.pl/pub/scene/distro/monar Nextempire..................http://members.xoom.com/NEXTEMPIRE Ninja Gefilus.........http://www.angelfire.com/or/ninjagefilus Noice.....................................http://www.noice.org Orion..............................http://orion.arfstudios.org Popsy Team............................http://popsyteam.rtel.fr Quad........................................http://www.quad.nl Rage........................................http://www.rage.nu Replay.......................http://www.shine.scene.org/replay Retro A.C...........................http://www.retroac.cjb.net Rhyme................................http://rhyme.scene-hu.com Sista Vip..........................http://www.sistavip.exit.de Skytech team............................http://www.skytech.org Sunflower.......................http://sunflower.opengl.org.pl Suspend......................http://www.optimus.wroc.pl/rappid Tehdas...................................http://come.to/tehdas Tesko..........................http://www.scentral.demon.co.uk The Black Lotus.............................http://www.tbl.org The Digital Artists Wired Nation.http://digitalartists.cjb.net The Lost Souls...............................http://www.tls.no TPOLM.....................................http://www.tpolm.com Trauma.................................http://sauna.net/trauma T-Rex.....................................http://www.t-rex.org Unik.....................................http://www.unik.ca.tc Universe..........................http://universe.planet-d.net Vantage..................................http://www.vantage.ch Music Groups: Aisth.....................................http://www.aisth.com Aural planet........................http://www.auralplanet.com Azure...................................http://azure-music.com Blacktron Music Production...........http://www.d-zign.com/bmp Chill..........................http://www.bentdesign.com/chill Chippendales......................http://www.sunpoint.net/~cnd Chiptune...............................http://www.chiptune.com Da Jormas................................http://www.jormas.com Fabtrax......http://www.cyberverse.com/~boris/fabtrax/home.htm Five Musicians.........................http://www.fm.scene.org Fridge...........................http://www.ssmedion.de/fridge Fusion Music Crew................http://members.home.nl/cyrex/ Goodstuff..........................http://artloop.de/goodstuff Ignorance.............................http://www.ignorance.org Immortal Coil.............................http://www.ic.L7.net Intense...........................http://intense.ignorance.org Jecoute.................................http://jecoute.cjb.net Kosmic Free Music Foundation.............http://www.kosmic.org Level-d.................................http://www.level-d.com Miasmah.............................http://www.miasmah.cjb.net Milk.......................................http://milk.sgic.fi Mah Music.............................http://come.to/mah.music Maniacs of noise...............http://home.worldonline.nl/~mon MAZ's Sound homepage.............http://www.th-zwickau.de/~maz Mo'playaz..........................http://ssmedion.de/moplayaz Mono211.................................http://www.mono211.com Morbid Minds..............http://www.raveordie.com/morbidminds Noise................................http://www.noisemusic.org Noerror......................http://www.error-404.com/noerror/ One Touch Records......................http://otr.planet-d.net Park..................................http://park.planet-d.net Radical Rhythms.....http://www.andrew.cmu.edu/user/merrelli/rr RBi Music.............................htpp://www.rbi-music.com Ruff Engine................http://members.xoom.com/ruff_engine SHR8M......................................http://1st.to/shr8m Sound Devotion................http://sugarbomb.x2o.net/soundev Soundstate.........................http://listen.to/soundstate Sunlikamelo-D...........http://www.error-404.com/sunlikamelo-d Suspect Records........................http://www.tande.com/sr Tequila........................http://www.defacto2.net/tequila Tempo................................http://tempomusic.cjb.net Tetris....................................http://msg.sk/tetris Theralite...........................http://theralite.avalon.hr Tokyo Dawn Records........................http://tdr.scene.org UltraBeat.........................http://www.innerverse.com/ub Vibrants................................http://www.vibrants.dk Wiremaniacs.........................http://www.wiremaniacs.com Others: Arf!Studios..........................http://www.arfstudios.org Calodox demolinks exchange.....http://calodox.planet-d.net/cde #coders..................................http://coderz.cjb.net Comic Pirates.........................http://scene-central.com Demonews Express.........http://www.teeselink.demon.nl/express Demo fanclub........................http://jerware.org/fanclub Demoscene.org news forum..............http://www.demoscene.org Digital Undergrounds.....................http://dug.iscool.net Doose charts...............................http://www.doose.dk Dreams2 CD.........................http://nl.scene.org/dreams2 Freax...................http://freax.scene-hu.com/mainmenu.htm GfxZone............................http://gfxzone.planet-d.net Hugi size-compo...............http://home.pages.de/~hugi-compo Orange Juice.........................http://ojuice.citeweb.net PC-demos explained.....http://www.oldskool.org/demos/explained Pixel...................................http://pixel.scene.org Scenet....................................http://www.scenet.de Sunray..............................http://sunray.planet-d.net Swiss List.................http://www.profzone.ch/vantage/list Swiss Scene Server.......................http://www.chscene.ch TakeOver................................http://www.takeover.nl Textmode Demo Archive.................http://tmda.planet-d.net Hungarian scene page...................http://www.scene-hu.com Trebel...................................http://www.trebel.org Zen of Tracking.........................http://surf.to/the-imm DiskMags / SceneMags: Amber...............................http://amber.bti.pl/di_mag Amnesia...............http://amnesia-dist.future.easyspace.com Demojournal....................http://demojournal.planet-d.net Dragon......................http://www.wasp.w3.pl/pages/dragon Fleur................................http://fleur.scene-hu.com Heroin...................................http://www.heroin.net Hugi........................http://home.pages.de/~hugidownload Music Massage......................http://www.scene.cz/massage Planet Chartmag...........http://www.agravedict.art.pl/planet/ Pain..................................http://pain.planet-d.net Scenial...........................http://www.scenial.scene.org Static Line......................http://www.ic.l7.net/statline http://www.scenespot.org/staticline Total Disaster...................http://www.totaldisaster.w.pl TUHB.......................................http://www.tuhb.org WildMag...........................http://www.wildmag.notrix.de FTPs: Amber.......................................ftp://amber.bti.pl Cyberbox.....................................ftp://cyberbox.de Flerp.....................................ftp://flerp.scene.hu Scene.org..................................ftp://ftp.scene.org Skynet archive.................ftp://acid2.stack.nl/pub/skynet ACiD2 Archive.............................ftp://acid2.stack.nl --=--=-- ----=--=------=--=------=--=------=--=------=--=------=--=------=--=------ Editor: Coplan / D. Travis North / coplan@scenespot.org Assistant Editor: Gekko / Gergely Kutenich / gk@scene.hu Columnists: Coplan / D. Travis North / coplan@scenespot.org Dilvish / Eric Hamilton / dilvie@yahoo.com Gekko / Gergely Kutenich / gk@scene.hu Louis Gorenfeld / gorenfeld@vrone.net Setec / Jesper Pederson / jesped@post.tele.dk Seven / Stefaan / Stefaan.VanNieuwenhuyze@rug.ac.be SiN / Ian Haskin / sin@netcom.ca Subliminal / Matt Friedly / sub@plazma.net Tryhuk / Tryhuk Vojtech / xtryhu00@stud.fee.vutbr.cz Virt / virt@bellsouth.net Technical Consult: Ranger Rick / Ben Reed / ranger@scenespot.org Static Line on the Web: http://www.scenespot.org/staticline http://www.ic.l7.net/statline Static Line Subscription Management: http://www.scenespot.org/mailman/listinfo/static_line If you would like to contribute an article to Static Line, be aware that we will format your article with two spaces at the beginning and one space at the end of each line. Please avoid foul language and high ascii characters. Contributions should be mailed to Coplan (coplan@scenespot.org). See you next month! -eof---=------=--=------=--=--